Originally posted by Masaai_Warrior
View Post
You 'd no longer cap a node it'd be a 'slam dunk'

I reckon they must have play tested this idea, we've had similar 'throw' element gametypes in previous UTs. Being able to destroy the enemy orb is often the only thing that keeps many War games alive as a contest currently. eg . think how a good team could pass the orb around in tankcrossing or at the flood node, just getting it to the node is hard enough on many teams.
Comment