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  • replied
    Originally posted by demoniac View Post
    This one has an explanation totally unrelated to packet loss. When you're ragdolling, this is calculated clientside for displaying it. So there can be a mismatch between where the server thinks you are and where you're drawn. This has to be corrected when you get up.

    This also causes those misses where you fire at an opponent that is lying down and not moving, still you miss. He's slightly displaced on the server side then.
    Good to know although I did not mean it's a packet loss issue

    Cheers!

    Leave a comment:


  • replied
    Originally posted by Chaotic_Cannon View Post

    I am not very good at combo's as many people know, but on the flip there are only a handful of people that have more DW kills than I do....
    My Favorite DW ***** for sure

    Leave a comment:


  • replied
    Originally posted by Nightmare85 View Post
    Understandable^^

    Another strange thing:
    When you feign death and stand up, it can happen that your character will move reversely.
    That's especially annoying when you want to pick your Orb^^

    Cheers!
    This one has an explanation totally unrelated to packet loss. When you're ragdolling, this is calculated clientside for displaying it. So there can be a mismatch between where the server thinks you are and where you're drawn. This has to be corrected when you get up.

    This also causes those misses where you fire at an opponent that is lying down and not moving, still you miss. He's slightly displaced on the server side then.

    Leave a comment:


  • replied
    Understandable^^

    Another strange thing:
    When you feign death and stand up, it can happen that your character will move reversely.
    That's especially annoying when you want to pick your Orb^^

    Cheers!

    Leave a comment:


  • replied
    Originally posted by Nightmare85 View Post
    (Happens very barely, but it can make a player very angry )

    Cheers!
    It make me often angry !!!!!!

    Leave a comment:


  • replied
    Shock combos are really hard for me, as well. My personal tactic is to run forward, shoot a core, and immediately fire primary as quick as possible. I time it around corners just in case.

    Sure, it's nothing like the crazy dodge combos you see from other people, but it's a start.

    Leave a comment:


  • replied
    Originally posted by bclagge View Post
    Logistically it doesn't make sense to use a keybind to do a combo. It's just RMB then LMB anyway, there's not much to it. You should start by just doing standing combos. Fire a shock core and DO NOT MOVE your view. Fire a shock beam and you cannot miss if you DID NOT MOVE because the LOS is already lined up. Then you can start doing them while moving straight forward or backwards without moving your view. Over time you can start practicing moving just a little left or right after firing the shock ball. Eventually you'll get a good feel for it.

    I think people are shocked because you are the head admin of the entire UT3 FN community and you are asking a very strange question. Just ask one of us in Vent sometime man and we'll teach you how to do combos. It's a lot easier to get started off with a buddy showing you in game.
    Well I am not the best player in the world but my personal DM skills have nothing with being able to admin a game. Also as admin I can take shoots where as newer people that are too scared to ask the question would rather not take the attacks some people in the community dish out so I was asking on behalf of someone anyway.

    I am not very good at combo's as many people know, but on the flip there are only a handful of people that have more DW kills than I do....

    Leave a comment:


  • replied
    Originally posted by Nightmare85 View Post
    Yeah, and don't forget about this:
    Sometimes shock cores simply don't come out.
    This also happens if there aren't any package losses.
    (I often check net stat.)
    You shoot an enemy, who is on the hoverboard, and he comes off.
    Then you want to combo him, and your shock core doesn't come out.
    He stands up and shoots a Rocket into your face^^
    (Happens very barely, but it can make a player very angry )

    Cheers!

    lol, that happens to me alot on eu servers

    Leave a comment:


  • replied
    Yeah, and don't forget about this:
    Sometimes shock cores simply don't come out.
    This also happens if there aren't any package losses.
    (I often check net stat.)
    You shoot an enemy, who is on the hoverboard, and he comes off.
    Then you want to combo him, and your shock core doesn't come out.
    He stands up and shoots a Rocket into your face^^
    (Happens very barely, but it can make a player very angry )

    Cheers!

    Leave a comment:


  • replied
    Originally posted by Nightmare85 View Post
    Okay, it's not an impossible thing.
    It needs training.
    But sometimes the ping really varies.
    If it would always be the same ping, I could memory the space between the visible shock core and the actual shock core.
    Furthermore, the ping even varies during 1 match.

    Cheers!
    for me the ping seems to change......so its not constant.......and don't forget the packet loss.......this is on servers away from north america

    Leave a comment:


  • replied
    Okay, it's not an impossible thing.
    It needs training.
    But sometimes the ping really varies.
    If it would always be the same ping, I could memory the space between the visible shock core and the actual shock core.
    Furthermore, the ping even varies during 1 match.

    Cheers!

    Leave a comment:


  • replied
    Originally posted by Nightmare85 View Post
    In my opinion, one of the biggest problem is the ping.
    High ping (100+, but sometimes even less) and shock combos is a tricky thing.
    I should have mentioned this... you eventually get to a point where the simple combos can be done without even thinking about it. I can regularly (for an example) combo the shock spawn on Heatray while going off the jump pad to 50armor @ 250ping. I have toyed around on a few foreign DM servers and made people leave because "I'm doing the impossible".

    In reality it's quite easy... It's the exact same movement every single time, nothing ever changes. You can do it at ANY ping if you just ignore the visual and go by memory.

    Leave a comment:


  • replied
    In my opinion, one of the biggest problem is the ping.
    High ping (100+, but sometimes even less) and shock combos is a tricky thing.

    However, you needn't to stand completely still anyway.
    Run backwards!
    It is better than nothing and it helps against Link Gun secondary fire.
    (Also against other attacks.)
    But it's better to make it on streets (or any plane surfaces) like on Downtown.
    Any cliffs etc. will make it difficult.
    And of course it does not work if your enemy is metres under you.

    Or you run sidewards.
    Shoot the shock core, run sidewards right and left again to aim at the shock core again.
    This also works in many situations.

    Cheers!

    Leave a comment:


  • replied
    Originally posted by Shino View Post
    "play UT without the keyboard!"
    thats my new mouse shino......had it for a few weeks now...too bad no one plays unreal now ....LOL

    Leave a comment:


  • replied
    The sheer fact that he's open minded makes him a better administrator than 98% of the people out there, myself included. I would much prefer that, than an admin who simply claimed players were doing the impossible...

    Originally posted by bclagge View Post
    It's a lot easier to get started off with a buddy showing you in game.
    It really doesn't make a difference. The only thing you will learn from is practice - that said, the easiest way is UTComp warmup with unlimited shock ammo.

    Combo's aren't easy. Sure, many players can dodge combo and do combos while going off a jump plate, but that's not a real game. That's an unrealistic scenario with no variables. Only once you start landing combos while playing - by this I mean land combos that are not setup correctly, land combos while being knocked off your path by an opponent - then you have learned. Without a random error-causing variable (opponent) in the equation you haven't learned much at all.

    Leave a comment:

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