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    #16
    Tailsnake - good post!

    I agree that the lack of tutorials was a serious problem. For the first few months I had to let other players kill me because if I played properly it felt like I was bullying them (and, believe me, I'm /not/ good!). I also had several occasions of my own CTF team chasing me around the map because I was carrying the flag and no one else on the team had any idea what to do. For my part, I had to ask in forums about how to control some of the vehicles and had to spend a lot of time offline figuring it out by trial and error.

    I too hope that the "expansion" is a new release. I think they should release it piecemeal, like Burnout. Then, each new add-on can be rolled out with tutorials and (if they get demo recording sorted out), demos of matches. That way, it won't be overwhelming for newbies and they get to see how experienced players play.

    It's not really necessary to do it piecemeal with loads of tutorials - LBP has dozens of tutorials and people seem to have made the effort. But doing a Burnout will also get a lot of publicity and earn a lot of goodwill.

    Since Assault, Bombing Run and Invasion have never been released for UT3 by Epic, and since no one's ever gonna get sick of free mappacks, continuous expansion could go on for ages and little cost to Epic.

    Insisting that all mods are uploaded to a single location, cooked and (briefly) tested by Epic, and released through a single means might improve cross-platform community cohesion. Having an underground movement of cookers under attack from PC modders who for some reason didn't want PS3 players to see their maps was just nuts. It would also give a grief feedback mechanism and stop version clashes.

    But I seem to have turned this into another "what do you want in the expansion" thread. So I'll stop.

    Tolstoy.

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      #17
      Originally posted by Deadaim View Post
      the pc version is dead, and by dead i mean theres literally only 1 dm game to join and play in.
      i play warfare so i always have a 24+ person server to join!! When there isn't a server to our liking, our clan joins one of ours, in minutes it fills and we have a good game till we all log out.

      Originally posted by Deadaim View Post
      as far as lag with 16 players... the game sucks in general with 16 players regardless of lag or not
      I don't mean lag, i dunno if its the ram alone or they just didn't optimize it enough for ps3 but it just don't look or feel right.

      Originally posted by Deadaim View Post
      the pc version plays like *** for a pc game.
      Now, i don't know how good your computer is but the pc version is silky smooth for me, my comp isn't the greatest but the game plays great for me... So i am thinking its on your end.

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        #18
        Originally posted by Harmerty View Post
        i play warfare so i always have a 24+ person server to join!! When there isn't a server to our liking, our clan joins one of ours, in minutes it fills and we have a good game till we all log out.


        I don't mean lag, i dunno if its the ram alone or they just didn't optimize it enough for ps3 but it just don't look or feel right.


        Now, i don't know how good your computer is but the pc version is silky smooth for me, my comp isn't the greatest but the game plays great for me... So i am thinking its on your end.
        yo harmerty.. i dont know man i got a great computer i get plenty of frames per second, i think its the games engine, like i said it works fine on the console because honestly i dont set my console game expectations very high and in my opinion ut3 is one of the best console games ive ever seen, but the pc version just doesnt seem to be where i would expect it to be, playing ut2k4 off and on just reconfirms my beliefs, that game feels so much nicer.

        in my opinion, and the opinion of most pc players (based on the fact the game is extremely unpopular compared to what it should be) the game failed on PC, the PC market doesnt help the situation but theres no other way to view UT3 on PC other then a failure

        onslaught/warfare are both fun and ive seen some active warfare teams on these forums seems to be alot more alive then the other modes, but i prefer it without the orb to be honest

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          #19
          I agree with everything Tailsnakes said, not badly written at all, Harmerty you're awesome but I disagree here, the PS3 has my living room for now, my pc isn't near there yet or hooked to it, and chat is way better. I also play and enjoy PC, both are wicked cool. Even after playing pc on my sick rig, I still want my PS3 a lot, but there are absolutely big differences. I also have friends on both platforms I like to play UT3 with, so that's a factor too... Anyways, what Tailsnakes said! Waaaaahhhhh!!!!

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            #20
            Originally posted by Der_Schreiner View Post
            lol, I have been a bit of a quitter since the last six weeks aswell...

            the "problem" on the PS3 for me is, there are more great games than just this one ... and I want to play them aswell ... but since I got limited time and can't sit in front of the TV all day, I gotta switch to other games aswell...
            Couldn't have put it better myself - and Tails hit the button on pretty much every point he made.

            As a father of two with another on the way and a full-time tech job, me-time comes at something of a premium

            IMHO, UT3 enjoyed a lull in the PS3 stable of games which meant that it was all I played for a long time, but that's changed in recent months.

            PlayStation consoles have apparently always been a pain to code for, at least initially - but as time passes & Dev teams get more familiar with the system and what it can do, the quality of the games released tends to improve, meaning that (for me at least), while UT3 was in my PS3 pretty much exclusively for 7 months, there are some exemplary games out now (Fallout 3 & Bioshock among them) which are looking far more appealing to me, at least for now.

            Plus which, now Resistance 2 is out, there's a prime example of how PS3 online gaming should be (60 players? Why is UT3 limited to 16, and lags like hell when you actually get that many people on?), which only serves to highlight other flaws in UT3, such as lack of stable online environment, game lobbies, etc - and although split-screen isn't important to me, the original Resistance, a PS3 launch game, implemented it rather well so I would've thought it'd be an obvious inclusion for Unreal ...

            The thing that kept me so interested in UT3 was this community & the vast array of incredible user-created content out there. Without it, I would have lost interest in the game probably within a fortnight

            So - while I'm not around here much these days & UT3's taken a bit of a back seat, I've not abandoned it - had some good sessions in the past with Tails & Demon, among others; got my **** handed to me most times, but as someone who plays for fun more than anythin else, it's not so bad

            I didn't know there was an expansion coming, so let's hope it addresses some of the issues people have raised. If the online aspects have been fixed, and it's a little more user-friendly (the ability to arrange and play games from inside Home would be nice!) I'll definitely be interested.

            Feel free to add me on PSN - if I know far enough in advance (and no-one minds me being **** ), I'm always up for a game. I think half the problem before was that there were only really a few of us on here who talked to each other & took part in or organised games; while in most cases that involved me joining games at 1:30am UK time which was early evening for US players, I'd be only too happy to do so to get the chance to play against some good people - and keep well away from the Midway servers

            Happy New Year, people

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              #21
              HMMMMMM...... I have both the PC and PS# versions of the game and have not had many of the issues I am reading about here. There have been a few issues with lag on the PS3 version from time to time, but I just chalked that up to the server I was on. I Have been an Unreal fan since '99 and look forward to the next installation when it is ready....... As far as the rest of the other games go...... I would take UT over any of them because the community support and massive amounts of user created content.

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                #22
                yeah ive never had any of the issues brought up cept the mic once a while maybe once every 2-5 months all i have to do is leave and come in again and its fixed

                auto aim only really works if ur really close up i dont see much of a problem with that and i dont care about split screen i play by myself i understand that point but it doesnt really matter to me like i said i play alone plus i wouldnt play properly with only half a screen i like to see if a rocket is aimed at my face

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                  #23
                  I have owned the PS3 version of UT3 since its release. In fact before it's release here in the UK because I imported it from the US months before the UK release. However, I couldn't even tell you the last time I played it. I loved UT3 and I still own it (I couldn't bring myself to trade it). But here is what is wrong with it in my opinion and the reason I never play it:

                  1. The inability to change server settings between games without stopping the server and setting it back up again. This is the only PS3 game I have experienced without this ability and it is a massive mistake in my opinion. On the fly changes to gametype etc should have been possible.

                  2. Clan options.

                  3. Much better mod support. Being able to install more than one mod at a time (it is just way too tedious as it is right now) and a built in mod browser with rating system. Take a look at Far Cry 2. That is more like how it should have been done. I am not a fan of Far Cry 2 but they sure made a much better effort when it comes to mod support.

                  4. Automatic mod download for those joining games without the current mods installed. Again, like Far Cry 2.

                  5. The ability to search for servers with custom gametypes and join them more easily.


                  Epic made BIG noises about the PS3 version supporting custom mods. This was supposedly the big selling point and yet it is so poorly designed and implemented that it is bordering on being laughable.


                  Just my opinions.

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