I think a really big issue that needs to be adressed is how maps are delivered. For UT2004, at this stage in the game, the game moved away from stock maps and into custom community maps, and this has not happened for UT3.
There ae definitely some excellent maps out there, as MUSC proved, that are far better than some stock maps.
The main issues are
-Bandwidth
-Cached maps being deleted after a certain length of time
-Servers not using redirects, so uploads can be vey slow if the admins don't have access to redirects.
The bottom line is that community maps are just not being used
The reason is that people want to just play, not spend 5-10 minutes downloading a map, only for the round to be half finished, or even worse ,to spend 10 mins downloading a map to find the round is over by the time you start playing.
The easy answer is for MUSC to release official Epic bonus packs of winning maps - and these should be integrated as an optional extra download into the new expansion or the next patch, whichever is sooner.
For UT4, I think epic should have it's own system for picking up good maps sooner, simmilar to the mod whitelist system that existed for ut2004, for those maps to go on a redirect server hosted by epic, and to build in filesharing into the game. Users could tick a box somewhere, then when you are between maps, or offline all the whitelisted maps would be gradually downlaoded and then instaleld from within the game.
Even better if you'd tick a box that would sit against every server name, and that would lead to all of that server's maps being downloaded via filesharing.
Users who agree to share bandwith to upload would get achievement awards within the game.
There ae definitely some excellent maps out there, as MUSC proved, that are far better than some stock maps.
The main issues are
-Bandwidth
-Cached maps being deleted after a certain length of time
-Servers not using redirects, so uploads can be vey slow if the admins don't have access to redirects.
The bottom line is that community maps are just not being used
The reason is that people want to just play, not spend 5-10 minutes downloading a map, only for the round to be half finished, or even worse ,to spend 10 mins downloading a map to find the round is over by the time you start playing.
The easy answer is for MUSC to release official Epic bonus packs of winning maps - and these should be integrated as an optional extra download into the new expansion or the next patch, whichever is sooner.
For UT4, I think epic should have it's own system for picking up good maps sooner, simmilar to the mod whitelist system that existed for ut2004, for those maps to go on a redirect server hosted by epic, and to build in filesharing into the game. Users could tick a box somewhere, then when you are between maps, or offline all the whitelisted maps would be gradually downlaoded and then instaleld from within the game.
Even better if you'd tick a box that would sit against every server name, and that would lead to all of that server's maps being downloaded via filesharing.
Users who agree to share bandwith to upload would get achievement awards within the game.
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