Originally posted by Bebo
I agree that DM requires a lot of skill, but "leet skillz" and DM>all is an urban myth. Your notion of "skill" is sense of timing, low reaction time, movement, good eye-brain-finger muscles coordenation... Wow, I can appreciate that, I'd be humilliated by any of you if I cared to accept a challenge! Then I remember that most guys are 15 to 25 years old, drink coffee or Redbull, can consistently dedicate 4 to 8hours/day to gaming, invest on the best hardware, will change ISP to get a better connection, use mice that can adjust sens with a button, overtweak the .inis, use macros. Usually most of those combined. But when some guys win, they still call it "skill". Even if those items gave them a 30% advantage
And then some DM'ers don't like to get away from their confort zone. I've seen more demos of Deck and ShangriLa than all other maps combined. You handpick the most favourable scenario, you try to make it the center of everything and say that _this_ is skill. Hold on, I can do that too, maybe you are noob on Win32 programming or drinking beer. 1on1?

Seriously now, other guys develop other set of skills: dealing simultaneously with 40 types of firepower and 30 ways of using it, 10 different types of movement instead of 1, you still have amps, you can increase vehicle's health, you also need coordenation, map control, DM style movement on some parts of a map, complex teamwork, need adapt to multiple types of opponents instead of 1, dodging opponents 10x faster than you, etc...
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