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UT3 bug list (pc version) - Version 2.2 (10-09-22)

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  • UT3 bug list (pc version) - Version 2.2 (10-09-22)

    Hello,

    This thread contains many bugs that have their own numbers, explanations and screenshots/videos (if needed).
    Epic, please try to focus on them as well when you make future patches.
    Thank you!

    There are 3 categories:
    - not fixed: confirmed as bug, waiting for a fix; I only will include this line after releasing a patch
    - cleared: confirmed as feature, not as a bug; or work-around available (do not more focus on it)
    - fixed by patch x: officially confirmed as fixed (maybe with tests too)


    In order to see all screenshots and the current bug list feel free to visit the html version of this thread, which is also more user-friendly, by the way:
    http://nightmare85.kilu.de/ut3/bug_list.htm
    (Please let me know if the site is down!)


    An overview:
    01. Demo Guy bug - not fixed
    02. 1 Avril hit kills - fixed by patch 2.0
    03. No back function in "favorite server menu" of server browser - not fixed
    04. Hoverboard super jump - not fixed
    05. 32+ players servers crash - fixed by patch 2.0
    06. Some player names are not displayed on scoreboard - not fixed
    07. Female and robot players grunt like men - not fixed
    08. Laggy server browser and menu hangs - not fixed
    09. Invisible destroyed vehicles - not fixed
    10. Driving with Goliath through poles - not fixed
    11. Bugs when players lie on grounds - not fixed
    12. Unfinished animations - not fixed
    13. Bug when spectating a player who goes to a 2nd seat of a vehicle - not fixed
    14. Audio stuttering in single player campaign during loading - not fixed
    15. Shooting + getting on hoverboard issue - not fixed
    16. Shock Combo bug - not fixed
    17. Player function in server browser works very rarely - fixed by patch 2.0
    18. Auto taunts still do not work properly - fixed by patch 2.0
    19. Vertical sync makes the game using nearly 100% cpu power - not fixed
    20. Manta crouch exploit - not fixed
    21. Simple crosshair is unproportional at widescreen resolutions - not fixed
    22. Redeemer and other weapon attachments cannot be picked up sometimes - not fixed
    23. Armor and super pickups are not always showed properly - not fixed
    24. Paladin sometimes has problems to drive over the big barricades - not fixed
    25. Goliath can climb objects if driver changes between 1st and 2nd seat - not fixed
    26. Systemic bug in all multi barrel weapons, all turrets and Nemesis - not fixed
    27. No fire zones - not fixed
    28. Announcer gives wrong or bad pieces of advice - not fixed
    29. Vehicles won't respawn if driver leaves by the 2nd seat - not fixed
    30. Some characters are not rendered properly - not fixed
    31. Joining as spectator can cause standard colors instead of team colors - not fixed
    32. Nightshade and StealthBender sometimes show wrong mines in their weapon tab - not fixed
    33. Link Gun primary fire does not exactly match the crosshair - not fixed
    34. Wrong ping information before the round starts - not fixed
    35. Player can get invisible if he feigns death on some objects - cleared
    36. Hoverboard is not a real vehicle but has properties of a real vehicle - not fixed
    37. Hoverboard dodge does not work if you dodge before - not fixed
    38. The player model's hands do not touch the handlebars in vehicles or turrets - not fixed
    39. Nightshade and StealthBender can forward their attachments to other vehicles - not fixed
    40. Nightshade can float - not fixed
    41. Hellbender's physics are bad - not fixed
    42. Cicada can lose its locked target while moving - cleared
    43. Total Conversions crash if specific parameters are used
    44. Deployable Energy Shield does not completely block splash damage - not fixed
    45. Unneeded lines in the weapon priority list - cleared
    46. Flag scorer is not visible for others - not fixed
    47. Redeemer ceiling bug - fixed by patch 2.0
    48. Picking up weapon attachments while shooting gives an unfair advantage - fixed by patch 2.0
    49. Vehicles do not always change their skin properly when destroyed - not fixed
    50. Client demo problems - not fixed
    51. Destroyed vehicles can fly towards to the player - not fixed
    52. Impact Hammer Manta and Viper jump exploit - not fixed
    53. Power-ups colors do not always disappear from vehicles - not fixed
    54. Jumping through lifts - not fixed
    55. Multiple kills announce bug - not fixed
    56. Losing team points in Team Deathmatch if new player leaves - not fixed
    57. Players can continue to move after the match has ended - not fixed
    58. Viper pilots can often survive headshots - not fixed
    59. Manta hurricane flight - fixed by patch 2.0
    60. Invisible Paladin - fixed by patch 2.0
    61. Team orb can disappear off the mini map - not fixed
    62. Aiming is off with Titan - not fixed
    63. Hud bug - not fixed
    64. Menu comes too early after several matches end - not fixed
    65. Destroyed orb can be picked up - not fixed
    66. Explosions can mess up the view - not fixed
    67. Sometimes skulls float or cannot be picked up - not fixed
    68. Achievements problems - not fixed
    69. Avril reload sequence prevents from quick switching weapons - not fixed
    70. Walljumps do not always work after hoverboard jumps - not fixed
    71. Player survives any falls by using feign death - not fixed
    72. Announcement loop when Fury shoots down a Redeemer missile - not fixed
    73. Spectators cannot see kill messages in Warfare matches after 1st round ends - not fixed
    74. Throwing deployables can cause problems - not fixed
    75. Deployables can be laid in X-ray fields - not fixed
    76. Players can look to another direction while shooting - not fixed
    77. Sometimes wrong team scores when joining a server - not fixed
    78. Flag can get immediately returned - not fixed
    79. Titan self-explosion can kill players at the begin of a new round - not fixed
    80. Sniper Zoom into Titan error - not fixed
    81. Unearned kills - not fixed
    82. Shield belt does not fully absorb any damage - not fixed
    83. Titans can shoot through walls - not fixed
    84. Endless scoring - not fixed
    85. Hits are always hearable - not fixed
    86. Shadow clipping - not fixed

    Online specific problems (Version 1.1 - 08-11-29) -> May be outdated!



    01. Demo Guy bug - not fixed

    It often happens that your player's skin changes into the "Demo Guy" after you switch a team.
    Sometimes it also happens when you are spectator and become active.
    A reconnect does not fix the problem.

    Quote:
    1. You always suppose to see your own model. If you turn into a Demo Guy something is wrong.
    2. The last person that joins the game sees the correct models of everyone, only person that's not gonna see the Demo Guy.
    3. Anyone that joins after you will be seen as the Demo Guy
    4. If there is more Custom characters than what is alowed everyone will be defaulted to Demo Guy.
    (PS i would love an option to change this setting from the menu and not in a config file)
    5. Unticking Allow Custom Characters in Menu turns everyone except yourself into a demo guy.
    6. If the player has an unknown model they will be seen as the demo guy. - HideInLight
    Real player skin (left screenshot) and after switching the team (right screenshot)
    Screenshot Screenshot
    (Screenshots by JohnDoe641)

    After patch 2.1:
    I cannot exactly say whether these 6 facts are still correct or not, but I can affirm the Demo Guy is still alive.


    02. 1 Avril hit kills - fixed by patch 2.0

    There is a bug that you can destroy enemy raptors or scorpions, which have full hp, with 1 shot only.
    (Of course without UDamage).
    Sometimes they fly/drive in your direction, other times they fly/drive away from you.
    It makes no difference.
    There is also no matter if you are far away or close to them.
    That means it is a bug.
    It happens to other vehicles, too.
    An avril can take exactly 200 hp (normal), exactly 400 hp (too much) or 0 hp (no reg) - as said without using any power-ups like UDamage!


    03. No back function in "favorite server menu" of server browser - not fixed

    You always can go back (for example with Esc).
    But if you are in your favorite server menu, it does not work.
    Screenshot

    After patch 2.1:
    They have removed the back button, but this is not the right way.
    Pressing Esc does not work, you cannot go out of this menu unless you go to another menu like History.


    04. Hoverboard super jump - not fixed

    Important:
    It has nothing to do with the maps - it is a hoverboard problem.
    Of course it also works on plenty of other objects in official maps!
    1. You run against an object until you can't move forward.
    2. You press your hoverboard-key (standard Q)
    3. Now you needn't to do anything because you will automatically fly backwards many metres.
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot

    Quote:
    It appears to be a problem with the PhysX engine -
    if two objects are overlapping, they are pushed away with a force proportional to how much they overlap.
    If you can cause one object to be pushed right inside another, they fly apart really fast. - Mr Evil


    05. 32+ players servers crash - fixed by patch 2.0

    There is no any huge UT3 server since they simply crash.
    It seems that 32+ players servers only crash if they are full.
    (At the end of the round or after the map vote has ended.)


    06. Some player names are not displayed on scoreboard - not fixed

    The players of both teams are equal (for example 7 vs 7).
    The 7th player name is not displayed.

    After patch 2.1:
    It works perfectly for 32 players (16 per team).
    However, it does not work for a higher amount of players.
    The patch notes say: "- Max player counts always fit on all scoreboards." and it's not right.

    Okay, bad news:
    Seems it does not even work for 32 players or less.
    I can remember that I played on a server (2.0 of course) and I could not see the last player.


    07. Female and robot players grunt like men - not fixed

    Sometimes you shoot a female player and then you think it is a man.
    That is a little bit stupid.


    08. Laggy server browser and menu hangs - not fixed

    When you refresh it, it feels very laggy.
    Or when you just change the game type.
    Not a big bug, but sometimes annoying.

    There are also problems in the menu.
    Sometimes it takes seconds when you leave the settings menu - even without changing anything.
    Also after starting the game it could hang for some seconds.


    09. Invisible destroyed vehicles - not fixed

    Quote:
    This is extremely annoying since you can't shoot, run or drive through them online. - «MechikTåj»


    10. Driving with Goliath through poles - not fixed

    There are yellow poles which can be easily passed by the Goliath.
    An example is VCTF-Containment.
    Screenshot Screenshot
    Screenshot Screenshot

    Another example is WAR-Downtown.
    Players simply drive through the yellow poles to protect the prime node.


    11. Bugs when players lie on grounds - not fixed

    An enemy player comes with his hoverboard and you shoot him.
    He normally falls.
    Then you shoot him exactly but it is no hit.
    Other situations are that you shoot his stomach and give him a headshot.

    There is also a problem when you shoot him with shock cores.
    He lies on the ground, then he flies some metres and is suddenly on the ground again.


    12. Unfinished animations - not fixed

    When you shoot with the Link Gun secondary fire, it looks good.
    But when you stop shooting, it looks a little bit bad.
    The dual enforcers look sometimes bad, too.
    There is no really animation between those 2 Link Gun screenshots:
    Screenshot Screenshot

    After patch 2.1:
    They fixed the dual enforcers animation just for the offline mode.
    The problem still exists in online mode.
    The Link Gun secondary fire is still untouched.


    13. Bug when spectating a player who goes to a 2nd seat of a vehicle - not fixed

    Quote:
    Currently if you try to spectate a player that is in a 2nd seat of a vehicle the view goes to the free roam spectate.
    So being able to spectate in a 2nd seat would be nice. - Princess_Die


    14. Audio stuttering in single player campaign during loading - not fixed

    While loading levels the audio is stuttering much.
    It also happens to very strong PCs.


    15. Shooting + getting on hoverboard issue - not fixed

    There is a problem if you shoot and quickly press the hoverboard-key.
    The shot will be eliminated or you die.
    Sometimes you shoot an enemy and want quickly get on the hoverboard.
    Longbow and Shock Rifle: Shot gets eliminated.
    Rocket Launcher: You die if you have 100 hp.
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot


    16. Shock Combo bug - not fixed

    Quote:
    There seems to be a definite difference from the center of the explosion and the center of the actual core. - ^budozero^
    Screenshot
    (Animation by ^budozero^)

    I tested this several times.
    It seems there is not always a big difference.
    However, it is not everytime fine, so I can confirm this bug is still existing!


    17. Player function in server browser works very rarely - fixed by patch 2.0

    The servers have the newest engine version (3614), the players on it use patch 1.3 but I can't see anyone in server browser.
    It perfectly worked when the engine version was 3601.
    I don't try it anymore because I don't want to click around 10 times at refresh.

    It shows the player information if you are in Servers.
    It does not really work if you are in Favorites or History.


    18. Auto taunts still do not work properly - fixed by patch 2.0

    I read in the forum that you won't hear your own taunt if you kill an enemy and quickly move.
    You have to stand when killing one to hear it.


    19. Vertical sync makes the game using nearly 100% cpu power - not fixed

    If I turn off vertical sync and turn on "Framerate smoothing", the game does not use much cpu power.
    If I turn on vertical sync, it uses nearly 100% cpu the whole time (even in menu).
    In this case the cpu is an Intel Core 2 Duo E8400 (2x 3 GHZ).
    These are my game settings:
    Screenshot Screenshot
    Screenshot

    I just started the game and waited some minutes in the main menu.
    (Of course it is nearly as same while playing.)
    Then I pressed Alt+Tab to see the graph.
    The left screenshot shows the task manager if vertical sync is off, the right screenshot shows if it is on:
    Screenshot Screenshot

    FPS limit was 60 in both modes.


    20. Manta crouch exploit - not fixed

    I remember that the 1.3 change log said it's fixed, but is it really fixed?
    Simply shoot your Manta into the water, go to the Manta and take it.
    You will be under water, can fly it and don't lose any hp.
    Screenshot Screenshot
    Screenshot

    After patch 2.1:
    You cannot be under the water as easy as before.
    It is impossible to do it as shown as on the screenshots.
    However, there is another trick:
    Just jump with the Manta from a higher place into the water and you will be able to be there without losing any health.
    Screenshot Screenshot


    21. Simple crosshair is unproportional at widescreen resolutions - not fixed

    It was ok in version 1.2, but with 1.3 it became thicker than before.

    The Link Gun seems to be an exception, because its crosshair is still proportional compared to the other weapons' crosshairs:
    Screenshot Screenshot
    (Screenshots by Nightmare85)


    22. Redeemer and other weapon attachments cannot be picked up sometimes - not fixed

    It often happens to me on VCTF-Kargo.
    I see the redeemer, want to take it, but it is not possible because there is no more redeemer.
    It also can be the same when trying to pick up the shape charge.

    Quote:
    In various occasions when someone gets the Redeemer the spawn mesh stays active leading other players to think the Redeemer is there wich isn't.

    This is most noted in Warfare since whenever the Redeemer spawns you'll hear "Grab the Redeemer" anouncement
    and then an icon shows the Redeemer location in the map.
    After the Redeemer is picked up the map icon is disabled, but occasionaly players pass by it
    and the spawn mesh is still there as if the Redeemer wasn't picked up.

    So in other gametypes due to not having a map or anouncement you will think you can't pick it up,
    while it actually isn't spawned yet because the spawn mesh wasn't disabled the last time it was picked up. - VoodooMaster


    23. Armor and super pickups are not always showed properly - not fixed

    Quote:
    Sometimes Armor and Super pickups are available but the mesh of the pickup isn't visible only a small emiter effect
    or light cone is seen wich takes players to believe it hasn't spawned yet. - VoodooMaster
    Screenshot Screenshot
    Screenshot Screenshot
    (Screenshots by Nightmare85)

    The same can happen to other things like jump boots, Shaped Charge etc.
    (However, in this case they cannot be picked up but they are shown.)

    I don't know if it's the same issue, but sometimes you cannot see spawned weapons.
    You think there is no weapon available but there actually is and you can take it.


    24. Paladin sometimes has problems to drive over the big barricades - not fixed

    If you have enough speed, it should be no problem.
    However, sometimes you want to drive slowly over it and get stuck.
    Other vehicles do not have problems like the Paladin.
    Screenshot Screenshot


    25. Goliath can climb objects if driver changes between 1st and 2nd seat - not fixed

    When you drive the Goliath and are in front of an object, you hold the forward-button (W) pressed
    and switch between the 1st and 2nd seat.
    Then the Goliath could climb (depending on the object).
    Big barricades, which need a Redeemer or C4 to get destroyed, are no problem.
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot

    It is even possible to drive over this big barricade just with pure speed (without the switching between the seats).


    26. Systemic bug in all multi barrel weapons, all turrets and Nemesis - not fixed

    There is a problem that you can't hit an aimed point because your crosshair is too close to an object which is between you and the aimed point.
    This are situations where you should be able to hit but you can't hit.
    In this case I just want to shoot the tree which is impossible because of the bug:
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot

    After I moved some centimeters, it was possible to hit the tree:
    Screenshot

    Here is another example with the Nemesis.
    It should be possible to hit the aimed target (at least with one of the two beams), but it is not possible, too:
    Screenshot Screenshot

    Quote:
    It's that crazy firing vs aim bug where the left and right side guns fire across each other
    when the cross hair is too close to another object that is closer to the weapon than the intended target.
    This is a systemic bug in all multi barrel weapons, all turrets and the nemesis.
    It's very frustrating when you can place the cross hair on the target but when you fire,
    the beams or rockets hit nowhere even close to the aim point. - oldkawman1

    Important: It is not map-related.


    27. No fire zones - not fixed

    Quote:
    Here is an example of a no fire zone. There are many more out there.
    It's really noticable with the tank as it frequently gets you killed. Typically, your unable to hit your target,
    but they have no problem hitting you. Again, the cross hair loses the inner circle and boom, your dead.

    Your able to aim and shoot below the barrier:
    Screenshot

    Then you lose the cross hair center. If you fire, you will hit low or high only:
    Screenshot

    Then once your above the barrier, you can fire and hit again:
    Screenshot

    There are many more maps and places this happens, I just chose this map because it's easy to show.
    Maps like Avalanche, Beachfront, Molten Core, ect all have this, so, it's systemic in nature. - oldkawman1


    28. Announcer gives wrong or bad pieces of advice - not fixed

    Quote:
    For example, it tells you to attack the mine node while you prime node is under attack.
    It then tells you to defend the prime node seconds before the enemy has captured it.
    Then once the enemy has captured it it tells you to attack the prime node.
    As soon as the node turns white, the announcer tells you to attack the mine node.

    This is no big deal for those of us who know the announcer is working for the other team and watch the non zoomed mini map.
    But, it causes others to en mass attack the mine node while our prime is being captured by the enemy team.
    This happens in other maps as well, but WAR-Serenity stands out as having the announcer work for the enemy team. - oldkawman1

  • #2
    Part 2

    29. Vehicles won't respawn if driver leaves by the 2nd seat - not fixed

    When you normally drive any vehicle and leave it, it will respawn after a while if no one touches it.
    However, if you switch to the 2nd seat (and the 1st seat is empty), wait around 30 seconds and leave it, it won't respawn.
    Someone has to go in it again and leave as a 1st driver.
    This works for enemy (hijacked) vehicles as well.


    30. Some characters are not rendered properly - not fixed

    Quote:
    screenshot below-Extended ASCII?: 128->175:
    Screenshot

    screenshot below-Extended ASCII?: 224->253:
    Screenshot

    Characters are correctly rendered when typing message in game (T key) but then some are not correctly rendered when message is sent.

    Note:
    i'm running Vista (french) + got UT3 patched to 1.3 french but changed to English (UTEngine.ini->INT language)
    but same problem when using default language (FRA) there are other characters not correctly rendered outside the range 128>175 - xtremexp


    31. Joining as spectator can cause standard colors instead of team colors - not fixed

    If you join a team match (TDM, CTF, V-CTF or Warfare) as a spectator and become active,
    you won't have your team color (blue or red).
    You will just have your normal skin color which could cause confusing.
    (Left is the buggy version and right the normal version):
    Screenshot 1
    Screenshot 2
    Screenshot 3
    Screenshot 4

    As some users have already said, this bug is still not fixed.
    It seems it works for some models, but definitely not for all.


    32. Nightshade and StealthBender sometimes show wrong mines in their weapon tab - not fixed

    You want to drop the spider mines but get a shield or other things.
    Scrolling with mouse does not help.
    Even pressing the 1-4 keys does not help always as the choice could get reset after some seconds.
    I think this often happens if you hijack an enemy Nightshade or StealthBender.


    33. Link Gun primary fire does not exactly match the crosshair - not fixed

    It is not a problem at a long distance or if you have enough place.
    However, sometimes you shoot at a short distance and see that crosshair and link gun primary fire do not match.
    If you are near a wall or a corner, it could happen that your shots won't hit the aimed point as in the screenshots.
    The secondary fire is ok, the primary fire is not ok:
    Screenshot Screenshot
    Screenshot Screenshot

    It seems that also other weapons like Stinger, Shock Rifle and so on have similar problems.
    However, the Link Gun seems to be the worst.

    Quote:
    Don't know, whether it was mentioned before, but the very same behaviour is present with the shockrifle and the rocketlauncher.
    IIRC also with flak secondary and Biorifle. - Dark_Slayer


    34. Wrong ping information before the round starts - not fixed

    You can see your ping ingame by pressing F6 or looking at the scoreboard.
    The ping information is correct except before the round starts.
    My real average ping is 80 - 120.
    Sometimes the game shows a ping of 30, othertimes it shows a ping of 300.
    After the round has started the ping information is correct.
    I think this problem does not appear always but often.
    Screenshot Screenshot


    35. Player can get invisible if he feigns death on some objects - cleared

    It is possible that you can get in an object if you feign death.
    I don't think it's a map problem because you are fully visible if you stand on this place.
    There are plenty of other maps and objects where the player becomes invisible.
    It would be good for campers or players that have less HP and want to take a break until the enemies are away.

    I was wrong, it actually seems to be a map-specific issue which has nothing to do with feign death.
    It may look normal on the screenshots, but the player's feet are a little bit under the ground.
    Therefore, the result is the invisibility, if you feign death.
    I don't think this can be fixed by changing this feature, the maps/objects must be fixed!



    36. Hoverboard is not a real vehicle but has properties of a real vehicle - not fixed

    It is fully okay that a hoverboard is not a real vehicle as a Manta or another real vehicle.
    A logical explanation is that an enemy can't lock you with his Avril.
    However, the hoverboard has properties of real vehicles:
    1. The Scorpion is very strong against players on hoverboard (same as they would be in a Manta) because of its "auto aim".
    2. You will be drawn by the map's gravity if you want to leave the map.

    In this case the player should fall in the deep, but after getting on the hoverboard he will be drawn back which is an unfair trick on many maps.
    The 2nd has the result that you can make a lot of unfair tricks by jumping out of the map and getting on hoverboard.
    Screenshot Screenshot
    Screenshot Screenshot

    Another problem is that you can jump out of the map if an enemy comes with a vehicle, shoot with the Avril and get on the hoverboard.
    The enemy won't have any chance to kill you because of the gravity (he can't touch you - he can only shoot at you).
    Of course jumping, shooting and getting on hoverboard within 1 - 2 seconds not that simple but it is not that complicate, too.
    (In this case jump boots are definitely necessary.)


    37. Hoverboard dodge does not work if you dodge before - not fixed

    You can normally dodge when you are on hoverboard (left dodge and right dodge).
    However, if you make a normal dodge and get on the hoverboard while being in air, the hoverboard dodge won't work anymore.
    You have to get off and get on it again (without dodge, too).
    The hoverboard dodge is not a bug, the bug is that it won't work if you dodge before.
    Some may not know the hoverboard dodge, so just look at the screenshots:
    Screenshot Screenshot
    Screenshot


    38. The player model's hands do not touch the handlebars in vehicles or turrets - not fixed

    Quote:
    His hands are properly posed for gripping the handlebars, but they are sitting half a virtual foot *above* those handlebars. - dickbird
    Screenshot Screenshot
    Screenshot
    (First screenshots by Nightmare85, the other screenshot by dickbird.)


    39. Nightshade and StealthBender can forward their attachments to other vehicles - not fixed

    It is possible that a Scavenger or other vehicles can be equiped with Spider Mines or other attachments.
    That is really unfair.
    The process it not very difficult.
    The Nightshade has to be on a higher position than the other vehicle.
    I heard that Epic fixed it for the Viper, but what about the other vehicles?
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot
    Screenshot Screenshot

    It is absolutely the same with the StealthBender:
    Screenshot Screenshot


    40. Nightshade can float - not fixed

    1. You have to be with the Nightshade on a DarkWalker (DarkWarker has to crouch and the Nightshade has to be on a higher position).
    2. Then the Nightshade plants a Spider Mine.
    3. The DarkWalker moves away.
    4. The Nightshade starts to float until it plants the Spider Mines (does not work for the Slow Field).
    Screenshot Screenshot
    Screenshot


    41. Hellbender's physics are bad - not fixed

    Quote
    Doesn't it seem the physics of the bender are very odd.?
    The bender mass must be way more than the scorpion, but it seems there is no momentum or inertia associated with that larger mass.
    The bender is easily bumped and almost tipped by the scorpion, but it cannot push or bump the scorpion at all.
    The bender is thrown all over by an avril impact, while the scorpion, if it survives, is not deflected a bit.
    Very odd physical properties at times. - oldkawman1

    Quote:
    On WAR-Downtown, get into the Hellbender at your core and drive straight forwards at full speed.
    When you hit the kerb at the entrance to the base you will be deflected, as if you had hit a solid obstacle. - Mr Evil

    Screenshot Screenshot
    Screenshot Screenshot


    42. Cicada can lose its locked target while moving - cleared

    This does not happen many times, it is more a rare bug.
    I just locked an enemy Goliath (which was empty) and then I moved.
    You can see the crosshair moved to another position and I did not hit the Goliath.
    (This can happen to any other objects, too).

    The Goliath was not the real target.
    It looks as it would be it, but the real target is something invisible above the turret.
    Therefore, if it's really a bug, it's more a map problem.
    It seems the Cicada has no problems after locking a target.
    If the target you lock is really the target you want, that's another topic.



    43. Total conversions crash if specific parameters are used

    The parameter is -nohomedir.
    (For example: You modify your UT3 shortcut "C:\Programs\Unreal Tournament 3\Binaries\UT3.exe" -nohomedir).
    It is not a mod-related problem, but a UT3 related problem.
    Some current total conversions are Prometheus, The Haunted and UT3Domination.

    Quote:
    You could divide all of the mods into 3 categories: Mutators, Gametypes and Total Conversions (TC's).
    I'm not going very deep into this, but while mutators and gametypes make smaller changes to gameplay,
    total conversions change the game considerably, like single player mods and stuff. - _MsK_


    44. Deployable Energy Shield does not completely block splash damage - not fixed

    It can perfectly block any shots except shots from a Goliath, Leviathan and maybe more.
    Screenshot Screenshot


    45. Unneeded lines in the weapon priority list - cleared

    You can change the weapon priorities in the settings menu of the game.
    There you will see a lot of lines that are definitely not made for this list.
    They even show the wrong weapon depending on your scrolling.
    It seems that not everyone has this problem.
    Maybe it only happens if you change the priorities of your weapons.
    It seems they are components of the Tornado physX map.
    However, I installed windows again (but not because of UT3), did not install the PhysX pack but still get these lines.
    I use completely new ini-files and I tried it with a new account - no changes.

    It is definitely a CTF-Tornado_PhysX issue.
    Just go to this directory:
    X:\Documents and Settings\#Name#\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX
    Then you can open the CTF-Tornado_PhysX.ini and remove the lines.
    After this step you will not see those lines in the weapon priority list.
    The map will still work, just try it (I did not really see a difference).



    46. Flag scorer is not visible for others - not fixed

    I cannot see who the flag scorer was.
    It is not displayed and not visible in console history.
    (Of course I always can view the scoreboard to see who it has, but this is not the real solution.)
    I just see a message displayed in the moment a flag has been taken, dropped or returned.
    Further I cannot see who scored, just my own name shows up in a message when I score.
    This bug does not happen to all players.
    Some said to me they see the scorer, but a lot of others said they don't see the scorer.
    Screenshot Screenshot
    Screenshot


    47. Redeemer ceiling bug - fixed by patch 2.0

    You can survive nearly any Redeemer explosion if the Redeemer hits a ceiling.
    It does not matter if it is some metres or some inches away.

    Quote:
    Redeemer missiles don't do any damage to anyone below them if they blow up by impacting a ceiling or overhead object
    (i.e. firing a redeemer missile into a ceiling will not harm anyone, even the person who fired it).

    If the overhead object is thin enough then the explosion seems to be able to cause damage to objects and players above the blast
    (but still not below).
    However, this exceptional case is very rare as I discovered that
    1) The object (which the redeemer hits the underside of) needs to be quite thin, and,
    2) There needs to actually be enemy players above this object to be affected by the blast.
    However, it is still the case (even in this exceptional circumstance) that anyone underneath the blast is still completely unharmed.

    Red guy fires a redeemer into the bottom of the suspended walkway:

    Expected: Red guy obliterates himself, Blue guy is unhurt.
    Actual: Red guy is unhurt, Blue guy is obliterated. - _N_


    48. Picking up weapon attachments while shooting gives an unfair advantage - fixed by patch 2.0

    It is possible to hide attachments like Shaped Charge or Spider Mine Trap if you pick them up while shooting.
    However, the main problem is that you easily get on your hoverboard to hide them completely.
    Then you continue to walk and keep your last weapon.
    This means you can use the attachment whenever you want by pressing the key for switching to best weapon.

    By the way: The pickup message for the Shaped Charge while shooting is "Snagged an item".


    49. Vehicles do not always change their skin properly when destroyed - not fixed

    Quote:
    The emissive channel remains visible, making the vehicle look like it is still intact.
    This is particularly noticeable on the Nightshade since it remains in one piece when destroyed;
    I frequently see people trying to get into or shoot a destroyed Nightshade (and do it myself sometimes). - Mr Evil


    50. Client demo problems - not fixed

    The recorded demos will contain many bugs.
    Players, weapons and other objects just disappear after a while (they also appear again, but it is still annoying).
    I cannot say if the UT3 Demo player is the problem or the recorded demos.

    After patch 2.1:
    Client demo recording works better now, but there are still some annoying issues.


    51. Destroyed vehicles can fly towards to the player - not fixed

    Quote:
    Most times when you destroy a flying or hovering vehicle with an Avril
    the debris goes towards the direction of were the Avril was shot instead of the blast pushing the vehicle
    it pulls it towards the player so if you stand still and shoot the Avril and the vehicle you destroy is close enough
    it will go directly towards you and kills you.

    The issue were isn't the killing debris... thats a feature, if you get hit by flying debris chunks you will get damaged.

    But its about how the Vehicle debris behaves.
    If you shoot a Manta in the back the explosion should propel the Manta foward, but if the Manta is close to your position
    it will be pulled towards you even if the Manta was flying away.

    Also it seems to happend the most in closed areas, well not exactly closed but like Downtown's central node area
    and such it doesn't happen that often on open wide areas like in Avalanche the area between the core and prime.

    1 & 2 are the normal situation 3 & 4 are the abnormal. - VoodooMaster
    Screenshot
    (Image by VoodooMaster)


    52. Impact Hammer Manta and Viper jump exploit - not fixed

    You can easily get a very high position with your own Manta by the Impact Hammer's secondary attack.
    However, it seems that the Manta's rotors have to rotate.
    That means you fly it, go out and quickly attack it with your Impact Hammer.
    (I needed some trials but it is not that difficult.)
    It can kill you as well if you have bad luck.
    Screenshot Screenshot
    Screenshot

    It's even easier:
    Just jump on the center of the Manta and release your Impact Hammer as soon as you touch the Manta.

    This problem seems to exists with the Viper as well.
    You only need to attack it when it lies (for example after its spawn.)
    It's even simpler than doing that with the Manta.


    53. Power-ups colors do not always disappear from vehicles - not fixed

    The UDamage and Berserk power-up give the player's current weapon a color as long as they hold on.
    However, this is messed up if the player is in a vehicle.
    The vehicle's weapon can still have the color after the power-up countdown is over.
    It is annoying if this happens to the Nighshade because it will not completely be stealthed.
    Screenshot Screenshot


    54. Jumping through lifts - not fixed

    There is a trick to jump through lifts.
    You just have to be on the hoverboard and under a lift and wait until it comes.
    After it comes, you will jump through it (without doing anything).
    With a little bit luck (or maybe a knowledge of controlling this process) you can get a higher position than normal.
    In this case I never could reach the Berserk without jump boots or vehicles - but it is possible with the bug:
    Screenshot Screenshot
    Screenshot


    55. Multiple kills announce bug - not fixed

    There is a very rare bug that the announces for the multiple kills are messed up.
    Instead of saying Mega Kill the announcer says two times Double Kill.
    (Could surely happen to other multi kills as well.)
    Of course the difference between the kills is less than 1 second or around 1 second.
    (Definitely not too long.)
    It often happens with the Redeemer to me but also with other weapons.
    I even looked in the console and I saw the 2 Double Kill messages.
    As said: Very rare, but existing!


    56. Losing team points in Team Deathmatch if new player leaves - not fixed

    After a player joined a Team Deathmatch-Server and leaves it without doing anything, his team will lose 1 point.
    This is completely illogical since the player did not do anything and no enemy touched him.


    57. Players can continue to move after the match has ended - not fixed

    If you get on the hoverboard in the last second of the round, you will be able to move.
    It looks very funny if it is in the photo mode.
    It is also possible to get in vehicles.
    (No idea if the hit'n'run is possible.)
    Shooting is not possible.

    Quote:
    It happens when you hit the hoverboard key just as the game ends.
    You can move around in the map and if you go to the enemy core others can see you as the core destruct sequence plays. - Princess_Die


    58. Viper pilots can often survive headshots - not fixed

    It is very difficult to shoot the Viper pilot in his head.
    I tested it with a friend and it seems that you need a pretty higher position than the Viper.
    If the Viper and you are on the same high, it seems nearly impossible to kill him by a headshot.
    (Seems like the head hitbox of the Viper pilot is really messed up.)
    There is no problem with the Manta like this.
    In this case I could not killed him even when I shot exactly his head - many times.
    (He did not even take any damage):
    Screenshot Screenshot


    59. Manta hurricane flight - fixed by patch 2.0

    The Manta can fly very high by a simple trick.
    It should be fixed with the next patch since it is in the preview changelog.
    (Also known as flying Manta exploit.)


    60. Invisible Paladin - fixed by patch 2.0

    Quote:
    It seems to happen when moving back and forth on a ledge for a certain amount of time while shooting.
    So far it seems to happen online only.
    Also even after leaving the vehicle it stays invisible and locked in place
    you can look around and shoot but cannot move from that spot. - VoodooMaster


    61. Team orb can disappear off the mini map - not fixed

    Since patch 2.0 it can happen, that you cannot see the team orb on the mini map.
    It's not necessary to say that it can be very annoying.
    In these two screenshots it is clearly visible that I could not see the orb on the mini map:
    Screenshot 1
    Screenshot 2

    After patch 2.1 and the Orb fix:
    1. The bug has not been fixed completely. I often played WAR matches where the orb was not visible for two rounds, for example on WAR-Cold Harbor.
    2. And sometimes you simply cannot hear the announcement "Enemy orb carrier incoming!".


    62. Aiming is off with Titan - not fixed

    This problem is not new.
    It is the same if you use the command behindview.
    The crosshair does not match any shots.
    Since the Titan view is third person, it's the same issue.
    You can see the problem on the screenshots:
    Screenshot Screenshot


    63. Hud bug - not fixed

    Your hud settings can get messed up when the match begins.
    It is also possible that you lose your crosshair.
    Many players leave the server and join again to fix this problem.
    Another work-around is to go to "settings -> hud" and to change any value.
    Then you will have your hud settings.
    However, a real fix would be the best.
    The first screenshot shows the wrong settings and the second screenshot shows the right settings after I changed them:
    Screenshot Screenshot

    Comment


    • #3
      Part 3

      64. Menu comes too early after several matches end - not fixed

      It seems this problem exists for several game types like Warfare, vCTF and more.
      This issue prevents the automatic showing of the scores.
      The scores will be automatically shown between all rounds (when they end).
      However, you will not see the scores after the match ends.
      In vCTF you just see the message with won or lost and then you will be in the menu/vote menu.

      Of course you can always click the scores tab, but usually the players check the vote or chat instead of looking scores.
      I know it's not that problem, but I'm 90% sure it's not a feature.


      65. Destroyed orb can be picked up - not fixed

      This happens very rarely, but I saw it also by myself.
      A player destroys an orb and another player takes it in the same moment.


      66. Explosions can mess up the view - not fixed

      The screen often shakes after a big explosion and it happens that the view will be messed up.
      Fortunately, it does not take much time until the view gets reset, but it can prevent you from shooting in this time.
      It is perfectly noticable after Leviathan or Redeemer shots.
      Most times your view will be different for some seconds.
      In this case I just pulverized myself with a Redeemer and after my respawn the view was messed up:
      Screenshot Screenshot


      67. Sometimes skulls float or cannot be picked up - not fixed

      Quote:
      I don't have a screenshot of the floating skulls unfortunately but sometimes skulls float in mid-air,
      and I'm not talking about on the edge of a ledge or something, I'm talking about 6 feet off of the ground in a large open area.

      Other times skulls get stuck in the level and no amount of crouching will allow you to pick up the skull.

      Here is a screenshot of a stuck skull:
      Screenshot

      ...and here is proof that it cannot be picked up. This is a screenshot from the inside of the skull looking outward:
      Screenshot
      (Screenshots and text by B0T0X)


      68. Achievements problems - not fixed

      Some of the achievements cannot be reached.
      Other achievements are shown every time and aren't saved.
      There is also a problem with custom mods that they cause problems to the achievements.
      Honestly, I'm not an expert about these achievements, but I also see some problems.
      On WAR-Islander, I got maybe 5 times the message "All powerups found!" which means it did not get saved.

      Quote:
      Having any custom content installed will prevent you from getting Campaign-based achievements.
      Using any custom map, character model, or mutator will prevent you from getting any achievements at all. - Goteki-45


      69. Avril reload sequence prevents from quick switching weapons - not fixed

      You cannot quickly switch weapons after an Avril shot.
      You have to wait around 1 second which can be long in some situations.
      A work-around is to press the number for the weapon twice.
      (For example quickly pressing the 5 for switching to the Link Gun.)
      However, a real fix would be very nice!
      I often shot an Avril and press the key for switching to best weapon.
      Then it will not work which is very annoying.
      Here you can see I tried to switch the weapon but it did not work:
      Screenshot Screenshot

      Another bad side effect is, that sometimes two weapons can be shown if you try to switch the weapons after an Avril shot:
      Screenshot

      Currently, there are 2 work-arounds available.
      They are not perfect but better than nothing.
      However, scrolling with mouse does not work so far:
      (I'm still talking about the quick switching after an Avril shot - normal switching always works.)
      Using macros (requires extra software)
      Using keybinding commands (does not require anything)


      70. Walljumps do not always work after hoverboard jumps - not fixed

      It seems patch 2.0 broke the walljumps because I often see players complaining.
      There is a problem in combination with a hoverboard jump and a walljump.
      (Jump with hoverboard, get off it while being in air and make a walljump.)
      It still works but not always and not on all walls.

      I have been checking it more properly for a while.
      These walljumps do not work if you have a lot of speed and if your hoverboard jump is high.
      For example: A ramp.
      A walljump seems to work properly after a simple hoverboard jump which does not have a higher speed or a bigger height.


      71. Player survives any falls by using feign death - not fixed

      You have to stand near an edge on a platform and feign death.
      After you slide over it very slowly, you will finally begin to fall.
      Whenever you want, you just press the fire button to activate standing up animation.
      This animation quits the fall immediately and you will land without taking any damage (depending on how late you press the button).
      Screenshot Screenshot
      Screenshot Screenshot

      Quote:
      1. If you are familiar with UE3, make a flat surface and a platform that is high above the flat surface.
      I you aren't familiar with UE3, just find a high place in a map to jump off of.
      2. Get onto the platform and run towards the edge.
      3. Right before you get to the edge, feign death so that you slowly slide over the edge.
      4. Right before you hit the ground, press fire and you will stop moving as the getting up animation plays,
      then you will fall the rest of the way and land safely without dying depending on the distance you got up at.
      Note- You must stay on the platform for about a second before falling for it to work! - Superking17


      72. Announcement loop when Fury shoots down a Redeemer missile - not fixed

      Player A flies the Fury and an enemy player B fires a Redeemer missile.
      After player A shoots down this missile, he will hear the announcement "denied" for a long time.
      It will repeat itself every 2 or 3 seconds and this can be very annoying.
      Player B does not have this problem, he will only hear the announcement one time.
      Screenshot

      This problem only appears in online mode.


      73. Spectators cannot see kill messages in Warfare matches after 1st round ends - not fixed

      A spectator views any player in the 1st round.
      He is able to see any kill messages (player A kills player B and so on).
      However, after the 1st round ends, the spectator is not able to see these kill messages anymore.
      That means he has to guess if player A really killed player B or if it was a suicide or if another player killed him etc.
      (Okay, some players would easily register it but it's not as it should be.)
      The only exceptions are the spree messages.
      You specate a player and you have no idea if he killed someone, but once you can suddenly see the "Player A is on killing spree".


      74. Throwing deployables can cause problems - not fixed

      Patch 2.0 supports the throwing of weapons.
      (The players must write the bind in their UTInput.ini.)
      There is a problem with the throwing of any deployables, though.
      After you throw them, you are not able to shoot.
      It is also possible that the weapons will be mixed after several actions like feign death.
      Screenshot Screenshot
      Screenshot

      In extreme situations you can even lose all your weapons and the weapon bar.
      Only a suicide will "fix" this problem then.
      Screenshot

      The first problem only appears in online mode, the second also appears in offline mode.


      75. Deployables can be laid in X-ray fields - not fixed

      It seems the StealthBender's X-ray field does not count to the usual deployables.
      That means you can lay any other deployables in it.
      This becomes very unfair and I am very sure it is not a feature; they simply forgot something.


      76. Players can look to another direction while shooting - not fixed

      I do not know if this bug is new, but some players said it came with patch 2.0.
      A player looks to a completely other direction than shooting.
      You think he cannot see you, but actually he can see you and shoot you any moment.
      Screenshot Screenshot


      77. Sometimes wrong team scores when joining a server - not fixed

      This is an old thing and I have decided to post it as well.
      I cannot explain its reason, but sometimes it is 0:0 but your scoreboard shows for example 6:0.
      Then you are maybe confused and ask the others and they say it is a bug.
      As you can see, it is a normal game phase but the scoreboard shows wrong information:
      Screenshot


      78. Flag can get immediately returned - not fixed

      That is also an annoying but.
      I noticed it several times in vCTF.
      After losing the flag (after you get killed or after you feign death or whatever) the flag gets immediately returned to its place.
      There is not even an announcement (red/blue flag returned), it is just disappeared and you search, search and search for nothing...


      79. Titan self-explosion can kill players at the begin of a new round - not fixed

      It's easy to describe this problem, and maybe there are several ways to get it:
      Your Titan becomes a Behemoth and the time counts down.
      After the rounds ends (destroyed core for example), the timer still counts down.
      The new round begins and the timer still counts down, reaches 0 and kills players.


      80. Sniper Zoom into Titan error - not fixed

      Quote:
      When you are using the sniper while zoomed in, and then change into a titan, the view will be all messed up, because it will remain zoomed in.
      Only after a while it because normal again, but sometimes not at all...
      This makes it extremely hard to aim or look for enemies... - Coreper
      Screenshot


      81. Unearned kills - not fixed

      Sometimes you get kills because a player left or died without your influence.
      You shoot at a player and he leaves the game (seconds later, even after the match ends), and you get a kill.
      This happens also when players die because of map features (destroying the barricade on Avalanche) or bugs.
      The player would die either way, but because of your hit, which has no influence, you get an unearned kill.


      82. Shield belt does not fully absorb any damage - not fixed

      The loading screen says the shield belt will fully absorb any damage up to 100 health points.
      However, it is possible that you die although your shield belt still exists.
      Maybe it's a PhysX problem, but this does not innocent the problem.
      While you're hanging on a vehicle, it can often happen that you lose health points but no shield points.
      I'm not sure but I think I died although I had nearly a full shield belt.


      83. Titans can shoot through walls - not fixed

      There is an exploit with the Titans' Rocket Launcher.
      The Titans just need to stay very close to a wall and shoot.
      In such a situation, they will be able to shoot through these walls.
      And the most dangerous thing: They can shoot at cores which are glas-encapsulated!


      84. Endless scoring - not fixed

      Okay, this is probably neither a big deal nor a real bug:
      Players are able to get endlessly scores when they heal unlinked nodes.
      Example: Red Team has lost its prime node, but it still owns a side node.
      The side node constantly loses health, but in this time some players are healing it.
      Theoretically they could earn an endless score.
      As said: Not a big deal but it's unearned.
      (There should be a score limit for such things...)


      85. Hits are always hearable - not fixed

      Firstly I will explain this bug and then I will tell you its bad effect.
      Whenever you hit an enemy you hear it because of his "ugh".
      This also happens even when the player is very far away.
      (Good example: You plant Spider Mines and then you hear the "ugh" all the time without even to see anything.)

      Now the bad effect of this bug:
      You're hidden and waiting for something.
      A Rocket (or maybe the Tank's primary fire) partly hits you.
      You're sunk because the enemy definitely knows that you're there.


      86. Shadow clipping - not fixed

      This is also an awesome thing.
      An enemy is above you, and there is a wall between you and him .
      You can exactly see all his moves because of the visible shadow.
      Many games have such problems, but they are much older than Unreal Tournament 3...



      Online specific problems -> May be outdated!

      There is an extra thread for this:
      http://utforums.epicgames.com/showthread.php?t=629922



      Just scroll down to see the Credits.


      Quick explanation about the colors:
      not fixed + changed bug info - not fixed - cleared + changed bug info - cleared - fixed + changed bug info - fixed - changed bug info

      Click on a version to see its full changelog.
      ___________________
      Version 2.2 - 10-09-22 - changed #16, #31, #51, #61, #30, ,#08, #19, #42; added #75 - #86, fixed previous changelog; removed all [shot]-tags;
      Version 2.2 - 10-09-22 - fixed all screenshot links and removed all cleared and fixed ones; updated credits
      Version 2.1 - 09-05-02 - changed #50, #55, #56, #58, #42, #19, #21, #52, #64, #69, #70; added #71 - #74; removed [shot]-tags from fixed and
      Version 2.1 - 09-05-02 - cleared bugs; cleared instead of clear as status; added full changelog sentence above versions; updated credits
      Version 2.0 - 09-03-30 - changed #23, #22, #28, #40, #49, #05, #08, #10; added #61 - #70; removed map glitches links; updated credits
      Version 1.9 - 09-03-09 - changed #01, #03, #06, #10, #12, #20, #21, #32, #39, #04, #07 - #09, #13 - #15, #19,
      Version 1.9 - 09-03-09 - #24 - #27, #29, #33, #34, #36 - #38, #41, #44, #46, #52 - #54, #57,
      #35, #02, #17, #18, #31, #47, #48, #59, #60,
      Version 1.9 - 09-03-09 - #16, #23, #47, #56; removed some intro text; added links to full changelogs; updated credits
      Version 1.8 - 09-01-27 - changed #23, #57; added #59, #60; swapped html links; updated credits and moved them into another post
      Version 1.7 - 09-01-01 - changed #04, #10, #15, #16, #24, #25, #32, #47, "file size" text; added #53 - 58; added an html link; updated credits
      Version 1.6 - 08-12-05 - fixed previous changelogs, changed #24, #42, #47; added #50, #51; updated intro text; updated 1 link; updated credits
      Version 1.5 - 08-11-27 - updated intro text; removed some text; changed #04, #18, #22, #33, #42, #45; added #50; added 2 links; updated credits
      Version 1.4 - 08-11-16 - changed #01, #05, #19, #21, #31, #33, #38; added #40 - #49; updated credits
      Version 1.3 - 08-11-02 - added overview; changed screenshots' sizes and names, changed #02, #12, #17, #25; added #31 - #39; updated credits
      Version 1.2 - 08-10-25 - changed #03, #05, #10, #17, #22; added #28 - #30; updated credits
      Version 1.1 - 08-10-20 - changed #02, #20, #22; added #24 - #27; added thumbnail function; updated credits
      Version 1.0 - 08-10-17
      ___________________

      Comment


      • #4
        Part 4 - Credits [End of list]

        Credits:
        Bug number: author of the explanation, where the information came from, who tested it and so on.
        (Just click on a name to see the user's profile.)

        01: Nightmare85, JohnDoe641, HideInLight
        02: Nightmare85, demoniac, aka_sova
        03: Nightmare85
        04: Mr Evil, Nightmare85
        05: xtremexp
        06: xtremexp, Nightmare85
        07: SN1Kt, Nightmare85
        08: Chaotic_Cannon, Nightmare85, B0T0X
        09: «MechikTåj»
        10: RPGWiZaRD, VoodooMaster, Nightmare85
        11: Nightmare85
        12: HaLLiS, Nightmare85
        13: Princess_Die, Nightmare85, aka_sova
        14: mjordan, Nightmare85
        15: Nightmare85
        16: ^budozero^
        17: Nightmare85
        18: Nightmare85
        19: Nightmare85
        20: Nightmare85
        21: Misanthropy, Nightmare85
        22: VoodooMaster, Nightmare85, syqe
        23: VoodooMaster, Nightmare85, VegasKill
        24: VoodooMaster, Nightmare85
        25: bclagge, Nightmare85
        26: oldkawman1, Nightmare85
        27: oldkawman1
        28: oldkawman1
        29: Wormbo, Nightmare85
        30: xtremexp
        31: phalanx, aka_sova, Nightmare85
        32: VegasKill, Nightmare85, aka_sova
        33: Nightmare85, Dark_Slayer
        34: VegasKill, Nightmare85
        35: Nightmare85
        36: Nightmare85
        37: Nightmare85
        38: dickbird, Nightmare85
        39: aka_sova, VegasKill, Nightmare85
        40: VegasKill
        41: Mr Evil, VoodooMaster, phalanx, oldkawman1, Luseferous, Nightmare85
        42: _MsK_, VoodooMaster
        43: Benfica, Nightmare85
        44: Mr Evil, Nightmare85
        45: Nightmare85
        46: VegasKill, Nightmare85
        47: _N_, Nightmare85
        48: Mr Evil, Nightmare85
        49: Mr Evil, Nightmare85
        50: VegasKill, Nightmare85
        51. VoodooMaster, phalanx
        52. Nightmare85, VoodooMaster
        53. xtremexp, Nightmare85
        54. Nightmare85, Bl00dy.Ben|)er
        55. Nightmare85, Bl00dy.Ben|)er
        56. _idk_, Fliperaci, Nightmare85
        57. Nightmare85, Princess_Die
        58. Nightmare85, Bl00dy.Ben|)er
        59. phalanx, Nightmare85
        60. VoodooMaster
        61. Nightmare85, demoniac
        62. Nightmare85, B0T0X
        63. Nightmare85, Fliperaci
        64. Nightmare85
        65. Nightmare85
        66. Nightmare85
        67. B0T0X
        68. Goteki-45, energetyk, cdiddy, Nightmare85
        69. Nightmare85, VegasKill, aka_sova
        70. aka_sova, VegasKill, Lucius2, Nightmare85
        71. Superking17, Nightmare85
        72. Nightmare85, aka_sova, Bl00dy.Ben|)er
        73. Count_de_Money, Nightmare85
        74. Nightmare85, Fliperaci, aka_sova
        75. Nightmare85
        76. Nightmare85
        77. xtremexp, Nightmare85
        78. Nightmare85
        79. Nightmare85
        80. Coreper
        81. Nightmare85
        82. Nightmare85
        83. Nightmare85
        84. Nightmare85
        85. Nightmare85
        86. Nightmare85


        Thank you again for your great support!
        (Sorry if I forgot someone...)

        Cheers!

        Comment


        • #5
          Maybe this stuff should be posted in the "official" 1.4 request thread instead? The moderators usually lock own other threads dealing with the same topic and point to that thread.

          Comment


          • #6
            Also 10 is a bug, RPGWizard isn't refering to the Destructible Ramp Barricades but the Yellow and Small cone like ones.
            The Yellow Barricades are there to prevent vehicles climbing the stairs of the prime node in Downtown as well other areas and in other maps.
            But Goliaths and Paladins are able to climb them when they shouldn't.

            I believe this is what hes refering to and not the destructable ones ones.
            http://i208.photobucket.com/albums/b...wbarricade.jpg


            @Demoniac: It is, this is just bug pruning while the patch thread is full of requests and map glitches or just plain dumbness.
            So this gathers Engine bugs specifically.

            Comment


            • #7
              demoniac:
              Well, who says it is "official"?
              And do you really think that any Epic employee will read 65 pages?!
              I'm 95% sure they won't do it

              In this thread they always have the bugs on page 1.
              I'll manage it that they needn't to read or search for more.

              @VoodooMaster:
              OK, I was not sure but my explanation is suitable, or?

              Edit:
              I think I'll add your's, too.

              Greets

              Comment


              • #8
                Originally posted by Nightmare85 View Post
                demoniac:
                @VoodooMaster:
                OK, I was not sure but my explanation is suitable, or?

                Greets
                Yes it is... I'm just reafirming it.

                Comment


                • #9
                  Originally posted by Nightmare85 View Post
                  02. 1 avril hit kills

                  There is a bug that you can destroy enemy raptors or scorpions...
                  It's not just Raptors and Scorpions that suffer from this, any vehicle can take 400 damage from a single Avril. It's really annoying.

                  Originally posted by Nightmare85 View Post
                  10. Driving with Goliath over barricades
                  There is also the opposite problem to this: The Paladin has great difficulty driving over the sloped side of the barricades in WAR-Downtown. Frequently, if you try to drive over them you will simply stop, then you have to reverse far enough to get a good run up and try again. The Paladin is generally really bad at being brought to a standstill by tiny bumps.

                  The same barricades in Downtown also cause problems when you're on a hoverboard. Sometimes passing over them will cause you to be deflected to the side. It is also impossible to jump while you are going over them.


                  There are an enormous number of bugs you haven't got written down yet. I can't remember them all now, but here's one really frustrating one: It's impossible to lock onto a single vehicle with the Avril if several are close together. Instead, the Avril will cause your view to switch rapidly between two vehicles and your rocket may or may not travel towards either one.

                  Comment


                  • #10
                    Originally posted by Nightmare85 View Post
                    demoniac:
                    Well, who says it is "official"?
                    I put official within quotes because I, too, know it's really not, but it's the thread they point people to when they're reporting problems in other threads, so in a way it kinda is.

                    Anyways, I'll stop before I make this thread as messy as the "official" one =)

                    Comment


                    • #11
                      @Mr Evil:
                      The problem is that I hardly drive with the Paladin.
                      I will try it.
                      Could it be possible that you give me 1 screenshot so it would be more clearly for me.

                      To the avril problem:
                      So it could also be possible to destroy a Goliath with one shot?
                      (200 normal damage; 400 bug damage x 2 (Udamage) = 800)?

                      Sure there are many other bugs.
                      I wanted to release the thread at the end of the week, but I made it yesterday.

                      @demoniac:
                      I think the 1.4 request thread is ok for requests^^
                      Things like "Add a reply function to an incoming message", add this, change this etc.
                      However, bugs are more important in my opinion and whe should "break" it (no idea if the word is suitable^^).
                      I'm sure it would make sense if the creator of 1.4 request-Thread would pick some requests in his main post.

                      Greets

                      Comment


                      • #12
                        Originally posted by Mr Evil View Post
                        There is also the opposite problem to this: The Paladin has great difficulty driving over the sloped side of the barricades in WAR-Downtown. Frequently, if you try to drive over them you will simply stop, then you have to reverse far enough to get a good run up and try again. The Paladin is generally really bad at being brought to a standstill by tiny bumps.
                        I actually added that to the 1.4 patch thread.

                        Originally posted by VoodooMaster View Post
                        -Fix Paladin failing to go over ramp road blocks like in Downtown.
                        (Sometimes it gets stuck while going over the ramp and players have to drive backwards or drive at full speed to get over them wich doesn't always work)

                        Comment


                        • #13
                          FIX the AIM and FIRING of TURRETS and the NEMESIS

                          It's that crazy firing vs aim bug where the left and right side guns fire across each other when the cross hair is too close to another object that is closer to the weapon than the intended target. This is a systemic bug in all multi barrel weapons, all turrets and the nemesis. It's very frustrating when you can place the cross hair on the target but when you fire, the beams or rockets hit nowhere even close to the aim point.

                          Also related is the general aim issue when you cannot fire at something with any weapon. Some invisible barrier deflects the shot. For example, with the tank when you fire but can only hit way above or way below the intended target. What causes this?

                          Comment


                          • #14
                            WARfare fixes to increase playability for all and make it more n00b friendly

                            WARfare fixes to increase playability for all and make it more n00b friendly

                            ---> Smaller name tags that are very short range only and do not block your view

                            The player name tags of your team mates are way too big and block your view. Makes it hard to aim at enemy players blocked by the oversize name tags. These should be small and only be visible at very short range. I have seen others have this same complaint. It is especially a pain in WARfare. You only need to know who the player is real up close, not at medium or long range.

                            --->FIX announcements

                            The announcer gives bad/wrong/horrible advice. For example, it tells you to attack the mine node while you prime node is under attack. It then tells you to defend the prime node seconds before the enemy has captured it. Then once the enemy has captured it it tells you to attack the prime node. As soon as the node turns white, the announcer tells you to attack the mine node.

                            This is no big deal for those of us who know the announcer is working for the other team and watch the non zoomed mini map. But, it causes others to en mass attack the mine node while our prime is being captured by the enemy team. This happens in other maps as well, but WAR-Serenity stands out as having the announcer work for the enemy team.

                            ---> Allow the server to turn off or disable instruction announcements individually and completely
                            ---> No more "grab your orb" announcements on servers at all
                            ---> No more announcements relating to non linked nodes on servers at all

                            Newer players listen to the announcer and go do something stupid, like attack the core with the orb. That is what happens, they here "grab your orb" and then "defend the prime node" and then "attack the enemy core"

                            I am sure that I am not the only one to have to deal with a n00b standing in front of the power core clutching his enforcer while the orb is attached to him. Clueless, but just doing what the anouncer told him to do. Grag your orb, Defend your core, Duh! Gestures, shooting, trying to get him to go to the prime node with the orb. Trying to get him to graple your manta or scorpion so you can make him drop the orb, etc.

                            Then there is the n00b with the orb at the enemy core. Well, it happens when you least expect it and at the most unopertune time. All you can do is hope he gets killed so the orb will eventually respawn. It's not like an experienced player is going to kill him. One time I must have spawned 4-5 times while the same enemy player with his orb was at the core on TankCrossing. I think he must of thought the orb made him invisable or something.

                            It also causes n00b bashing. We do not want any n00b bashing if we want the online community to increase. Besides, it's not just the n00bs who listen, it's intermediate and experienced players as well at times. When the tank goes to the mine node towing a n00b with the orb while the prime node is under attack, well, chat can be colorful at times after the match.

                            N00bicide and n00b bashing, is no way to increase the playing community. Obviously, n00bs who are victums of such bashing and n00bicide are unlikely to play again. Please help prevent N00bicide by peventing it's causes.

                            Comment


                            • #15
                              Guys I am not sure that the AVRIL 1-hit kill is a bug. As far as I am aware and from my experience of playing, the damage you take from an AVRIL is directly proportional to your speed. Kind of like how a speeding scorp can get wiped immediately if the boost is on. Try it and see...

                              Comment

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