Originally posted by Ronvdl
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Texture popping
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Wormbo repliedThe lowres versions need to be loaded anyway. Read up on "mipmaps" if you want to know the details, but basically lowres textures are used for things that are far away.
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Ronvdl repliedwell i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue
but like i said, defragment your drive and i think they will load faster.
if you have many programs opened, close them
i have no idea if this works, but try this:
open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini
search for [Engine.ISVHacks]
change the lines into this:
bInitializeShadersOnDemand=True
PumpWindowMessagesWhenRenderThreadStalled=True
if you have an ATI card:
DisableATITextureFilterOptimizationChecks=True
if you have an NVIDIA card:
UseMinimalNVIDIADriverShaderOptimization=True
this often solves video card related issues with textures
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marketpantry repliedOriginally posted by Ronvdl View PostUT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play
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Ronvdl repliedUT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play
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-=TD=-DEMON repliedOriginally posted by marketpantry View PostWhy do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?
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marketpantry repliedi realize to most of you this is probably a rather stupid question but i do rec all someone saying the popping isthe result of the game loading first the low end then the medium and then the high end textures.
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marketpantry started a topic Texture poppingTexture popping
Why do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?Tags: None
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