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  • replied
    Originally posted by Ronvdl View Post
    well i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue

    but like i said, defragment your drive and i think they will load faster.
    if you have many programs opened, close them

    i have no idea if this works, but try this:
    open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini

    search for [Engine.ISVHacks]
    change the lines into this:
    bInitializeShadersOnDemand=True
    PumpWindowMessagesWhenRenderThreadStalled=True

    if you have an ATI card:
    DisableATITextureFilterOptimizationChecks=True

    if you have an NVIDIA card:
    UseMinimalNVIDIADriverShaderOptimization=True

    this often solves video card related issues with textures
    I just recieved my computer not more than a month ago.

    Leave a comment:


  • replied
    The lowres versions need to be loaded anyway. Read up on "mipmaps" if you want to know the details, but basically lowres textures are used for things that are far away.

    Leave a comment:


  • replied
    well i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue

    but like i said, defragment your drive and i think they will load faster.
    if you have many programs opened, close them

    i have no idea if this works, but try this:
    open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini

    search for [Engine.ISVHacks]
    change the lines into this:
    bInitializeShadersOnDemand=True
    PumpWindowMessagesWhenRenderThreadStalled=True

    if you have an ATI card:
    DisableATITextureFilterOptimizationChecks=True

    if you have an NVIDIA card:
    UseMinimalNVIDIADriverShaderOptimization=True

    this often solves video card related issues with textures

    Leave a comment:


  • replied
    Originally posted by Ronvdl View Post
    UT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play
    why cant i just have it load the high detailed ones only? so it doesnt load it all at once from the beginning? its just load as you play? it would make sense to me that loading only the high version would save on frame rates for graphics cards vs loading all of them.

    Leave a comment:


  • replied
    Its funky to see.

    Leave a comment:


  • replied
    UT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play

    Leave a comment:


  • replied
    Originally posted by marketpantry View Post
    Why do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?
    Are these custom maps you are seeing this with? I ask only because in the editor, when adding terrain, their are several ticks to check to make sure your terrain does NOT pop. If these are custom maps, that MAY be what you are seeing. If default maps, then not sure. .

    Leave a comment:


  • replied
    i realize to most of you this is probably a rather stupid question but i do rec all someone saying the popping isthe result of the game loading first the low end then the medium and then the high end textures.

    Leave a comment:


  • started a topic Texture popping

    Texture popping

    Why do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?
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