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    Texture popping

    Why do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?

    #2
    i realize to most of you this is probably a rather stupid question but i do rec all someone saying the popping isthe result of the game loading first the low end then the medium and then the high end textures.

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      #3
      Originally posted by marketpantry View Post
      Why do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?
      Are these custom maps you are seeing this with? I ask only because in the editor, when adding terrain, their are several ticks to check to make sure your terrain does NOT pop. If these are custom maps, that MAY be what you are seeing. If default maps, then not sure. .

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        #4
        UT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play

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          #5
          Its funky to see.

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            #6
            Originally posted by Ronvdl View Post
            UT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play
            why cant i just have it load the high detailed ones only? so it doesnt load it all at once from the beginning? its just load as you play? it would make sense to me that loading only the high version would save on frame rates for graphics cards vs loading all of them.

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              #7
              well i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue

              but like i said, defragment your drive and i think they will load faster.
              if you have many programs opened, close them

              i have no idea if this works, but try this:
              open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini

              search for [Engine.ISVHacks]
              change the lines into this:
              bInitializeShadersOnDemand=True
              PumpWindowMessagesWhenRenderThreadStalled=True

              if you have an ATI card:
              DisableATITextureFilterOptimizationChecks=True

              if you have an NVIDIA card:
              UseMinimalNVIDIADriverShaderOptimization=True

              this often solves video card related issues with textures

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                #8
                The lowres versions need to be loaded anyway. Read up on "mipmaps" if you want to know the details, but basically lowres textures are used for things that are far away.

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                  #9
                  Originally posted by Ronvdl View Post
                  well i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue

                  but like i said, defragment your drive and i think they will load faster.
                  if you have many programs opened, close them

                  i have no idea if this works, but try this:
                  open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini

                  search for [Engine.ISVHacks]
                  change the lines into this:
                  bInitializeShadersOnDemand=True
                  PumpWindowMessagesWhenRenderThreadStalled=True

                  if you have an ATI card:
                  DisableATITextureFilterOptimizationChecks=True

                  if you have an NVIDIA card:
                  UseMinimalNVIDIADriverShaderOptimization=True

                  this often solves video card related issues with textures
                  I just recieved my computer not more than a month ago.

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