Why do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?
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Originally posted by marketpantry View PostWhy do i see the textures "pop" at the beginning of every level? wouldnt it save me on my gpu by only allowing highest rez textures to be loaded as apposed to them all?
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Originally posted by Ronvdl View PostUT3 loads the ultra low textures first so you can play sooner, the high detail textures will load (stream) as you play
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well i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue
but like i said, defragment your drive and i think they will load faster.
if you have many programs opened, close them
i have no idea if this works, but try this:
open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini
search for [Engine.ISVHacks]
change the lines into this:
bInitializeShadersOnDemand=True
PumpWindowMessagesWhenRenderThreadStalled=True
if you have an ATI card:
DisableATITextureFilterOptimizationChecks=True
if you have an NVIDIA card:
UseMinimalNVIDIADriverShaderOptimization=True
this often solves video card related issues with textures
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Originally posted by Ronvdl View Postwell i suppose UT3 reads the lowest detailed mipmap, which are loaded anyway in any 3D game, so that's no issue
but like i said, defragment your drive and i think they will load faster.
if you have many programs opened, close them
i have no idea if this works, but try this:
open Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini
search for [Engine.ISVHacks]
change the lines into this:
bInitializeShadersOnDemand=True
PumpWindowMessagesWhenRenderThreadStalled=True
if you have an ATI card:
DisableATITextureFilterOptimizationChecks=True
if you have an NVIDIA card:
UseMinimalNVIDIADriverShaderOptimization=True
this often solves video card related issues with textures
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