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link gun and other guns: primary or secondary fire mode?

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    link gun and other guns: primary or secondary fire mode?

    which mode of the link gun does more damage to soldiers?
    and to cores/nodes?
    and to vehicles?

    Do you know such things also about other weapons? Do you know damage points?

    #2
    http://www.team-dignitas.org/article...=119&comPage=1

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      #3
      Originally posted by fireball View Post
      which mode of the link gun does more damage to soldiers?
      and to cores/nodes?
      and to vehicles?

      Do you know such things also about other weapons? Do you know damage points?
      Look at bebo's post for damage info <-

      It all depends on the situation. If you want to spam you use the primary function of the pulsegun if you happen to be in close combat you use the secondary.

      For big vehicles you use the primary since the spam will probably hit and you can be far awayfrom the actual danger, think downtown baricades/tank in front of it,clever use of terrain/a litlle hill where a tank can't hit you.

      For cores there's a golden rule and i played a lot of warfare actually thats the primary mode i play.

      If you are close and can get a clear shot and nobody is bugging you, use flak primary/flak does the most damage to core in the shortest amount of time.

      If you're far away from the core but can still see it/think... onyx coast, avalanche you use primary pulse it's pretty acurate and you often have enough of it to spam at your hearts content and you dont have to aim that well for it.

      Other weapons are kind of a nono except maybe rockets wich make a nice alternative if you're out of pulse gun/flak ammo. Things not to use are avrils/snipers/shock well basicly any other gun except for the redeemer and sapper hehe.

      An amazing vehicle to damage core with are scavengers they can put a world of hurt on the core once you get them there and you know how to get the best damage out of it.. think they even might beat the goliath.. in terms of constant damage/time.. have to check that out tho..

      Comment


        #4
        Originally posted by gwenthar View Post
        It all depends on the situation. If you want to spam you use the primary function of the pulsegun if you happen to be in close combat you use the secondary.
        So it means, as soon your close enough you're using secondary beam, and if further away primary fire.
        An impresion I had is that bots fire back less if I'm keeping them in the secondary beam. They're a little bit paralyzed. May be I'm wrong.

        Originally posted by gwenthar View Post
        For big vehicles you use the primary since the spam will probably hit and you can be far awayfrom the actual danger
        I noticed that some people or godlike-bots destroy my Manta so quick and easy with the secondary beam while I'm sitting in the Manta and try to do a 'vehicular rampage' in order to protect one of the two prime nodes in Torlan. They jump with these jump-boots and attack me from above with this **** beam.

        Originally posted by gwenthar View Post
        An amazing vehicle to damage core with are scavengers they can put a world of hurt on the core once you get them there and you know how to get the best damage out of it.
        How exactly do you do that ? You have to post it here
        Or send me a private message

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          #5
          May you label these links?
          I cant find the damage. its a good link with respawn times, but no damage and nothing about link gun.

          Or do I have inside there to click some more links...? May be its just too late in the night now, I dont find it anything, my eyes are rectangular like my monitor .. ;-)

          Comment


            #6
            top 5 highest DPS weapons:
            1 Flak primary: 180
            2 Link primary: 179
            3 Mini primary: 154
            4 Rocket primary: 110
            5 Shock alt: 102

            Comment


              #7
              The damage is on page 2. Also why would you list damage per second for the weapons. What is this, world of warcraft? Damage per shot only.....

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                #8
                well against nodes and vehicles DPS is useful

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                  #9
                  gwentar, shock rifle/ sniper can be usefull at the core.

                  There are long distance places where you need the sniper to zoom at the core, and after that you use the shock to hit the core (you can do it from islander blue base,etc)

                  This can't be done by the link gun becuase the bullets are too big :P

                  Comment


                    #10
                    Originally posted by Ronvdl View Post
                    top 5 highest DPS weapons:
                    1 Flak primary: 180
                    2 Link primary: 179
                    3 Mini primary: 154
                    4 Rocket primary: 110
                    5 Shock alt: 102
                    for the measuring of Damage per second (especially of flak and rocket) you have to measure it over a longer period and then to divide the damage with the time. You did that? Can you also list DMS for link prim and alt... shortly: for all the weapons?
                    If this list is full (if we have all weapons), I can post it in my other thread with complete "nummber"-lists.
                    And be sure this damage is all against Infantery. There are multiplicators for vehicles and cores, there its not the same. This list we can also do.

                    More important:
                    In other situations, where you just shoot from around a corner and then hide again, damage per shot is an important value.

                    alone I can only measure the damage per shoot which comes back from the floor to me:

                    Flak primary: 92
                    Flak alt: 52
                    Bio: 10
                    Shock alt: 25
                    IH: 25

                    But this values are different from direct hits. Who knows the direct hit damage? If we have this complete, I also post it in the other thread and make a linke here.

                    If you post a link here, tag it, and be sure the content get found easily and not after "three subsequent links" somewhere... ;-)

                    @ Bebo: I think you might have something ?

                    Comment


                      #11
                      Originally posted by Oliebol View Post
                      There are long distance places where you need the sniper to zoom at the core, and after that you use the shock to hit the core (you can do it from islander blue base,etc)

                      This can't be done by the link gun becuase the bullets are too big :P
                      No, it can't be done by the Link Gun because the link doesn't make it all the way to the core. Each weapon has a set distance it can shoot to. From next to the rocket turret in the fortress in Islander, the only weapons that can cover that distance to the enemy core are the Sniper Rifle and Stinger alt fire. The Shock Rifle does not cover the distance. I suppose the Enforcer might, but I haven't bothered to test that.

                      Comment


                        #12
                        Originally posted by Bebo View Post
                        The damage is on page 2. Also why would you list damage per second for the weapons. What is this, world of warcraft? Damage per shot only.....
                        Okay, now I found it.

                        As soon I have time I will put it into a list, put it in the list-thread, and put here a link to it.
                        The same with the respawn time.
                        Unless, somebody else has time too? ;-)

                        What we still need now is the multiplicator for nodes and vehicles

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                          #13
                          Originally posted by fireball View Post
                          Can you also list DMS for link prim and alt... shortly: for all the weapons?
                          i was already busy making a list of all weapon damages (even from vehicle turrets), how much damage they do against infantry, vehicles and nodes. when i'm finished i want to publish it somewhere

                          the top 5 list is against infantry though.. against nodes the top 5 is about the same but flak does much more damage than link primary

                          Comment


                            #14
                            Originally posted by bclagge View Post
                            No, it can't be done by the Link Gun because the link doesn't make it all the way to the core. Each weapon has a set distance it can shoot to. From next to the rocket turret in the fortress in Islander, the only weapons that can cover that distance to the enemy core are the Sniper Rifle and Stinger alt fire. The Shock Rifle does not cover the distance. I suppose the Enforcer might, but I haven't bothered to test that.
                            What is the link's limit? I know it was clearly visible in 2k4, but I don't think I've ever had a situation where my links weren't hitting in UT3 due to distance. I've never tried in Islander but I'm pretty sure I've hit Torlan's primary node from the top of the tower (where the 'deemer is). I guess I thought that was plenty far and assumed they could hit anywhere on the map.

                            Comment


                              #15
                              Originally posted by bclagge View Post
                              No, it can't be done by the Link Gun because the link doesn't make it all the way to the core. Each weapon has a set distance it can shoot to. From next to the rocket turret in the fortress in Islander, the only weapons that can cover that distance to the enemy core are the Sniper Rifle and Stinger alt fire. The Shock Rifle does not cover the distance. I suppose the Enforcer might, but I haven't bothered to test that.

                              Strange that damage goes off when i shoot with the shock rifle, from the left side of the blue base to the red core...

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