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Does somebody has a list (damage per shot) for all weapons (inclusive secondary fire and avril and shock combo) ????
or a list with possible shots per minute for all weapons.
or a list with the different damage multipliers for all weapons (damage to cores, nodes, vehicles. compared with damage to persons)
other useful lists and stuff and knowlege. ANYTHING WITH NUMBERS, and as COMPLETE as possible.
If such lists knowlege bases allready exists, please post a link here, and tag the link.
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That would be a very useful thing to get an overview. Of course the rest is practice
Here is a small beginning:
I can contribute to the community as a first beginning this list of relative "velocities" for each typ of ammo. I fired allways to the same distant wall (distance little bit longer than the max distance of flak secondary). Here are the times till the impact (measured in seconds, or read it just abstract in numbers).
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Projectile Flight Time List:
==================
0.0 --- enforcer, sniper, shock prime, stinger prime, link second (didnt reach the wall)
1.4 --- stinger second
1.5 --- flak prime
1.8 --- link prime
3.0 --- rocket, bio prime (smallest shot, shot in a flat angle)
3.4 --- Avril, shock second, bio (bigest 10-loaded-shot, shot in a steep angle)
3.9 --- redeemer
4.4 --- flak second (impact 2 meters before the wall)
************************************************** **********************
So, this gave a rough impression of the velocities.
I will add soon a list with respawn times of everything ;-)
PLEASE POST POST NOW YOUR LIST
Does somebody has a list (damage per shot) for all weapons (inclusive secondary fire and avril and shock combo) ????
or a list with possible shots per minute for all weapons.
or a list with the different damage multipliers for all weapons (damage to cores, nodes, vehicles. compared with damage to persons)
other useful lists and stuff and knowlege. ANYTHING WITH NUMBERS, and as COMPLETE as possible.
If such lists knowlege bases allready exists, please post a link here, and tag the link.
************************************************** *************************************
That would be a very useful thing to get an overview. Of course the rest is practice

Here is a small beginning:
I can contribute to the community as a first beginning this list of relative "velocities" for each typ of ammo. I fired allways to the same distant wall (distance little bit longer than the max distance of flak secondary). Here are the times till the impact (measured in seconds, or read it just abstract in numbers).
************************************************** **********************
Projectile Flight Time List:
==================
0.0 --- enforcer, sniper, shock prime, stinger prime, link second (didnt reach the wall)
1.4 --- stinger second
1.5 --- flak prime
1.8 --- link prime
3.0 --- rocket, bio prime (smallest shot, shot in a flat angle)
3.4 --- Avril, shock second, bio (bigest 10-loaded-shot, shot in a steep angle)
3.9 --- redeemer
4.4 --- flak second (impact 2 meters before the wall)
************************************************** **********************
So, this gave a rough impression of the velocities.
I will add soon a list with respawn times of everything ;-)
PLEASE POST POST NOW YOUR LIST

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