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    Physics Fun

    Just had to have some fun with physics while i was making my destructible environment tut.

    Oh btw, this is with hardware physics using my GTX 260.

    Video here,
    http://www.vimeo.com/1437619

    Just thought i'd share

    #2
    Looks cool. I look forward to seeing the final product.

    Comment


      #3
      Wow, this is quite amazing!

      Comment


        #4
        standing combo's = nub (jk)
        i hope you find a way to "glue" them together so you coud create destroyable buildings,wich dont colapse when hit by a minigun, but do colapse when hit by rocket/ect
        it looks a bit choatic in a manto

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          #5
          I'm pretty sure my lowly 8800 gts 320 would totally choke using the hardware physics, how was the frame rate?

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            #6
            Originally posted by Valconeye View Post
            Just had to have some fun with physics while i was making my destructible environment tut.

            Oh btw, this is with hardware physics using my GTX 260.

            Video here,
            http://www.vimeo.com/1437619

            Just thought i'd share
            Cool!!!
            Why don't you post some benchmarks with Ageia drivers and benchmark with normal drivers? I'm very interested in performance increase in this case...

            Comment


              #7
              Originally posted by Valconeye View Post
              Just had to have some fun with physics while i was making my destructible environment tut.

              Oh btw, this is with hardware physics using my GTX 260.

              Video here,
              http://www.vimeo.com/1437619

              Just thought i'd share
              where did you get that map?

              Comment


                #8
                where did you get that map?
                I created the map

                It started out as a demonstration on how NOT to create a destructible wall, and i got a lilttle sidetrack.

                The full tutorial will be out soon as soon as i figure out why my editor keeps crashing.

                Cool!!!
                Why don't you post some benchmarks with Ageia drivers and benchmark with normal drivers? I'm very interested in performance increase in this case..
                I can test the difference between using the GPU/CPU for physx, if thats what you mean. I can tell you now though that the CPU gets owned, hehe.

                Comment


                  #9
                  Please release this map as well as the tutorial, that looks like so much fun :P

                  Comment

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