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    Unreal Tournament 3 Denial of Service and Memory Corruption

    http://secunia.com/advisories/31265/

    Secunia Advisory: SA31265
    Release Date: 2008-07-30

    Critical: Highly critical
    Impact: DoS, System access
    Where: From remote
    Solution Status: Unpatched

    Software: Unreal Tournament 3 1.x

    This advisory is currently marked as unpatched!
    - Companies can be alerted when a patch is released!


    Description:
    Luigi Auriemma has reported some vulnerabilities in Unreal Tournament, which can be exploited by malicious people to cause a DoS (Denial of Service) or potentially compromise a vulnerable system.

    1) An input validation error when processing certain packet types can be exploited to cause a memory corruption via a specially crafted packet with an overly large size field (greater than 172 bytes).

    Successful exploitation may allow execution of arbitrary code.

    2) A NULL pointer dereference error can be exploited to cause a crash via a specially crafted packet with the size field larger than the actual packet size.

    The vulnerabilities are reported in Unreal Tournament 3 versions 1.2 and 1.3beta4.

    Solution:
    Use in trusted network environments only.

    #2
    Thanks, we'll take a look.

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