Announcement

Collapse
No announcement yet.

The Invulnerability powerup

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Bret Hart View Post
    Don't like it? Find a server with no maps running it.
    Exactly. There are no, if very few, good maps out there that contain an Inv. spawn-point.

    Leave a comment:


  • replied
    The concept of having invulnerability-powerup is good, but I think it's spawning time should be tweaked a bit longer (2-5mins), same for invisibility. They should be easy to get/hard to defend-locations. Also I would like to see 4on4 TDM maps with quad+invulnerability powerups along with armors.

    Leave a comment:


  • replied
    That's why I use a mutator that gives me ability to choose to turn that powerup off if I really don't want to play a map with it. I can take it or leave it because of this. Now on the PS3 I would rather it not exist but since I am decent at counting time between spawns I can get it as well and turn the tide on the opponents. All in all its cool to have a another option to choose from besides Berserk and Invisibility.

    Leave a comment:


  • replied
    Don't like it? Find a server with no maps running it.

    Leave a comment:


  • replied
    Don't think it should be in the game at all. UT just didn't need it in it's Item list.

    Leave a comment:


  • replied
    Originally posted by Taboen View Post
    Imo, pro's adapt to all gameplay.
    A pro can adapt to a bad map, but well made, competitive maps should definately not be "bad" maps

    Leave a comment:


  • replied
    Originally posted by {DvT}JonahHex View Post
    "Pro" gamers are exactly the ones that I would expect to vote in favor of it.
    Indeed, so they have a reason to not even give the map a try.

    Leave a comment:


  • replied
    Originally posted by Kantham View Post
    I hate it. At least we can take it away from the owner with the Hammer secondary.
    And this poll clearly shows how this community isn't build up by pro gamers.
    Imo, pro's adapt to all gameplay.

    Leave a comment:


  • replied
    Originally posted by {DvT}JonahHex View Post
    "Pro" gamers are exactly the ones that I would expect to vote in favor of it.
    The same pro gamers that complain when a Udamage is on a dueling map? Pro gamers generally go for a much balance as possible and the Invulnerability isn't balanced.

    Leave a comment:


  • replied
    Keep it in DM, dont put it in war or ctf/vctf, or any map with vehicles.

    Leave a comment:


  • replied
    Originally posted by Kantham View Post
    I hate it. At least we can take it away from the owner with the Hammer secondary.
    And this poll clearly shows how this community isn't build up by pro gamers.
    "Pro" gamers are exactly the ones that I would expect to vote in favor of it.

    Leave a comment:


  • replied
    Fine, even because with secondary impact hammer you can take it off from the holder.

    Leave a comment:


  • replied
    I'm fine with it, as long as it's difficult to get to.

    Leave a comment:


  • replied
    It's fine. The pentagram worked fine in quake1 dm3, the most popular map, for it allowed a rush to take over the rocket launcher area. It only spawned every 5 minutes tho, and a rocket blast would send the guy with the power-up flying across the map, especially with quad, allowing the player to escape easily. Maybe if it was more thought out,... I personally would like to see it included in more maps. Ahhh, nostalgia.

    Leave a comment:


  • replied
    I hate it. At least we can take it away from the owner with the Hammer secondary.
    And this poll clearly shows how this community isn't build up by pro gamers.

    Leave a comment:

Working...
X