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UT3 Patch 1.4 Request Thread

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  • replied
    ya really y is this thread even have any active posts?

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  • replied
    why whats wrong

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  • replied
    I would say:
    Let's continue posting in another thread!
    http://utforums.epicgames.com/showthread.php?t=663523

    Greets

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  • replied
    Originally posted by Gan Xodos View Post
    stupid. the hoverboard was created for just this purpose.

    I agree that they should implement the option of having all vehicles' view perspective zoomable from 1st to 3rd person...

    who gives a SH|T not all the time i feel like using the hoverboard 1 you can shoot and heal the vehicle while in pursuit or under fire.

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  • replied
    Ok maby i have some point to ad to Patch 1.4";

    -minimize window funtion [separate windowed funtions for configur]
    -more advanced deticated server settings like ingameadmin password and http-remoteadmin password and webserverport.
    -auto change levels
    -Better use maplist
    -weapon stay and force respawn [max connections and spectator]
    -auto adjust skill bots [configur bots skills and behaviour]
    -advertise server function
    -ngworldstats and optimize for lan
    -gamepassword [some things are maby allready in ini]
    -deticated and commandline server options and config etc for linux and mac users
    -video driver choose menu [is maby auto detect now]
    -separate Lan servers in browser
    -Favorites server ad funtion [if there is one than an easyer one]
    -when click or select an server in browser that u can see Rules and Values like IP ,port ,servermode,players etc all that UT3 now not have but UT99 has.

    Ok thats all for now, if i made some duplicate ideas that UT3 allready has than forgive me, it cant never hurt to mention them again, i find some more stuff to add i will.

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  • replied
    Keep them!
    But they should less damage. And not 95! Or make them slower! It makes no difference for me what you make with them, but pls make them less dangerous^^

    Read my signature^^

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  • replied
    What do you all think about the decision to keep spider mines?

    I personally would like to see them go, or replaced with a non mobile mine that does more damage, like a sticky proximity mine.

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  • replied
    LoL first person view in the scavanger

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  • replied
    The possablilty of a first person vew in the scavanger purely for the humor value and after to long in the scavanger in deadly ball of squish mode when getting out an animation for throwiong up.

    As sudgested in the Necris Black Legion Social Group.

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  • replied
    What's annoying is that the mines stick around even aft0r you kill the Nightshade driv0r who put 'em there.

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  • replied
    Spider mines are annoying in vCTF. Especially when some1 lays them on the flag -.-

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  • replied
    Originally posted by monkey46 View Post
    How do people feel about keeping spider mines? I always felt they were a bit too much.
    Why don't we just leave those in the game, tnx.

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  • replied
    Has anyone mentioned changing view via the scroll wheel when in vehicles and turrets.
    because that's something that really needs putting back in the game.

    *just thought I'd ask*

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  • replied
    How do people feel about keeping spider mines? I always felt they were a bit too much.

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  • replied
    How about an enable for old type dodging for pc platforms? Basically, the default will be the (new)tered version of the dodge system, and with a slight tweak we could enable old style dodging.. That, would rock.

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