Originally posted by IceFrogg
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UT3 Patch 1.4 Request Thread
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Originally posted by oldkawman1 View PostThis sounds like a network connection or ping issue. When this happens to me anymore I just disconnect from the server because I know the connection is real bad. If you check the ping on where you were you can usually see it's real high at times. If your in the US, try not to play any non US servers because the ping will kill you, litterally, the lag will kill your aim due to the time delay between you and the server.
If this is happening on servers you join with low ping, say <100, then your connection to the internet may not be so good. That could be your NIC, router, the cable itself, or your provider. Chances are it's your provider. DSL pretty much sucks as do certain cable providers. If FIOS is available where you are, you should get it. Nothing is faster than having the fibre optic cable run right into your house.
No, I really don't think it's my connection. I only play at low ping servers, like 30 to 60 ping, and I have cable, "RoadRunner premium" thats around 8MBps or 10MBps. If this isn't a bug in the game then I'm not sure what the problem is, but thank you.
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Originally posted by Wrathchild73 View PostPC VS Console should be a reality not a dream
1: make sure UT custom and UT comp are integrated
2: Create a and provide an Anti TCC software, eliminating cheaters in competitive play and public servers is key for the success of the game.
3: Allow pc and console players face off in specific servers but keep them also separate, this is a double edge sword and could potentially affect console players more then anything else.
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[Multiplayer-Joining team]-When player joins server make him join the losing team if there is the same number of players in both teams (and not always red team which can be the winning team)
[Multiplayer-Team switching]-Disable team switching from losing team to winning team (if there is one more player in losing team than in winning team)
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Originally posted by martinblank View PostHa! If anything, they should put a global ban on servers running UTComp and/or UTCustom! Can't stand that ****!
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Originally posted by xtremexp View Post[Multiplayer-Joining team]-When player joins server make him join the losing team if there is the same number of players in both teams (and not always red team which can be the winning team)
[Multiplayer-Team switching]-Disable team switching from losing team to winning team (if there is one more player in losing team than in winning team)
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Originally posted by marketpantry View PostFix the vctf. id like to be able to ride in ground vehicles with a flag and perhaps do manta runs.
At first I didnt like not being able to carry flags in vehicles either. But you get used to it, and eventually find that the current method actually works pretty decently.
Pop!
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There is a huge glitch affecting competitive play. Spawning is totally disastrous in multiple spawn point start up maps.
Example:
Torlan: Spawining points Core and primary Node. Sometimes the entire team will spawn in Primary node, or almost everyone and just 1 player at core. Regardless spawning on a 6v6 for example should be split 50% to each spawning point and not random. Random bugs equals disorder and one of the many reasons only the hard core UT players are still here.
Example:
Serenity: Spawinig points Core and Tank spawning point(wtf). We need to have equal spawning here in all start, makes it even worst no way to teleport from tank spawning point to core or any other node or vice-verse.
Single spawning point maps are fine But any map that has more then one initial spawning point must be fixed, this is the biggest glitch not fixed or discussed that much since competitive players had not given it too much attention till now.
We have been constantly trying to define if there is a effective way to chose the node you spawn at after you die. this is a critical situation that should work just like it did in 2k4, and have option for automatic spawning or manual selecting the node.
Example Downtown
You die and your team has Prime node and Tank node. You want to spawn at prime node but you end up spawning at Tank node leaving you primary node vulnerable to attack.
Spawning SHOULD BE FIXED ASAP.
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