It's obvious that a new gamer has very low probability of success...
This is what happens with CTF when he draws attention:
- If he doesn't have much clue and stays behind around the flag, he barely gets flamed. It can even help, because he is still a pain in the *** for the opposing team. What is flamed is the "team". 1 player flames a lot of others, it's one against many and only once, in the end of the match
- If he manages to even touch the enemy flag, but gets owned, he isn't flamed either. He will feel proud and even his team may congrat him for trying. More, not having skill, lowers the probabilities of even getting there and being exposed. He is only flamed when both flags are out of base and he gets killed, which is not so common.
- If he manages a cap, "well done dude".
This is what happens with WAR:
- If he doesn't have much clue, he is flamed for defending the core.
- If he grabs "t3h 0rb" and doesn't go to the right direction, he is flamed.
- If he grabs it and tries, the odds of success are very low, so here we go again. Now it's many against one, and it can happen quite often
- If he somehow manages it, almost nothing happens, and he doesn't get much credit.
CTF promotes courage while WAR punishes failure.
The result:
- New players gave the finger and don't join anymore
- A lot of veteran WAR players just don't play on pubs
- Some of the remaining ones didn't care and sticked to UT2004
I've posted this on another forum already and didn't reread it to correct flaws, but I'm kinda bored ...
This is what happens with CTF when he draws attention:
- If he doesn't have much clue and stays behind around the flag, he barely gets flamed. It can even help, because he is still a pain in the *** for the opposing team. What is flamed is the "team". 1 player flames a lot of others, it's one against many and only once, in the end of the match
- If he manages to even touch the enemy flag, but gets owned, he isn't flamed either. He will feel proud and even his team may congrat him for trying. More, not having skill, lowers the probabilities of even getting there and being exposed. He is only flamed when both flags are out of base and he gets killed, which is not so common.
- If he manages a cap, "well done dude".
This is what happens with WAR:
- If he doesn't have much clue, he is flamed for defending the core.
- If he grabs "t3h 0rb" and doesn't go to the right direction, he is flamed.
- If he grabs it and tries, the odds of success are very low, so here we go again. Now it's many against one, and it can happen quite often
- If he somehow manages it, almost nothing happens, and he doesn't get much credit.
CTF promotes courage while WAR punishes failure.
The result:
- New players gave the finger and don't join anymore
- A lot of veteran WAR players just don't play on pubs
- Some of the remaining ones didn't care and sticked to UT2004
I've posted this on another forum already and didn't reread it to correct flaws, but I'm kinda bored ...
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