Hi all,
I've played several years at ONS with UT2004, now I'm in UT3 but I'm forced to play offline. As most people who bought UT3 are obviously not playing online, I think the bot AI should be the first priority to allow people to enjoy the game. Of course no AI could be as online play, but I've spotted some flaws in the UT3 AI that could be easily fixed.
I just put here a small list, hoping that someone else can confirm/debate this, and of course, hoping Epic will fix if an actual problem exists
All the bots I've tried are Masterful.
- Trying to shoot through walls.
Sometimese the bots try to shoot to a node through a wall. This happened several times, both with a bot in a vehicle and on foot. It's like they are not seeing the obstacle, and they keep shooting at the wall towards the node (the high part) even if the node it's not getting hit. They keep shooting until something else happens (enemy approaching).
To replicate this bug, I've seen it in Islander (shooting at the prime node, standing near the south core), and in Dusk (trying to shoot at the tank node from outside).
- Not focusing on the core.
Here bots are really different from online play. They don't give enough priority at taking the core down. They don't attack the enemy base enough, and even when they enter, usually they tend to engage enemy players in the base and forget about the core. Sometimes even without enemy players, the bots are just wandering around, taking ages before deciding to attack the core. I've seen even 4 mantas in Torland near/over the core, with no enemies around, just one of them was barely damaging the core, the others were just floating around.
From what I can see, the AI treats the core in the exact same way as the nodes: it's useless to damage the node if an enemy kills you and then repairs it, so they try to kill the enemy first.
This is a very annoying bug, that has plagued (even more) even UT2004. When the power core is vulnerable, it should be swarmed with bots with the only purpouse of damaging it, without engaging the enemies at their base.
It's a bit ridiculous now, when I get all the nodes and nobody is attacking the core. When I have 10 other bots as teammates, it make me wonder, what are they doing?
This is really important, and I don't think it's hard to fix. Just raise the priority for attaking the core.
These 2 are the most important, but there are more.
I'll post them in few minutes...
I've played several years at ONS with UT2004, now I'm in UT3 but I'm forced to play offline. As most people who bought UT3 are obviously not playing online, I think the bot AI should be the first priority to allow people to enjoy the game. Of course no AI could be as online play, but I've spotted some flaws in the UT3 AI that could be easily fixed.
I just put here a small list, hoping that someone else can confirm/debate this, and of course, hoping Epic will fix if an actual problem exists

All the bots I've tried are Masterful.
- Trying to shoot through walls.
Sometimese the bots try to shoot to a node through a wall. This happened several times, both with a bot in a vehicle and on foot. It's like they are not seeing the obstacle, and they keep shooting at the wall towards the node (the high part) even if the node it's not getting hit. They keep shooting until something else happens (enemy approaching).
To replicate this bug, I've seen it in Islander (shooting at the prime node, standing near the south core), and in Dusk (trying to shoot at the tank node from outside).
- Not focusing on the core.
Here bots are really different from online play. They don't give enough priority at taking the core down. They don't attack the enemy base enough, and even when they enter, usually they tend to engage enemy players in the base and forget about the core. Sometimes even without enemy players, the bots are just wandering around, taking ages before deciding to attack the core. I've seen even 4 mantas in Torland near/over the core, with no enemies around, just one of them was barely damaging the core, the others were just floating around.
From what I can see, the AI treats the core in the exact same way as the nodes: it's useless to damage the node if an enemy kills you and then repairs it, so they try to kill the enemy first.
This is a very annoying bug, that has plagued (even more) even UT2004. When the power core is vulnerable, it should be swarmed with bots with the only purpouse of damaging it, without engaging the enemies at their base.
It's a bit ridiculous now, when I get all the nodes and nobody is attacking the core. When I have 10 other bots as teammates, it make me wonder, what are they doing?
This is really important, and I don't think it's hard to fix. Just raise the priority for attaking the core.
These 2 are the most important, but there are more.
I'll post them in few minutes...
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