Announcement

Collapse
No announcement yet.

What's the point of playing on dedicated pickup servers ...

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    What's the point of playing on dedicated pickup servers ...

    ... while a lot of pubs remain empty?

    Why not use pubs for friendly scrims, pickup games, etc... ? And with a decent number of spec slots, for who would like to watch and learn.

    #2
    Pugs aren't the reason for empty pubs, they're the reaction to empty pubs. And of course pubs generally have a lower skill level than you'll find in a pug.

    Comment


      #3
      Pugs are more fun because you have balanced teams and a higher skilllevel.

      Comment


        #4
        I think the whole pick up games thing is pretty cool honestly, but in UT3's current situation, it's dividing the population of UT3 players. A lot more people would play the game if they noticed a lot more people are playing, but we don't see that because the majority of the people who are good players hide behind IRC and pick up games, on private servers. I think we should first stimulate the UT3 online community by focusing on public servers, populating the servers therefor bringing in more players, then there could be dedicated pug players after the population is somewhat sustainable.

        At the moment, however, I really do think that the good bunch of (good) players mostly if not only play on pugs, and to the typical gamer it makes UT3 look like a ghost town since they are only used to public servers. Fewer people play and the experienced pug players complain about how UT3 was a failure and nobody plays it. Pug players also say that the difficulty levels are different, and this is true but for that very reason: pub players (Who again, are the typical gamer) can't build up the experience required to play at the desired level of pug players because they never have/had a chance to play with/against them. It's all logical if you think about it.

        UT3 right now is border line ghost town, and we are furthering that by hiding behind IRC and pugs. If we want to save UT3, I suggest, and please think about what I'm saying and don't just dismiss it as BS, but I suggest we spend at least some time on pubs to get more people to play. Contrary to popular belief, there are many people with the game, it's just that few play because of the fact that few play. It's kind of a recursive problem.

        Comment


          #5
          See above threads - why unbalanced teams - stop campin the nightshade, etc.

          Pubs is a good warm up

          Comment


            #6
            Originally posted by BlaenkDenum View Post
            I think the whole pick up games thing is pretty cool honestly, but in UT3's current situation, it's dividing the population of UT3 players. A lot more people would play the game if they noticed a lot more people are playing, but we don't see that because the majority of the people who are good players hide behind IRC and pick up games, on private servers. I think we should first stimulate the UT3 online community by focusing on public servers, populating the servers therefor bringing in more players, then there could be dedicated pug players after the population is somewhat sustainable.

            At the moment, however, I really do think that the good bunch of (good) players mostly if not only play on pugs, and to the typical gamer it makes UT3 look like a ghost town since they are only used to public servers. Fewer people play and the experienced pug players complain about how UT3 was a failure and nobody plays it. Pug players also say that the difficulty levels are different, and this is true but for that very reason: pub players (Who again, are the typical gamer) can't build up the experience required to play at the desired level of pug players because they never have/had a chance to play with/against them. It's all logical if you think about it.

            UT3 right now is border line ghost town, and we are furthering that by hiding behind IRC and pugs. If we want to save UT3, I suggest, and please think about what I'm saying and don't just dismiss it as BS, but I suggest we spend at least some time on pubs to get more people to play. Contrary to popular belief, there are many people with the game, it's just that few play because of the fact that few play. It's kind of a recursive problem.
            well said.

            Comment


              #7
              Well the problem is really nothing has advanced in the way servers work since......ever. Well not in this game anyway. The server technology in UT3 is worse than the original UT. Nothing new has been added to match peoples skill levels. There is no lobby or anything where you can chat to people before entering a server. No way to find your friends or people you usually play with on a server unless you have them in your friends list. etc etc...

              This game is supposes to be NEW. Ok the graphics are good & the graphics are good & yeah.... the graphics are good.
              No community features in the game really or nothing that works very well anyway.

              So there you go.

              How do you choose what server you are going to play on? if all there servers are high ping are you gonna go play on a low ping server alone, until more arrive, for the next hour? No.
              You proably quit out.

              You would have thought in the last 8 or 9 years Epic would have thought of a way to buff up the server tech, but like the rest of the game it seems like a half arsed effort which isn't even as good as the original yet.

              Comment


                #8
                Originally posted by shombowhore
                Pugs aren't the reason for empty pubs, they're the reaction to empty pubs.
                Yes, I agree, but it's important to reverse the situation and fill them again. It just requires the same type of coordenation, to select a pub and join right away...
                And of course pubs generally have a lower skill level than you'll find in a pug.
                They don't have a low skill level when they are empty And then just look at the number of players you have, and select an appropriate server. Only if you can't completely fill a server, it's only a problem for small teams. But then:
                - The teams are only unbalanced while and if a new player that joins is very skilled.
                - When the 2 remaining players join, one of them has to be very good and the other be completely clueless. Looking at one match, it's quite possible. But along a decent number of matches, it's not really that common, or important
                - You have VERY good players on pubs. Some are skilled with vehicles, others are experienced at game play, others are great specialists, others own on personal fights, etc... A lot are all of this.
                - DM isn't a team game, so it doesn't matter. For WAR, considering all the above, it's rare to have someone attacking the core with the Orb. On the games that it happens, maybe he picked it up 2 or 3 times during 30 mins. For CTF and vCTF a few failed cap attempts is not a big deal, and you are supposed to protect the FC anyway. Only for TDM it's a problem to have a player that is very easy to frag

                So, it's extremely rare to be annoying by such games.

                Comment


                  #9
                  Originally posted by ]NIN[ View Post
                  Well the problem is really nothing has advanced in the way servers work since......ever. Well not in this game anyway. The server technology in UT3 is worse than the original UT. Nothing new has been added to match peoples skill levels. There is no lobby or anything where you can chat to people before entering a server. No way to find your friends or people you usually play with on a server unless you have them in your friends list. etc etc...

                  This game is supposes to be NEW. Ok the graphics are good & the graphics are good & yeah.... the graphics are good.
                  No community features in the game really or nothing that works very well anyway.

                  So there you go.

                  How do you choose what server you are going to play on? if all there servers are high ping are you gonna go play on a low ping server alone, until more arrive, for the next hour? No.
                  You proably quit out.

                  You would have thought in the last 8 or 9 years Epic would have thought of a way to buff up the server tech, but like the rest of the game it seems like a half arsed effort which isn't even as good as the original yet.
                  +1. waiting for UT4.

                  Comment


                    #10
                    Originally posted by xtruder_ View Post
                    +1. waiting for UT4.
                    If there aren't enough players and community interest to make it worthwhile developing for PC, I suggest you start thinking about which console do you prefer.

                    Comment


                      #11
                      What makes pugs more balace, I have played numerous of pugs where one team has a huge skill advantage...
                      and why is it higher skilled players, anyone can pug...

                      Comment


                        #12
                        interesting convo.

                        im getting my *** handed to me regularly in pub games. ( i mainly play Warfare )
                        the spam is so crazy it makes me depressed.
                        add to that my ping of 100 in bge server and it gets even more depressing.
                        i cant hit a dam thing when i have to aim my rocket launcher WAYYY OFF TO THE SIDE to even hit anything.

                        so then i start to think ..hmm maybe join a clan ...maybe join irc and Crazybastards gang ....

                        higher skills is attained by sharing info with a close knit group who shares ideals about the game.
                        you wont find that in a pub for someone like me who is a loner.

                        so plus 1 for the well spoken comments
                        I think the whole pick up games thing is pretty cool honestly, but in UT3's current situation, it's dividing the population of UT3 players. A lot more people would play the game if they noticed a lot more people are playing, but we don't see that because the majority of the people who are good players hide behind IRC and pick up games, on private servers. I think we should first stimulate the UT3 online community by focusing on public servers, populating the servers therefor bringing in more players, then there could be dedicated pug players after the population is somewhat sustainable.

                        At the moment, however, I really do think that the good bunch of (good) players mostly if not only play on pugs, and to the typical gamer it makes UT3 look like a ghost town since they are only used to public servers. Fewer people play and the experienced pug players complain about how UT3 was a failure and nobody plays it. Pug players also say that the difficulty levels are different, and this is true but for that very reason: pub players (Who again, are the typical gamer) can't build up the experience required to play at the desired level of pug players because they never have/had a chance to play with/against them. It's all logical if you think about it.

                        UT3 right now is border line ghost town, and we are furthering that by hiding behind IRC and pugs. If we want to save UT3, I suggest, and please think about what I'm saying and don't just dismiss it as BS, but I suggest we spend at least some time on pubs to get more people to play. Contrary to popular belief, there are many people with the game, it's just that few play because of the fact that few play. It's kind of a recursive problem.

                        Comment


                          #13
                          I agree with playing on public servers. If the people on IRC would play on pubs then more people would join the server if they knew a couple people are in there playing. Feel free to play on my public server "duel tournament server," I have the latest UTCOMP and fast server based out of chicago.

                          Comment


                            #14
                            You're not going to find much, if any, pug action in North America for anything besides the non-vehicle modes. That has been my experience, anyway. There's no one sitting on IRC for warfare or vctf pugs in North America, unless they're sitting in the Euro-centric #mpukunreal.warfare channel.

                            Comment


                              #15
                              Originally posted by BlaenkDenum View Post
                              I think the whole pick up games thing is pretty cool honestly, but in UT3's current situation, it's dividing the population of UT3 players. A lot more people would play the game if they noticed a lot more people are playing, but we don't see that because the majority of the people who are good players hide behind IRC and pick up games, on private servers. I think we should first stimulate the UT3 online community by focusing on public servers, populating the servers therefor bringing in more players, then there could be dedicated pug players after the population is somewhat sustainable.

                              At the moment, however, I really do think that the good bunch of (good) players mostly if not only play on pugs, and to the typical gamer it makes UT3 look like a ghost town since they are only used to public servers. Fewer people play and the experienced pug players complain about how UT3 was a failure and nobody plays it. Pug players also say that the difficulty levels are different, and this is true but for that very reason: pub players (Who again, are the typical gamer) can't build up the experience required to play at the desired level of pug players because they never have/had a chance to play with/against them. It's all logical if you think about it.

                              UT3 right now is border line ghost town, and we are furthering that by hiding behind IRC and pugs. If we want to save UT3, I suggest, and please think about what I'm saying and don't just dismiss it as BS, but I suggest we spend at least some time on pubs to get more people to play. Contrary to popular belief, there are many people with the game, it's just that few play because of the fact that few play. It's kind of a recursive problem.
                              I don't see why anyone in the IRC community has to sacrifice their time and "fun factor" and go back to public servers, just for some "bigger cause". You buy the game for fun, if this is how u get the most out of it why would you purposely do otherwise? We're not goodwill ambassadors u know...

                              I see what you're sayin but there needs to be a way to integrate these two entities - first of all I believe that ANYONE who has a PC hooked up to the internet should get familiar with IRC (I dont see why many people ain't it's been here since the very beginning of the internet, literally). I've been usin the protocol for over 10 years myself and its the best for chatting purposes. Period. So if the whole community got some kind of official support then it would be easy to have the noobs in some #beginner type channel where they can have their questions answered, and share good public servers closer to them. Say have a built in IRC client and some kind of a help/find gamers button where it connects u to a specified channel with a nice friendly eggdrop bot that takes u thru the process - all in game. That would really solve the problem.

                              Otherwise people are forced to play to lower standards just for some average gamer, sacrificing their own fun in order to help promote a game which aint bein promoted by its publisher....weird.

                              Comment

                              Working...
                              X