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UT3 PC Splitscreen maybe........

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    #16
    Originally posted by Akira Kurosawa View Post
    Heh, hate to burst the bubble but simply not going to happen or work for games anytime soon. Split screen on PC will be more common before that.

    Considering you'd need multiple input devices for each person,
    USB Devices

    then it would have to be registered to each window else everything you did would interfere.
    actually you would need to register it to each instance of the game. Process hooks, creating a handle for each

    Thats only if you managed to get both games stable enough to run, and then managed to make both windows simultaneously active.
    A good point... although if you consider the new graphics and processing technologies which have come through recently, you may find that a high end system would run two instances of the game substantially


    Just not going to happen.
    if i had a pound for every time i heard that

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      #17
      Serious Sam always had split screen support with two mice. Was quite awesome

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        #18
        Originally posted by Brad.G View Post
        USB Devices
        Everything is firewire here.

        Originally posted by Brad.G View Post
        actually you would need to register it to each instance of the game.
        The window was to reference the instance.

        Originally posted by Brad.G View Post
        if i had a pound for every time i heard that
        Not saying it can't happen, but it's extremely inferior thus there is no mandate to have it accomplished or supported.

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          #19
          Nice test, I'm sure a lot of PC's of these days can decently run a game like UT3 twice, maybe not on big servers but atleast against eachother.

          I hope this idea gets picked up by Epic.

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            #20
            Serious Sam 2 supported two mouses? Never knew that.

            Been browsing the internet for simple solution and found that no one created something like this before at least something that can be used by the average person, although the idea has been around forever.

            Oh and no one knows how to make two instances active at once...

            And my computer runs two instances of ut3 easily can even pump up the graphics to a decent level. Plus this is useful for testing mutators in a network scenario. It's only after i opened the third intance frames started to drop badly. This was on a e6600 with 8800gt

            Something interesting i noticed is that i can change the keys, graphics of both instances and they wont interfere with each other. And i can't set ut3 to an odd resolution when windowed.

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              #21
              I think you guys are actually complicating the input issue a bit too much. My idea, Use a 360 controller for one instance of the game and a mouse and keyboard for the other. If you log into the game under different profiles, the controls shouldn't conflict with some ini tweaking.

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                #22
                Might want to check out some of Dual Boxing code for the input stuff. Not exactly the same thing but could prove useful.

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                  #23
                  Originally posted by Akira Kurosawa View Post
                  Heh, hate to burst the bubble but simply not going to happen or work for games anytime soon. Split screen on PC will be more common before that.

                  Considering you'd need multiple input devices for each person, then it would have to be registered to each window else everything you did would interfere.
                  Thats only if you managed to get both games stable enough to run, and then managed to make both windows simultaneously active. Just not going to happen.
                  I remember the old settlers 2 (dunno if anyone on here remembers that game, but it rocked anyway ) was capable of using 2 mices and splitted the screen vertically in order to play with 2, to add to that the game ran on a 486 computer ( hope I'm making sense but that computer was before the first pentiums of 166 mhz). Ofcourse it had much lesser graphics and all but it should be easily doable for any game now considering our CPU's have been improved alot, but indeed running 2 games at the same time requires more..

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                    #24
                    Dual boxing and AutoHotkey might actually work...It can send input to inactive windows doing the dual boxing thing. Btw how do i play with my gamepad ut3 if it's not a xbox one. I tried enabling joystick via the options but nothing happens...My controller is programmable so I'm kinda cheating atm

                    Anyways i ran two ut3's in WinXp 32 bit in windowed mode. Hosted game, joined it via other instance and mapped the keys so i can control bot via gamepad and top via keyboard and so far it's working, at least the running forward,backwards jumping bit.
                    ut2d ftw!

                    Someone experienced in scripting with autohotkeys might be able to pull this off

                    Heres an extremly useful link
                    http://www.dual-boxing.com/wiki/index.php/AutoHotKey

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                      #25
                      Originally posted by HideInLight View Post
                      Btw how do i play with my gamepad ut3 if it's not a xbox one. I tried enabling joystick via the options but nothing happens...My controller is programmable so I'm kinda cheating atm
                      Use Xpadder (freeware), it's constantly updated and built for tons of controllers.
                      http://www.xpadder.com/ (pm me if you have any questions or need help with it.)
                      [/offtopic]

                      @Insidiae
                      Love Settlers series, not saying pc splitscreen isn't possible quite the contrary.
                      But the thought of forcing two instances of the game in window mode to attempt to play isn't practical.

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                        #26
                        Originally posted by Akira Kurosawa View Post
                        But the thought of forcing two instances of the game in window mode to attempt to play isn't practical.
                        Don't have much choice
                        I doubt Epic will ever consider splitscreen for PC and if they do it's probably last on there list. So will have to result to non practical measures to see it happen even if only a few will be able or willing to do it.

                        Thx for the link to that program. It's much for flexible and user friendly than my current software for my gamepad and may complicate things less.

                        Btw is there anyone playing UT3 with their gamepad atm? I thought it was just plug and play. I'll need one instance to use mouse and other the gamepad's analog for aiming. Otherwise I'll need another "fake mouse to make it work" which heavily complicates things. Or i could somehow turn my controller into an emulated xbox controller...

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                          #27
                          You don't really need Xpadder. UT3 has support for the 360 controller built into it. You just have to unlock it via an ini tweak.

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                            #28
                            yeah, but ini tweaks are awfully dangerous sometimes, and you need to be careful, otherwise you could f*ck up you game big time.

                            Good job

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                              #29
                              Ini tweaks are dangerous like filling your car with gas is dangerous. Just don't spill any on the ground and set it on fire and you'll probably be ok. You just need to know the syntax and/or range of values that are possible to use, and make back-ups of your files so if you do something wrong it's easy to reverse.

                              By syntax, I mean that if you see
                              bCenteredWeaponsFire=False
                              then you can safely assume that changing False to True will be safe.

                              By range, I mean that if you see
                              xRes=1280
                              yRes=1024
                              then you can safely assume that using values like 800 and 600, 1024 and 768, 1920 and 1200 or whatever, just keep it underneath or equal to you monitor's resolution.

                              If you are an average or beginning tweaker, just follow those basic guidelines and don't change anything if you don't have an idea what it does.

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                                #30
                                In which ini file do you unlock the Xbox controller? I could'nt find it but i stumbled onto something else that's interesting and suprisingly worked...

                                http://gearsforums.epicgames.com/sho...d.php?t=612093

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