400x300, Software Renderer, any and all options were turned off.
I played the game on a Pentium 200 with I think 128 MB ram (though it might have been 64). My video card was an 8mb piece of garbage that didn't support OpenGL. I remember somehow tricking Quake3 into believing that it did and being able to run the game, but it ran even worse so I chose to buy UT.
I would only ever play Facing Worlds because it was one of the few maps I didn't lag on. I didn't lag because I'd hide on the enemy tower and snipe people in the back, keeping far far away from the action so I didn't have to deal with 5fps.
I played Facing Worlds for the first time since the mediocre remake in UT2k3 (egyptian wtf) and remembered all of what made UT one of my favorite games of all time. Sadly my sitting on the enemy tower didn't work so well this time because of the big HERE I AM line that appears with every shot.
I run UT3 on 1440x900 in a window. Every option is turned down and screen percent is at 75. I had it at 50 and it was smooth, but it looked just terrible. At 100 it looks nice but my FPS drops too much in close fights. My FPS at 75 usually sits between 15 and 30, depending on the map and how many players are in the server.
Nevertheless, today was a day of remembering what made the game great. Here's hoping for some other classic remakes in the near future. Like that Deathmatch map that had three buildings and lowgrav. I spent months in that map.
I played the game on a Pentium 200 with I think 128 MB ram (though it might have been 64). My video card was an 8mb piece of garbage that didn't support OpenGL. I remember somehow tricking Quake3 into believing that it did and being able to run the game, but it ran even worse so I chose to buy UT.
I would only ever play Facing Worlds because it was one of the few maps I didn't lag on. I didn't lag because I'd hide on the enemy tower and snipe people in the back, keeping far far away from the action so I didn't have to deal with 5fps.
I played Facing Worlds for the first time since the mediocre remake in UT2k3 (egyptian wtf) and remembered all of what made UT one of my favorite games of all time. Sadly my sitting on the enemy tower didn't work so well this time because of the big HERE I AM line that appears with every shot.
I run UT3 on 1440x900 in a window. Every option is turned down and screen percent is at 75. I had it at 50 and it was smooth, but it looked just terrible. At 100 it looks nice but my FPS drops too much in close fights. My FPS at 75 usually sits between 15 and 30, depending on the map and how many players are in the server.
Nevertheless, today was a day of remembering what made the game great. Here's hoping for some other classic remakes in the near future. Like that Deathmatch map that had three buildings and lowgrav. I spent months in that map.
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