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How can I make the Tab button used to check the scoreboard?

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    How can I make the Tab button used to check the scoreboard?

    Right now I'm trying it in Unreal Tournament 3 Tweaker, but this doesn't seem to work

    (Name="Tab",Command="GBA_ShowScores")

    Did I name it wrong, or is there another way to do it?

    #2
    Can you not do it from the in-game options? I haven't looked TBH so sorry if it seems like a dumb response.

    Comment


      #3
      If you've read my previous response ignore it...I've been told its only temporary.

      I haven't tested it myself. Look into it later.

      Comment


        #4
        Originally posted by Stiggy1605 View Post
        Can you not do it from the in-game options? I haven't looked TBH so sorry if it seems like a dumb response.
        No, for some reason you can't bind to the Tab button when everyone else in the world has scoreboard for that button....

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          #5
          Tab accesses the 'quick console' which is a 1-line affair (versus f10 for full console). So it's already assigned as part of the engine. You might try digging into the ini and see if u can move that assignment then manually assign tab, but might be just as easy to get used to hitting f1 or some other key/mouse button eh?

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            #6
            I have tried many times to set TAB to show the scoreboard and so far I have only been successful in getting it to show the scoreboard when pressed, and off when pressed again. Anyone know what I'm on about? Is there a way to make the scoreboard appear when I press TAB and go away after I release the key?

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              #7
              Are you freaking kidding me? Recently I got used to F1 so I didn't mess with it. But until now I've always used tab as my score board button. Its a giant asss button right near the movement keys. Why the hell would they bind it to some console function? Stupid... I mean cmon EPIC. How about ~

              Comment


                #8
                [Engine.PlayerInput]
                Bindings=(Name="Tab",Command="ShowScores|onrelease ShowScores")

                [UTGame.UTPlayerInput]
                Bindings=(Name="Tab",Command="ShowScores|onrelease ShowScores",Control=False,Shift=False,Alt=False)

                And make sure Tab is not bound in this section: [Engine.Console]

                It's rather old news and can be found by searching the forum.

                Comment


                  #9
                  RCizzle65: Sorry it took so long to test and repost this. (I've been quite busy believe it or not) Anyway, I've solved your question.

                  Although, it requires you to revert back to the default key settings so before you do anything (if you can't remember) write down your current key settings via the UT3 GUI.

                  Now follow the directions exactly as I've explained them below.

                  !!!WARNING!!! Editing .ini files can adversely affect your configuration. BACKUP any file previous to editing.

                  Step_1: Go to the directory below (copy/paste into run/vista start bar for assurance you get the right directory) and open the UTInput.ini in a text editor. (Notepad ++ Recommended)
                  XP = %userprofile%\My Documents\My Games\Unreal Tournament 3\UTGame\Config
                  Vista = %userprofile%\Documents\My Games\Unreal Tournament 3\UTGame\Config


                  Step_2:
                  Scroll to the section labeled [Engine.PlayerInput] and edit the binding
                  Code:
                  Bindings=(Name="F1",Command="GBA_ShowScores")
                  to
                  Code:
                  Bindings=(Name="Tab",Command="GBA_ShowScores")
                  Note: you're only changing the F1 to Tab

                  Step_3:
                  Now scroll down to the [Engine.Console] section and edit the following line
                  Code:
                  TypeKey=Tab
                  to
                  Code:
                  TypeKey=F1
                  Note: You don't actually have to use a key. You can leave it blank or change it to whatever you want, however I wouldn't recommend changing it to anything else besides F1. You change at your own risk! =P

                  Step_4 SAVE THE FILE!

                  Step_5 Open up UT3 then go to Settings > Input > Keys and once here select the Defaults button in the lower right hand corner of your screen. Once you've done and Accepted this change, the ShowScores default key (if you've followed the directions correctly) will now be Tab. After you've accepted the defaults you can then configure the rest of your key bindings via that same GUI.

                  I've only tested this on Vista. If you have any problems or see that this for some reason isn't being saved please post here as I haven't encountered any errors/temporary settings via this way.

                  Comment


                    #10
                    Originally posted by Entil'Zha View Post
                    [Engine.PlayerInput]
                    Bindings=(Name="Tab",Command="ShowScores|onrelease ShowScores")

                    [UTGame.UTPlayerInput]
                    Bindings=(Name="Tab",Command="ShowScores|onrelease ShowScores",Control=False,Shift=False,Alt=False)

                    And make sure Tab is not bound in this section: [Engine.Console]

                    It's rather old news and can be found by searching the forum.

                    Argh! And to think I didn't even search the forums for this. Guess I should have waited 4 minutes!

                    *Edit:* Just a note, I thought I tried this method and it was only temporary or didn't work. If it doesn't for you as well, use my method above.

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                      #11
                      THANK YOU SO MUCH
                      I used Donovan's technique, but thank you all for your help.

                      Comment


                        #12
                        This should be a sticky.

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