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A Beginners Guide to UT3 Warfare and vCTF

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    #16
    Originally posted by MoonBlood View Post
    Easy way to be a good Warfare player: be the person that does the job that everyone assumes someone else will do. If no one has picked up the orb, get it and take it where it's needed. If you see one of your nodes that has some damage, heal it. Recognize where assistance is needed the most and be there.
    Agreed. I find that I am the top scoring player in pretty much every pub when I do this.

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      #17
      Originally posted by MoonBlood View Post
      The kind of tacit tactics that go on in pubs can be funny at times. No one says they're going to do this or that but everyone assumes someone will. I've seen matches where everyone assumes someone is going to go immediately to the prime node and build it up, but no one does; everyone went off to center, countdown, enemy prime, etc. Or everyone assumes someone else will want to run the orb and no one does.
      I've seen this happen a painful amount of times. It's gotten to the point that I simply laugh it off.

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        #18
        ive seen enemy mantas come straight away for our prime node aiming for the orb carrier to slow the node building process for us...good method

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          #19
          One strategy that nobody seems to employ that often is saving the orb for shielding. All that is needed is for someone other than the orb carrier creating the node. It is very helpful in almost all situations (especially in marketplace [i think that is the name] and tank crossing).

          If you have a good carrier, this will result in a very fast win

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            #20
            Nearly everybody here talk about Warfare but i gonna talk about VCTF, my favorite gametype.
            As 13th_disciple said, most of people are playing TDM instead of VCTF. About 3 up to 5 players in each team really play vCTF (for a 16vs16 game).

            There are some fundamentals players should know about vCTF for good playing:
            -watch minimap: it provides location about flag carrier and ennemy flag carrier (below some range). When an ennemy takes flag watch minimap, it will provide you at the beginning which route the ennemy is taking.
            -Cover flagcarrier. I've seen so many flag carriers being killed near the flag base just because people don't look at minimap and don't cover flag carrier.
            -Use vehicles smartly: when an ennemy has your flag, use them to get back your flag. (i've seen so MANY players just turning around with vehicle while the ennemy flag was being capped ...).Same for flag-carrier support. Don't destroy empty,unlocked ennemy vehicles (why destroy them, will it bring you some points?). Share vehicles with other players (e.g. cicada,raptor,..) for taxi.


            And just about campers who put a tank or any vehicle 5 meters from the flag:
            it won't help you to get enemy flag
            play TDM (server browser->Team DeathMatch)

            Some ideas for maps:
            VCTF-Suspense:
            How to destroy tank?: using raptor or scorpion (auto-destroy) or Amp damage (damage amplifier)
            How to take flag: better using jumpboots

            VCTF-Kargo:
            The most important thing in this map is probably the tank at the middle of the map. Getting it will provide you an important advantage for the current round.The other side effect is that the enemy base will be probably full of enemies as they have difficulties to get out of their base (because of tank).
            How to destroy tank?:
            Using mines, will desactivate it for enemy team.
            Using redeemer.Using scorpion vehicle (using ramp + auto-destroy)
            or using other weapons...

            VCTF-Corruption:
            Very hard map specially when there are lot of players (>12vs12).
            How to get and cap flag?
            Use vehicle to go the enemy base at the enemy spawnpoint (so only viper,scavenger and scorpion will work). Wait some minutes until there are no enemies around the flag then take it and go take the route to the watermill (the best route ever).

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              #21
              Great thread. I learned one or two new things myself.

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                #22
                Originally posted by NedroidicusPrime View Post
                One strategy that nobody seems to employ that often is saving the orb for shielding. All that is needed is for someone other than the orb carrier creating the node. It is very helpful in almost all situations (especially in marketplace [i think that is the name] and tank crossing).

                If you have a good carrier, this will result in a very fast win
                Indeed. Most people try to use the orb just to capture nodes but using the orb to defend means that only 2 or 3 people can defend a key node while the rest of the team attacks.

                In Floodgate if both teams are trying to capture the countdown node then start to attack the regular nodes. There will usually be no one to stop you until the next round. It's not much but it does help a little.

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