yes imo this is a must and critical to "on line game play" most people will say, na its not that critical and its not needed, but in all honesty it is. there are a large amount of people out there, which all they do is care about points. they will change and modify there game play no matter at what cost to there team just as long as they come out with the highest amount of points they can achieve. when this happens, it not only detrimental to there team, but overall it hurts the entire game play.
although if people were actually encouraged to play a full team game, help out where ever possible by being rewarded heavily for helping out by healing vehicles. i would bet a hefty dollar that you would quickly see people healing, and helping where ever possible.
for instance, say your team is trying to hold node X, and you currently have a tank up on a rig in prime location to throw down some heavy covering fire for that node. along with that tank there are 1-2 guys just linking away on this tank healing the cr4p out of it, keeping it up for not seconds but a good 4-5 minutes. the tank gunner is going to be racking up literally hundreds of points, while the healers will get absolutely nothing, except if they avriled a raptor or 2. Now honestly ask your self, how many AVERAGE JOE players will want to do that, they will think omfg, this sux, look at my score, ect. and that will quickly be the last time any of those every try to help or heal vehicles. so what ends up happening is the only ones who ever heal are the ones who are usually actually decent players and understand how important of a roll it is. so now you have some of your best "team players" healing away at key vehicles, while you got the rest of your selfish "n00bs" running around the map...which as you can see quickly leads to a very negative outcome for the team and overall game.
Instead those players who heal should be rewarded just as much as that tank gunner, if not MORE. it is those people who were healing 24/7 that allowed that tank gunner to throw down all that fire, they were the ones who allowed him to be able to rack up hundreds of points over a few minutes. they were the ones who allowed there entire team to hold what ever position for a large amount of time, and if it wasn't for them, that tank would have been dead within 30 sec.
so, in short, if this were fixed in an upcoming patch (which im sure would be easy to do, just transfer the same healing ratios that are in place for nodes onto vehicles as well) but either way, if it was fixed in an upcoming patch. I am certain that overall team play, and the overall online game play would increase due to people actually playing like a team, and playing like 1 unit, instead of playing like an individual.
although if people were actually encouraged to play a full team game, help out where ever possible by being rewarded heavily for helping out by healing vehicles. i would bet a hefty dollar that you would quickly see people healing, and helping where ever possible.
for instance, say your team is trying to hold node X, and you currently have a tank up on a rig in prime location to throw down some heavy covering fire for that node. along with that tank there are 1-2 guys just linking away on this tank healing the cr4p out of it, keeping it up for not seconds but a good 4-5 minutes. the tank gunner is going to be racking up literally hundreds of points, while the healers will get absolutely nothing, except if they avriled a raptor or 2. Now honestly ask your self, how many AVERAGE JOE players will want to do that, they will think omfg, this sux, look at my score, ect. and that will quickly be the last time any of those every try to help or heal vehicles. so what ends up happening is the only ones who ever heal are the ones who are usually actually decent players and understand how important of a roll it is. so now you have some of your best "team players" healing away at key vehicles, while you got the rest of your selfish "n00bs" running around the map...which as you can see quickly leads to a very negative outcome for the team and overall game.
Instead those players who heal should be rewarded just as much as that tank gunner, if not MORE. it is those people who were healing 24/7 that allowed that tank gunner to throw down all that fire, they were the ones who allowed him to be able to rack up hundreds of points over a few minutes. they were the ones who allowed there entire team to hold what ever position for a large amount of time, and if it wasn't for them, that tank would have been dead within 30 sec.
so, in short, if this were fixed in an upcoming patch (which im sure would be easy to do, just transfer the same healing ratios that are in place for nodes onto vehicles as well) but either way, if it was fixed in an upcoming patch. I am certain that overall team play, and the overall online game play would increase due to people actually playing like a team, and playing like 1 unit, instead of playing like an individual.
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