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points for healing a vehicle with an ally in it

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    points for healing a vehicle with an ally in it

    yes imo this is a must and critical to "on line game play" most people will say, na its not that critical and its not needed, but in all honesty it is. there are a large amount of people out there, which all they do is care about points. they will change and modify there game play no matter at what cost to there team just as long as they come out with the highest amount of points they can achieve. when this happens, it not only detrimental to there team, but overall it hurts the entire game play.

    although if people were actually encouraged to play a full team game, help out where ever possible by being rewarded heavily for helping out by healing vehicles. i would bet a hefty dollar that you would quickly see people healing, and helping where ever possible.

    for instance, say your team is trying to hold node X, and you currently have a tank up on a rig in prime location to throw down some heavy covering fire for that node. along with that tank there are 1-2 guys just linking away on this tank healing the cr4p out of it, keeping it up for not seconds but a good 4-5 minutes. the tank gunner is going to be racking up literally hundreds of points, while the healers will get absolutely nothing, except if they avriled a raptor or 2. Now honestly ask your self, how many AVERAGE JOE players will want to do that, they will think omfg, this sux, look at my score, ect. and that will quickly be the last time any of those every try to help or heal vehicles. so what ends up happening is the only ones who ever heal are the ones who are usually actually decent players and understand how important of a roll it is. so now you have some of your best "team players" healing away at key vehicles, while you got the rest of your selfish "n00bs" running around the map...which as you can see quickly leads to a very negative outcome for the team and overall game.

    Instead those players who heal should be rewarded just as much as that tank gunner, if not MORE. it is those people who were healing 24/7 that allowed that tank gunner to throw down all that fire, they were the ones who allowed him to be able to rack up hundreds of points over a few minutes. they were the ones who allowed there entire team to hold what ever position for a large amount of time, and if it wasn't for them, that tank would have been dead within 30 sec.

    so, in short, if this were fixed in an upcoming patch (which im sure would be easy to do, just transfer the same healing ratios that are in place for nodes onto vehicles as well) but either way, if it was fixed in an upcoming patch. I am certain that overall team play, and the overall online game play would increase due to people actually playing like a team, and playing like 1 unit, instead of playing like an individual.

    #2
    +1

    I don't think it needs to be A LOT of points, as it isn't really that vital or difficult of a task. Just enough to make it more than a complete waste of time.

    Perhaps a percentage of the points the person in the vehicle is awarded while using the health you provided could be given to you? That way healing something in an important situation like you described above would be more useful than say, healing your useless friend camping the flag in a hellbender.

    This has the added benefit of giving newer and more inexperienced players something to do-- a way to get points-- and something to feel positive about. A serious problem that games like UT face is being accessible to newer players, and this helps to alleviate it.

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      #3
      +1

      Yeah, absolutely no reason to leave this obviously needed feature out - especially since the community already had to implement it in 2k4. Would be a really small fix in a future patch and should encourage teamplay A LOT.

      Score should simply be based on healed vehicle hp, like 1 point per 200 healed hp.

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        #4
        This is something I can foresee being totally exploited.
        How hard would it be to buzz an enemy base take some damage and fly back to your base, "heal up" for the free points and go back at it for the entire game.
        Its bad enough with all the vehicle campers, jump boot campers, never mind "points campers"
        I found what helps (without any mods) is to take the time to explain what needs to be done, and answer questions of those (no matter how "noobish you think it may be)asking instead of mocking them (which I see far too often).
        After a while people will catch on, it is after all, a new game to allot of people.
        And the team play will flow like it was ...something....that..flows really good. :P

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          #5
          Easy. You only get points if an ally is in the vehicle. Sure it's possible a pair could exploit it, but the point return shouldn't make it worth it really. One point for every few hundred vehicle hit points.

          About instruction people how to play the game, absolutely that should be done. However that will only help the inquisitive. Unfortunately many people just pop in game and go for points. Points for healing will help encourage people to do the things that help the team win, just like healing or destroying a node.

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            #6
            You should also get some points for damage to the enemy core while you are guarding the enemy prime with an orb.

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              #7
              I agree. The score for healing a vehicle should also scale with the respawn time of the vehicle and/or the inverse of the total number of them available in a map i.e. keeping a Leviathan up is valuable, but healing a Manta is not too important when it only takes a few seconds before you can grab another one. Also, healing a vehicle far from its spawn point and close to the enemy is more valuable, for the same reason that it saves time over letting it be destroyed and having to travel all that way in a new one, especially for slow vehicles.

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                #8
                i don't care about points really. i just try to do what my team needs to get the game ^^

                but healing points are sure welcome ! defenetly if it's healing key vehicles.

                hellbender or tank in downtown, nightshade in floodgate, turret in islander and nemesis/scorpions on avalanche :>

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                  #9
                  I haven't read the post, too much to get a simple thought forward.

                  The idea is and always was good. Thing is, its been a demand since... so **** long. Years and years in UT2004, now here.

                  I just don't think it'll go anywhere. Mutators, but nothing else. Unless you really get lucky. I'm just saying this was discussed to death and nothing happened...

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                    #10
                    yeah i know its been requested for a few years in 2k4, but now that a new game is out I'm hoping that maybe they will change it for the new game, to benefit the whole online experience and make people want to play a "real" team game. and especially since they are working on patches round the clock, I'm sure it could be worked in some where

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                      #11
                      Coming from BF2142, I was rather amazed at how few things actually give points. But I don't care much, I don't play for the rank but for the fun anyway, and maybe some personal stats goals that mustn't necessarily have anything to do with Elo rating or ingame points

                      Still, this would be an awesome addition, and make a huge lot of sense, way more so than it is now. Part of the reason why I don't care about points is because they say so little about one's performance.

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                        #12
                        You have the wisdom (experience?) to play for performance and skill. For people who are new to the game or are just dabbling they go for something more tangible. First they see the points that they get in game. So to encourage new players to do the tasks that benefit the team, points must be given for more things. Points for healing vehicles is just one of them, the most important imo.

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                          #13
                          points for healing vehicles would be sweet. I have noticed that if you take the time to heal your teammates vehicles other people see this and often return the favor.

                          Although there is nothing worse than having a gunner in your goliath who does not get out and link letting you both die.

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                            #14
                            Originally posted by Killerus View Post
                            points for healing vehicles would be sweet. I have noticed that if you take the time to heal your teammates vehicles other people see this and often return the favor.

                            Although there is nothing worse than having a gunner in your goliath who does not get out and link letting you both die.
                            ya just a suggestion though, if you guys are really about to die, you can press "1" (if your on pc)and take over the main tank turret although this is only recommended in extreme cases because, imo its very bad etiquette to "steal" some ones vehicle

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                              #15
                              /agree with OP

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