Originally posted by Hedge-o-Matic
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points for healing a vehicle with an ally in it
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I like _most_ of rhirid's suggestions, but (as always :P) I have to disagree with some.
Originally posted by rhiridflaidd View PostStats need to reward every aspect of what the perfect gentleman player does
Lastly if you are in a base, or at a node that is not linked to an unlocked node, you get no points for fragging an opponent there.
Damaging 1000 points of locked, unoccupied enemy a vehichles loses you a point. So you can do it tactically, it's not overly painful, but it's a general disincentive to just attack locked vehichles unthinkingly.
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"A Perfect gentleman"
That's just my general direction. If we'd reward people for playing a very aggressive, selfish game, the outcome of any points tweaking would be different - and the whole game would be very different. That's just my personal preference of the team I'd like to play with, and the prime principle that I personally think that would be important when tweaking. I wouldn't expect everybody to agree!
Read again!
Originally posted by rhiridflaidd View Post
a node that is not linked to an unlocked node,
As for penalising points - actually if it's a Levi there should be no penalty - once it's there it should be attacked. But I still like the idea of penalties for annoying behaviour.
As for complexity as mentioned by others- the game is massively deep and strategic, and the scoring has to be complex to match the level of strategic depth. If you make simple, easy to understand scoring rules, people just play according to those simple rules i.e. play for points, and this takes away all the depth from the game, and is what's happening right now.
If the rules are complicated, then it's far less clear cut what is the best thing to do to score highly - and you just take the opportunities presented to you i.e. play the game as it's meant to be played. The rules need to be refined so that they get to a point of complexity where you can't play for points, but when you play "well" you get high scores. That's the whole point!
And obviously my scoring rules would mean I would score highly because that's my play style (or what I'd like to think it is perhaps!) - Others with different play styles certainly would disagree and find other elements valuable.
So there must be other ideas out there!
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Destroying vehicles is part of the game and it is annoying to the team whose vehicles are being attacked. But I don't think it warrants a loss of points. However, I wouldn't mind seeing people lose points for damaging vehicles until they have less than 5% of the their HP remaining but not finishing them off. It's a valid tactic yes, but I find it to be one of the most annoying things that a player can do.
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Originally posted by bclagge View PostAs I understand it we need the points to represent good playing habits to encourage players to do the right things. If they don't understand what they get points for and what they don't, then it won't have any effect on how people play. The people already doing the right things don't need to be reassured by points that what they're doing is right. They already know.
but on vctf playing a sitting goliath or a spawnraping manta can give you the top scores. :s
it's not about reassuring people that are already doing the right things, i think it's about bringing people that ain't doing the right things to do them.
spawnkillers shouldn't be able to end a game with top score. nevah nevah ! :P
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Originally posted by SpineShanK View Postspawnkillers shouldn't be able to end a game with top score. nevah nevah ! :P
Originally posted by rhiridflaidd View PostThe rules need to be refined so that they get to a point of complexity where you can't play for points, but when you play "well" you get high scores. That's the whole point!
As for penalising points - actually if it's a Levi there should be no penalty - once it's there it should be attacked. But I still like the idea of penalties for annoying behaviour.
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