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    Nightshade hug

    Don't get out of your Nightshade......
    [SHOT]http://i144.photobucket.com/albums/r186/bclagge/ScreenShot00019.jpg[/SHOT]
    [SHOT]http://i144.photobucket.com/albums/r186/bclagge/ScreenShot00018.jpg[/SHOT]
    Or the Goliath on Tank Crossing. Just don't do it! Someone will steal it! (probably me)

    #2
    K
    _________________________

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      #3
      Getting both Nightshades on Floodgate = win.

      And nice pic, looks great. ^^

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        #4
        Thanks . Mrgump was just pointing out to me that he's unstoppable in the second one. Nice

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          #5
          I can remember getting both Nightshades to the enemy prime on Floodgate a while ago - me in ours, Rob in the stolen one. We had every entrance mined, were healing each other and there was absolutely no way for the enemy team to get their prime back. We could have defended for years.

          I think the Nightshade's healing ability is underrated anyway, not only if you combine two Shades. You can keep the tank or the Nemesis on Avalanche healed for ages if you're careful, should really be used more.

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            #6
            Originally posted by D2F[Leo] View Post
            I can remember getting both Nightshades to the enemy prime on Floodgate a while ago - me in ours, Rob in the stolen one. We had every entrance mined, were healing each other and there was absolutely no way for the enemy team to get their prime back. We could have defended for years.

            I think the Nightshade's healing ability is underrated anyway, not only if you combine two Shades. You can keep the tank or the Nemesis on Avalanche healed for ages if you're careful, should really be used more.
            I agree! I was healing a Nightshade today on Avalanche while the tank and DW were getting destroyed and I had to remind the driver that he could heal vehicles. Most don't seem to even know that the Nightshade heals.

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              #7
              Epic needs to patch it so that you get points for healing a vehicle with an ally in it...

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                #8
                We need Warfare Plus!

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                  #9
                  Originally posted by Harmatia View Post
                  Epic needs to patch it so that you get points for healing a vehicle with an ally in it...
                  Ya, we need WARPlus, as we had ONSPlus in 2k4. ^^ To add score for healing and additional score for dealing damage to vehicles. With ONSPlus you could rack up a lot of score by getting a Levi down for instance, without doing the final (lucky) shot that kills the driver. Really, really needed.

                  Edit: Haha, got beaten. :P

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                    #10
                    Every time I see two Nightshades twirling around healing each other I think of figure skaters dancing to Flight of the Bumblebee.

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                      #11
                      Originally posted by Harmatia View Post
                      Epic needs to patch it so that you get points for healing a vehicle with an ally in it...
                      yes imo this is a must and critical to "on line game play" most people will say, na its not that critical and its not needed, but in all honesty it is. there are a large amount of people out there, which all they do is care about points. they will change and modify there game play no matter at what cost to there team just as long as they come out with the highest amount of points they can achieve. when this happens, it not only detrimental to there team, but overall it hurts the entire game play.

                      although if people were actually encouraged to play a full team game, help out where ever possible by being rewarded heavily for helping out by healing vehicles. i would bet a hefty dollar that you would quickly see people healing, and helping where ever possible.

                      for instance, say your team is trying to hold node X, and you currently have a tank up on a rig in prime location to throw down some heavy covering fire for that node. along with that tank there are 1-2 guys just linking away on this tank healing the cr4p out of it, keeping it up for not seconds but a good 4-5 minutes. the tank gunner is going to be racking up literally hundreds of points, while the healers will get absolutely nothing, except if they avriled a raptor or 2. Now honestly ask your self, how many AVERAGE JOE players will want to do that, they will think omfg, this sux, look at my score, ect. and that will quickly be the last time any of those every try to help or heal vehicles. so what ends up happening is the only ones who ever heal are the ones who are usually actually decent players and understand how important of a roll it is. so now you have some of your best "team players" healing away at key vehicles, while you got the rest of your selfish "n00bs" running around the map...which as you can see quickly leads to a very negative outcome for the team and overall game.

                      Instead those players who heal should be rewarded just as much as that tank gunner, if not MORE. it is those people who were healing 24/7 that allowed that tank gunner to throw down all that fire, they were the ones who allowed him to be able to rack up hundreds of points over a few minutes. they were the ones who allowed there entire team to hold what ever position for a large amount of time, and if it wasn't for them, that tank would have been dead within 30 sec.

                      so, in short, if this were fixed in an upcoming patch (which im sure would be easy to do, just transfer the same healing ratios that are in place for nodes onto vehicles as well) but either way, if it was fixed in an upcoming patch. I am certain that overall team play, and the overall online game play would increase due to people actually playing like a team, and playing like 1 unit, instead of playing like an individual.

                      *Edit* - decided to start a thread about this subject, especially since this thread and topic is not about this, thread's here - http://forums.epicgames.com/showthread.php?t=606264

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                        #12
                        Originally posted by D2F[Leo] View Post
                        ...I think the Nightshade's healing ability is underrated anyway, not only if you combine two Shades. You can keep the tank or the Nemesis on Avalanche healed for ages if you're careful, should really be used more.
                        The first thing I do in the Nightshade now is go and find the nearest heavy vehicle and stick to it like glue, making sure it stays operational forever. In fact I hardly use the deployables any more, except to help defend my ward.

                        It's also excellent for healing nodes because it never runs out of ammo, so if you get into one of those situations where an enemy is attacking a countdown node just before it reaches 0, whereas if you have a Link Gun it comes down to who runs out of ammo first, with a Nightshade you always win.

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                          #13
                          Originally posted by Mr Evil View Post
                          It's also excellent for healing nodes because it never runs out of ammo, so if you get into one of those situations where an enemy is attacking a countdown node just before it reaches 0, whereas if you have a Link Gun it comes down to who runs out of ammo first, with a Nightshade you always win.
                          Indeed, however, most people see the Nightshade as an easy route to a Massacre. (And it is an easy route to a Massacre.)

                          To a lot of people, getting that rare reward is more important than winning the game, so healing a node that's under attack just puts you in position to get attacked. From the point of view of your team, that's good anyways, as it takes pressure off of the node and puts it onto you. But from the point of view of someone trying to rack up easy kills with his nearly-invisible remote-firing auto-homing projectiles while sitting in his nearly/totally-invisible camping machine, that's bad.

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