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Best tool for modeling

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    #31
    Originally posted by Setheran View Post
    Has anyone actually used Blender to make architecture for a UT3 or 2k4 map? The video of the head modelling was pretty amazing (especially given that it only took an hour), but that kind of method wouldn't work for map architecture. Everything needs to fit neatly on a grid that can be converted into Unreal units when importing into the editor, otherwise it'd be hell trying to get custom meshes to fit together and such.
    Actually there is a way of doing this. I remeber reading a thread on this forum somewhere where someone explained that UT3 uses units that represent sertain measurements. Thus knowing what it is, you can set it up in your modling program for the same units of measurement (If someone knows where this thread is, please place a link)

    Personally I just started learning Blender (#1: its free; #2 I need more meshes), and by the looks of it, Blender might be all that I'm going to need. Its a really good program, and just looking at wiki and the Blender sites, what you can do with it, is amazing.

    Edit: and yeah, a little bit difficult to learn, but it can be done

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      #32
      Rick dee's here with another blast from the past!!

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        #33
        Originally posted by wikkid View Post
        Rick dee's here with another blast from the past!!


        Best tool for modeling is......

        Drum roll please...

        A mirror!

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          #34
          zBrush for the modeling(low ploy) and export(or use GoZ) to the app of your choice.

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