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Stat fps

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  • replied
    It cant be evaluated like that, since it is changing every millisecond. If its varies between 17-20 (which it will) its 54 fps already. They had this info in ut2003 too, but removed in ut2004. Rightfully so since it just obscures the view some more. For some strange reason it appeared again. This is something suitable to go into a "stat all" command or similar imho.

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  • replied
    16.666666... ms frames = 60 FPS (1000 ms / 60 fps)

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  • replied
    its (1/fps)*1000. Pretty useless info.

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  • replied
    The time, in milliseconds, it takes to render a frame.

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  • started a topic Stat fps

    Stat fps

    what are the numbers below the fps? they look something like (?11ms?) but without the '?s'
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