Somebody should make a huge warfare map. It could have like 5 tanks, 10 mantas, 5 hellbenders, and then like 7 scorpions, for each base. Then the nodes could have even more vehicles.
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64 players?
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Originally posted by Shadow]I[ View Postyes, they are much funner with more players as you don't have to drive around everywhere looking for an enemy
Maps like Bittersands, Kakmo, and quite a few others in UT2004 could handle 48 or maybe 54 players at most, but 64, I really doubt it. The map would need to be huge, bigger than Dria or multi level. There would need to be at least 2-3 prime nodes multipathed with a large center area requiring many players to control. Basically, you need at least 3-4 active attack areas at all times. 64 players attacking prime node in Downtown is a waste of time spam fest, may as well play 32 player Biohazard where what you step in kills you before you get a bio rifle.
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I was playing warfare on a server that got to about 56 players, and i'd never thought i'd say this, but WARFARE IS AMAZING WITH 64 PLAYERS (on the larger maps of course).
I noticed that the team dynamic was even more pronounced. Quick orb runs become impossible, and you see small squads of offense and defense begin to form up. The communication is a lot more frequent, and capturing a node becomes a team effort, because solo orb runs are never successful when the other team has 10 guys at the node.
That and it looks amazing to have a sky full of link gun rounds and flak shells flying back and forth.
I for one would love to see more 64 player servers (with low ping)
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