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    64 players off-line?

    Is it possible to force 64 players (or override the 32 players limit) in off-line matches? I've manually edited the UTGame.ini and changed the MaxPlayers line with a value of 64 but it didn't worked.

    #2
    Not sure if it'd work, but have you tried entering "addbots 64" in the console?

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      #3
      In general 64p is only meant for online play at the moment (not that it works there, but still :P). So I think the answer is no. :/

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        #4
        I try to start an online and lan game and off line game and im not able to have 64 players, i do have patch 2. plz help

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          #5
          I've just tried the addbots console command and it doesn't work either.

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            #6
            64 bots, this will force me to happly upgrade to a heavly overclocked quadcore with a

            pci Exp Ramcard with 16gb sh!tyram

            this would be epic

            MAKE IT SO EPIC MAKE IT SO.

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              #7
              Well you wouldn't need to. With the system in my sig I already run at very good frame rates with 32 bots on large Warfare maps with all in-game settings to their maximum at 1280x1024. The Unreal Engine 3 is very well optimized, and I know that I'd be able to run with 63 bots without problems.

              With that said it does look like playing with 63 bots off-line is just impossible at the moment. I hope Epic changes that in their next patch, because right now having only 16 players per team on large Warfare maps like Avalanche for example it just doesn't feel like "warfare" to me. It's more like a vacant map with action focused on several spots. On smaller maps it's ok, I have no problems with that, but it's on bigger maps that it gets "lacky", I'd really like an additional number of bots so I can just practice myself in a chaotic match (and that's how I like it, maybe I'm just too used to play Invasion in UT2004).

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                #8
                I'm sure it'd be possible if you had a dedicated SP level.

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                  #9
                  Well the thing is the Max Players bar under the Server settings does go up to 64 players, but that just means that my server can host up to 64 players, and not only that, but also meaning only human players. Under the Settings, for the Number of Opponents, it only goes up to 32 players, and that one concerns the bots.

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                    #10
                    Every 64 players server crashes online at the end of maps (with more than 32p) so it's not advised to run a >32p server and there is always lag when there are more than 40-42 players.
                    So Epic should fix this so we can REALLY play on 64p servers..

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