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more gametypes?

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    #31
    Originally posted by The War Keeper View Post
    actually maps dont take months... it may take like 3 days max for each map with epic staff working on them, its rly not that hard.
    lol... they have to bugtest the maps aswell you know. Takes atleast two weeks to get a basic map done. Then the gameplay and bug testing begins. Then the map gets corrected by the result of those tests, then another day or two to fix those things. Then more bugtesting etc etc. Takes months to complete for example like, 6 maps.

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      #32
      They've always been open about UT3 (then UT2007) having less gametypes, the general consensus at the time was that UT2004's player base was too splintered. This not only came from Epic but was also a pretty common moan on the atari forums. Back then people used to post a new ut2004 is dead thread nearly every second week, comparing its numbers to those of the original UT in its prime.

      We seem to live in an era where all the cool 'guys' rag on games as soon as they're out the door, first one in being the most hardcore of course. It's like posting your specs in your sig, making new threads about how easy godlike bots are, holding a low ICQ number even though most people don't know what it is anymore. You get the idea.

      Chances are you'll have a whole horde of poster saying how they want UT4 to be more like UT3 if that day ever comes. Yes they need to fix some stuff and add a bit more user functionality (which they will do), but as someone else said I'd rather quality over quantity.

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        #33
        Originally posted by The War Keeper View Post
        actually maps dont take months... it may take like 3 days max for each map with epic staff working on them, its rly not that hard.
        Ever made a level yourself? Especially an Assult level? It's a lot more than just placing the meshes and using BSP. They need to create every (assault) mission before mapping, so they know if it'll work. They need to playtest the gameplay, fix bugs, etc.

        Creating a level just like that isn't easy, nor suggested. Every mapper with a bit of knowledge knows this. Planning takes time.

        And on “epic staff working on them”: you read what they have said. It isn't a minute-job to create a level, not even for a official game dev.

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