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I don't mean to sound like a noob nitpicker, but...

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  • I don't mean to sound like a noob nitpicker, but...

    ...does anyone else think that the shock combo's area of effect is too big? (I mean just look at it.)

    I often find that the only way to beat a good shock comboer is to run away when you see them and catch them somewhere else within close quarters.

    And even when you dodge a shock combo, you still get hurt a f*** load.

  • #2
    Not if you dodge in righ timing. You can get away and live happy life time without getting blown to sh** by a shock combo. I think I've avoided one before (not get any damage done) by dodging.

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    • #3
      I disagree.

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      • #4
        Leanr to change your range as you dodge and maneuver. These sorts of distance changes make shock combos much harder to pull off effectively.

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        • #5
          Well, since they're now harder to hit, and the other weapons have been beefed up, the answer is no. My only complaint with them is the lack of transparency in the actual explosion ,compared to ut2004. In tight or obstructed areas, it leaves you blind for a moment as to what's happening behind it...then bam!- spam rocket in your face, or viper hit and run.

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          • #6
            It all depends how far away you are. The farther away you are the easier it is dodge combos. The closer you are the easier it is to get inside their combo range and trip rocket them in the face. If you are farther away bust out Stinger or Link and whittle them down while staying away from shock cores. If you're closer attempt to predict which side of you he's going to fire a core and dodge the other way as he fires it. While doing this try and land rockets, flak alt or shock cores on him. This will knock him about distupting his aim or at least distracting him from landing the combo. Move in closer between dodges until you're no longer in the combo range.

            Best of all try and learn to use combos yourself. You don't have to be able to land incredible dodging combos or anything fancy. Sometimes standing still is enough to hit the other guy before he does you.

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            • #7
              I find them perfectly balanced, and if anything-- weak in most situations if you're looking out. Once you realize someone's going for them, keep enough distance that you can dodge incoming shock balls before there's even a chance of it getting combo'd, and open up with whatever you can from a distance-- enforcer if necessary (useful if you find that the opponent isn't skilled enough to hit a dodging person with the primary).

              Or get a shock rifle of your own, and blow the balls up in their face.

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              • #8
                one things for sure, dont try to land a big ball of goo on the opponent because it wont pass through the shock combo. Itll freeze in midair because of a glitch or something.

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                • #9
                  If you're in a really desperate situation, you can dodge into the incoming shock ball. You will take up to 55 damage, but it's better than the 200+ that a combo dishes out.

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                  • #10
                    I find that the shockcombo is only gay when its used against me.

                    it doesnt seem to strong when I use it

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                    • #11
                      in UT2004, this is easily remedied by taking out the shield and dodging towards them. Now, you pretty much have to run away.

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                      • #12
                        I feel that it is much more powerful than in UT2004. I personally dislike it due to the beefed up damage and radius. I mean, they've gradually taken away those good weapons from us, such as the razorjack, but I am disappointed in UT3 on several levels and while the weapons are one of the less important to me, I am not pleased with the changes, and this is probably my biggest weapon issue, next tot he one-shot link-gun kills from full health!

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                        • #13
                          best thing to do is hit him before he completes the combo, this will disorient him. either with flak, rox, shock, stinger alt, etc anything with a pushback

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                          • #14
                            I _thought_ the radius was reduced slightly for UT3, but I don't know for sure. Personally I can't tell.

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                            • #15
                              well i feel it is a bit harder to hit than back in the day the shock combo has always been an important weapon/tactic to the unreal franchise i will cry the day the shock combo is gone but i have always felt like getting a shock combo was the best way to get a rush when killing another online person

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