i have q6600, 8800gt 512 mb, 2 gigs of ram.
It all started on the map Reflection. This time was the first time that i personally felt a bit "weird". i decided to check my fps and realized it was dipping to the 60s....it would fluctuate from 60-100 fps, which does not create smooth gameplay. Now, i am not sure if this is just a coincedence or not, but this is the first time i checked my fps on this map, but it is also the first time i noticed a problem. It was right after i installed the first beta patch for patch #1.
Now, i have no idea if the patch caused it....or if i had been having issues before. Although, i do not remember having any issues AND, i don't feel lag in warfare maps with a lot of action....as i shouldn't considering my rig. i remember someone else saying he was experiencing similiar issues with the patch (aka fps drops)
Not sure if this helps but in my nvidia control panel, this is what i have.
AF-16x
AA - gamma correction = on
AA - mode = override any application setting
AA setting = 16x
AA transparency = multisampling
conformant texture clamp = use hardware
error reporting = on
extension limit = on <---no idea what this is
force minimaps = none <---no idea what this is
max pre-rendered frames = 3 <---no idea what this is
multidisplay/mixed gpu acceleration= multiple display performance mode <---no idea what this is (now that i'm reading over it...is this for like two monitors or something?????? because i only have one crt
)
texture filtering anisotropic sample option = off
TF negative lod bias = allow
tf quality = quality
tf trilinear optimization = off
threaded optimization = auto
triple buffering = on
vertical sync = use the 3d application setting.
i know what your thinking 16x is super high. but i thought ut3 didn't even support AA and it can only be forced through your control panel? and even then, the highest it can go is 4xx in the game? or am i wrong? even if i'm right, is the 16x killing my fps and not showing any difference in the visuals?
what about the other options?
any help would be greatly appreciated ^_^
It all started on the map Reflection. This time was the first time that i personally felt a bit "weird". i decided to check my fps and realized it was dipping to the 60s....it would fluctuate from 60-100 fps, which does not create smooth gameplay. Now, i am not sure if this is just a coincedence or not, but this is the first time i checked my fps on this map, but it is also the first time i noticed a problem. It was right after i installed the first beta patch for patch #1.
Now, i have no idea if the patch caused it....or if i had been having issues before. Although, i do not remember having any issues AND, i don't feel lag in warfare maps with a lot of action....as i shouldn't considering my rig. i remember someone else saying he was experiencing similiar issues with the patch (aka fps drops)
Not sure if this helps but in my nvidia control panel, this is what i have.
AF-16x
AA - gamma correction = on
AA - mode = override any application setting
AA setting = 16x
AA transparency = multisampling
conformant texture clamp = use hardware
error reporting = on
extension limit = on <---no idea what this is
force minimaps = none <---no idea what this is
max pre-rendered frames = 3 <---no idea what this is
multidisplay/mixed gpu acceleration= multiple display performance mode <---no idea what this is (now that i'm reading over it...is this for like two monitors or something?????? because i only have one crt

texture filtering anisotropic sample option = off
TF negative lod bias = allow
tf quality = quality
tf trilinear optimization = off
threaded optimization = auto
triple buffering = on
vertical sync = use the 3d application setting.
i know what your thinking 16x is super high. but i thought ut3 didn't even support AA and it can only be forced through your control panel? and even then, the highest it can go is 4xx in the game? or am i wrong? even if i'm right, is the 16x killing my fps and not showing any difference in the visuals?
what about the other options?
any help would be greatly appreciated ^_^
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