As I said earlier use of and possession of the item/armor piece in question would be automatic, it wouldn't be a gameplay element, just a way to explain why the field doesn't affect it's own team, if you read a thread before replying you're less prone to make these kinds of mistakes.
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If you had actually read my post, and thought for a second before posting yourself, in the first place, you would realize that that idea is too obvious to need posting, and that the idea of the field itself not being able to recognize something is what is ridiculous, given the nature of it.
If you'd think for a second, you wouldn't make those mistakes.
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Originally posted by Shadow Dancer View PostIf you had actually read my post, and thought for a second before posting yourself, in the first place, you would realize that that idea is too obvious to need posting, and that the idea of the field itself not being able to recognize something is what is ridiculous, given the nature of it.
If you'd think for a second, you wouldn't make those mistakes.
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i dont think enemies should be able to actually see the slow glob, but maybe make it so postproeccessing is altered in that localized part of your screen, so you like notice "wow, in a square shape the colors on the other side seem very muted!"
But then make it much more noticable for the team that placed it
right now it is usless, and basically an equal neucence for both teams
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Originally posted by Sunshine View Posti dont think enemies should be able to actually see the slow glob, but maybe make it so postproeccessing is altered in that localized part of your screen, so you like notice "wow, in a square shape the colors on the other side seem very muted!"
But then make it much more noticable for the team that placed it
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The sloooow fieeld is like soooooo trippy maaaaan. I go through it just to catch a nice WHOAA buzz maaan totally)
I agree with the above though, how is it that my own slow field can end up messin up my teammates when EMP and Spider Mines dont) Maybe u should be able to guide the slow field with the AVRIL ray like the mines - so it moves in a weird gooes animation right onto the enemy, that would make Floodgate a very trippy experience
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