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Slow-field improvements!

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    #46
    As I said earlier use of and possession of the item/armor piece in question would be automatic, it wouldn't be a gameplay element, just a way to explain why the field doesn't affect it's own team, if you read a thread before replying you're less prone to make these kinds of mistakes.

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      #47
      If you had actually read my post, and thought for a second before posting yourself, in the first place, you would realize that that idea is too obvious to need posting, and that the idea of the field itself not being able to recognize something is what is ridiculous, given the nature of it.
      If you'd think for a second, you wouldn't make those mistakes.

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        #48
        Originally posted by Shadow Dancer View Post
        If you had actually read my post, and thought for a second before posting yourself, in the first place, you would realize that that idea is too obvious to need posting, and that the idea of the field itself not being able to recognize something is what is ridiculous, given the nature of it.
        If you'd think for a second, you wouldn't make those mistakes.
        Yeah honestly. I didn't even bother to think of the in-universe explanation for it as there are so many, so obvious, possibilities.

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          #49
          I have seen multiple instances of people using the slowfield for breaking fall from high places online, but of course I got the flag-carrier with my plasmas, lol. Trick is to fall near the edges so for quick exiting.

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            #50
            i dont think enemies should be able to actually see the slow glob, but maybe make it so postproeccessing is altered in that localized part of your screen, so you like notice "wow, in a square shape the colors on the other side seem very muted!"
            But then make it much more noticable for the team that placed it

            right now it is usless, and basically an equal neucence for both teams

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              #51
              =O That Lukec8 guy got banned. Now I'M afraid of big brother T_T

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                #52
                He got busted for ban evasion, which is in itself an instant ban

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                  #53
                  Originally posted by Kyllian View Post
                  He got busted for ban evasion, which is in itself an instant ban
                  That's... pretty hilarious. That guy was trolling up some of my threads.

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                    #54
                    Originally posted by Sunshine View Post
                    i dont think enemies should be able to actually see the slow glob, but maybe make it so postproeccessing is altered in that localized part of your screen, so you like notice "wow, in a square shape the colors on the other side seem very muted!"
                    But then make it much more noticable for the team that placed it
                    I'm suddenly a big fan of this idea. Maybe have the PP effect extend beyond the boundaries of the field a little bit so that alert players can see it last-second and try to evade, but they still won't know exactly what it's boundaries are.

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                      #55
                      I'm bumping this in the interest of someone making it as a mod; some of these ideas might be MSU worthy.

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                        #56
                        yeah i like this idea...in fact this has been mentioned a few times...but i cant imagine epic doing it...but a mutator to make it so would be cool

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                          #57
                          The sloooow fieeld is like soooooo trippy maaaaan. I go through it just to catch a nice WHOAA buzz maaan totally )

                          I agree with the above though, how is it that my own slow field can end up messin up my teammates when EMP and Spider Mines dont ) Maybe u should be able to guide the slow field with the AVRIL ray like the mines - so it moves in a weird gooes animation right onto the enemy, that would make Floodgate a very trippy experience

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