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    #31
    Originally posted by BlaenkDenum View Post
    Neat idea, can be made into a mutator though. I like the idea but what if the flag is in a place where it's hard to get into, someone could put the field there and so make it virtually impossible to get in, they'd always get caught into it then spammed to death by the enemies.
    Keep in mind, though, it is temporary. So you'd just have to wait i out, then control its spawn location so they can't get it again; then make your move.

    .....

    I think I'd prefer if it still affected the team that placed it. Otherwise there'd be basically no penalty for using it. Everything has to come at a price.

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      #32
      Every pickup is teambased except the slowfield and shieldgenerator. Maybe those should be teambased aswell

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        #33
        Originally posted by Shadow Dancer View Post
        Keep in mind, though, it is temporary. So you'd just have to wait i out, then control its spawn location so they can't get it again; then make your move.

        .....

        I think I'd prefer if it still affected the team that placed it. Otherwise there'd be basically no penalty for using it. Everything has to come at a price.
        I think the penalty would be the lack of vision/hearing as you walked through it, even if you could do it at full speed someone could be setting rockets up at the other end with you none-the-wiser. Or perhaps projectiles could still remain slowed down, just the actual players could get through at normal speed.

        Or, if someone did make an invisible slow-field, both teams could suffer full effects, but the team who spawned it can more easily see where it is with some sort of visual.

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          #34
          Originally posted by Harmatia View Post
          I think the penalty would be the lack of vision/hearing as you walked through it, even if you could do it at full speed someone could be setting rockets up at the other end with you none-the-wiser. Or perhaps projectiles could still remain slowed down, just the actual players could get through at normal speed.

          Or, if someone did make an invisible slow-field, both teams could suffer full effects, but the team who spawned it can more easily see where it is with some sort of visual.
          That last one was what I was thinking. Both teams still have full effects, but the team that placed it knows where it is so they can plan movements and tactics around it, whereas the opposing team has to try to discern its shape via slight visual distortions.

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            #35
            Originally posted by Shadow Dancer View Post
            That last one was what I was thinking. Both teams still have full effects, but the team that placed it knows where it is so they can plan movements and tactics around it, whereas the opposing team has to try to discern its shape via slight visual distortions.
            If it were hardly visible to the enemy, I'd agree.

            However, I think the more likely (easier) adjustment would be to make it have no effect on the team who spawned it while leaving it visible to all.

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              #36
              I suggest a mutator that removes the slowfield permanently on all servers.

              Yeye I'm boring. ^^

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                #37
                Originally posted by 3leggedFreak View Post
                I suggest a mutator that removes the slowfield permanently on all servers.

                Yeye I'm boring. ^^
                You know, taken a bit more seriously, I'm sure people would appreciate the ability to swap deployables. A mutator that allows each of the four things to be swapped out for another one.... a nightshade with four slow fields, or four sets of spider mines (times however many times you can use each). Some just might want to get rid of spider-mines and allow an extra shield?

                Not a bad idea, sir.

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                  #38
                  Bump. -

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                    #39
                    A physical phenomenon that distinguishes between teams, now that's ridiculous.

                    Would be much better to have each team carry a small device in a pocket or on their belt that sent out a canceling field tuned to their own slow zone devices.

                    Yes yes the effect would be the same but it would make a whole lot more sense, the use of the item would be automatic of course.

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                      #40
                      Originally posted by KriLL3.8™ View Post
                      A physical phenomenon that distinguishes between teams, now that's ridiculous.

                      Would be much better to have each team carry a small device in a pocket or on their belt that sent out a canceling field tuned to their own slow zone devices.

                      Yes yes the effect would be the same but it would make a whole lot more sense, the use of the item would be automatic of course.
                      That could be the in-universe explanation for what happens? XD

                      I mean, I'm sure that's how spider mines and the like must work... not that I've ever heard that questioned lmao

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                        #41
                        Spider mines are robots, they have AI, a physical phenomenon doesn't have a mind thus it wouldn't be able to distinguish between a turnip and a team member.

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                          #42
                          Originally posted by KriLL3.8™ View Post
                          Spider mines are robots, they have AI, a physical phenomenon doesn't have a mind thus it wouldn't be able to distinguish between a turnip and a team member.
                          Who says there isn't some basic AI capable of distinguishing between blue and red in the slow-field? XD

                          I don't really care what the explanation is, of course, just kidding around.

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                            #43
                            Originally posted by KriLL3.8™ View Post
                            Spider mines are robots, they have AI, a physical phenomenon doesn't have a mind thus it wouldn't be able to distinguish between a turnip and a team member.
                            Keep in mind, though: It's a technologically generated field, possibly (since it's used by the Nightshade) Necris is origin, (which means it may also be utilizing sentient nanoblack to a certain extent,) not some abstract phenomenon. It can have AI of its own (programming in a CPU in the base, and in the field itself via nano-bots or transmitted signals.)
                            Also, team-colored outfits can have a field around them, or nano-bots or sensors or what-not, that interact(s) with the field in different ways.
                            There're many ways to explain it.

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                              #44
                              Originally posted by Shadow Dancer View Post
                              Also, team-colored outfits can have a field around them, or nano-bots or sensors or what-not, that interact(s) with the field in different ways.
                              There're many ways to explain it.
                              Originally posted by KriLL3.8™ View Post
                              Would be much better to have each team carry a small device in a pocket or on their belt that sent out a canceling field tuned to their own slow zone devices.

                              Comment


                                #45
                                So why should we have to pick this second device thing up? Why can't is just be assumed to be on the players in any match with the field?
                                Do you really expect me to go track down this f***ing thing every time I spawn so I can go through the d*** field? Does that mean that only one player on the team at a time gets to have the advantages? The entire point is to give an advantage to the whole team who places the field, not just whoever camps the device.
                                Why is it ridiculous that the field be able to distinguish between team-members, but it can interact with this magical device? I don't understand the point of making people pick up some stupid device, it'll only slow down gameplay, frustrate players and decrease the use of the field in general.
                                If you've already come up with the idea of the device that's assumed to be on the player, thus negating th entire point of b***ing about whether the field could detect things in the first place, then what was the point of any of your posts?
                                The only reason we would need to posit such a device (the concept of which, when considered in the case that the device is assumed, and granted to all players in the match, is so obvious it needn't be stated) unless you were planning it as a pickup, which will only serve to frustrate things.
                                If your entire point was that there could be this device that existed on paper only that would allow people to pass through, well, no s*** Sherlock. It's not a physical phenomenon, it's a technologically generated field. You don't need any special devices to have it detect what you are.

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