Okay okay, I understand-- you can place it around your flag.... so that when the blind-folded enemy of yours grabs the flag, he runs into it, and, OMG, gets stuck!!11
Except in reality... you don't walk into the slow field. It's an annoying obstruction for all players... at BEST, its just slightly more annoying for the enemy. It's an awesome idea, but the implementation simply isn't as useful as it should be.
My solution: makes the slow fields team-colored-- blue or red. If it was deployed by your team, you can walk through it unaffected, and shoot through it unaffected. If it's your enemies, you get full effects... as it is now.
This would increase the strategic use of slow fields-- place them around a choke point, and now your enemy sets himself up for an easy kill every time he wants to pass through, but your team is fine.
Anyone agree/like this idea? Or, perhaps even want to make a mutator that does this?
Except in reality... you don't walk into the slow field. It's an annoying obstruction for all players... at BEST, its just slightly more annoying for the enemy. It's an awesome idea, but the implementation simply isn't as useful as it should be.
My solution: makes the slow fields team-colored-- blue or red. If it was deployed by your team, you can walk through it unaffected, and shoot through it unaffected. If it's your enemies, you get full effects... as it is now.
This would increase the strategic use of slow fields-- place them around a choke point, and now your enemy sets himself up for an easy kill every time he wants to pass through, but your team is fine.
Anyone agree/like this idea? Or, perhaps even want to make a mutator that does this?
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