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Update on new patch 1.2 beta

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  • replied
    Originally posted by CaptainZap View Post
    Yea, and I would like to see them fix the crappy Fisher Price UI. Needs to be completely revamped imho. Something tells me we'll have to wait till UT4.
    well the item "Added support for auto-updating UI with new options" sounds like they have plans to add the things that should be there so thats good if i read that correctly

    now im just REALLY hoping for the complete fixing of Voice & Speech options and menu items in next patch but this one looks like a goodie!

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  • replied
    Here are the changes i noticed since first info about patch 2 (15 days ago):
    Gameplay:
    - Fix for unnecessary content staying in memory on seamless travel.

    - Fixed shaped charge node exploit.

    User interface:
    - Fix for end of round scoreboard displaying extra "Player" bots.

    - Fixed leviathan deploy icon positioning

    Networking:
    - Fixed package downloading not moving on to the next download method if it successfully downloads the file, but that file is not the version that the server is requesting.

    - Fixed client crash if the user disconnects while downloading a file during a seamless travel.

    Mod support:
    - Merged ageia particle fixes.

    Map Specific:
    - Fixed CTF-Coret collision exploit.

    - Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo

    AI Improvments:
    - Bots now can be fooled by feign death.

    - Sandstorm has more impact on bots being able to acquire/aim at enemies

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  • replied
    Is your server running on Linux ?
    There is no Linux server stable at the moment it would be great to test

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  • replied
    Originally posted by skcuScipE View Post
    Still no savings of ingame settings for a self-hosted game e.g.
    Yea, and I would like to see them fix the crappy Fisher Price UI. Needs to be completely revamped imho. Something tells me we'll have to wait till UT4.

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  • replied
    Trust me, they had more crucial things to worry about fixing.

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  • replied
    Still no savings of ingame settings for a self-hosted game e.g.

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  • replied
    Originally posted by MysTikal View Post
    No, they said they would give it to the admins for betatesting.
    oh ok, no worries ill find a way.

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  • replied
    Originally posted by woooo View Post
    they saiod it was going to be a public beta =/
    No, they said they would give it to the admins for betatesting.

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  • replied
    Originally posted by woooo View Post
    they saiod it was going to be a public beta =/
    Yes, because some people can download it and not only Epic internal people test the beta. :P

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  • replied
    Originally posted by Erp View Post
    Its beta still, I don't think its the idea that everyone downloads it at this time.
    they saiod it was going to be a public beta =/

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  • replied
    good deal so we should see a patch in about 1 or "2weeks(c)" if everything in this one works well

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  • replied
    Originally posted by TwistedMind View Post
    Where can i download the patch??? it seems like its been removed!
    Its beta still, I don't think its the idea that everyone downloads it at this time.

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  • replied
    Where can i download the patch??? it seems like its been removed!

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  • replied
    Originally posted by SEPHIROTH View Post
    No idea mate.... this is what epic gave use on the admin list, PS3 is a diffrent ball game dude
    (Not to go way off topic) but it states PC and console.

    - Possible safe fix for bot navigation issues with staticmeshcollections on console. Also a performance improvement on PC and console.

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  • replied
    No idea mate.... this is what epic gave use on the admin list, PS3 is a diffrent ball game dude

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