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    #31
    Originally posted by skcuScipE View Post
    Still no savings of ingame settings for a self-hosted game e.g.
    I wonder when they'll ever get around to doing this. I can't stand the favorate mutators not saving in the active lists. I can't keep putting my favorate mutators in everytime I start the game for instant action. This is too **** annoying!!!!!!!!!!

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      #32
      Originally posted by Emmet Otter View Post
      I can't keep putting my favorate mutators in everytime I start the game for instant action. This is too **** annoying!!!!!!!!!!
      Amen to that dude.

      No mention of the silly delay on announcements? "double kill" about 10 seconds after I kill someone?!?!?

      And DO SOMETHING with the dynamic music! A five second lull in the action and the music disappears....

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        #33
        So demo playback and shown weapons in demos stay still bugged

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          #34
          Originally posted by AlienMind View Post
          they could have left coret alone. nobody plays it anyways
          Coret is fun, we're glad its back and plenty of ppl play it - come on... its a nice break between Reflection and Omicron over and over

          more CTF maps is the juicy part of a bonus pack i'm looking forward too... but first we need these good patches out of the way


          Originally posted by ElDiablo2k3 View Post
          Amen to that dude.

          No mention of the silly delay on announcements? "double kill" about 10 seconds after I kill someone?!?!?

          And DO SOMETHING with the dynamic music! A five second lull in the action and the music disappears....
          now theres a couple things that also really desrve attention... the announcements are really good - the voice acting is well done and sounds great. problem is with the announcements playing all over the place, it just doesnt seem to fit in with the flow of the game, especially when they play so late that the event is already undone, different or forgotten... same thing for dynamic music, it was a good idea, but it just doesnt fit UT. hopefully being able to choose between dynamic music and just playing the tunes like 'normal' will be a choice added to the UI at some point in the near future. i mean, the music really rawks, itd be nice to hear it!

          but seriously, this is a nice beefy looking patch that will make a nice valentines day present!

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            #35
            Originally posted by UnrealGrrl View Post
            beefy looking patch that will make a nice valentines day present!
            release the patch now or cupid gets it!

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              #36
              did they fix the hole in the *** of some of the female models yet?

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                #37
                AI Improvments:
                - Bots now can be fooled by feign death.

                - Sandstorm has more impact on bots being able to acquire/aim at enemies
                W007! Very nice!

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                  #38
                  So, any word on proper OpenAL for X-Fi yet?

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                    #39
                    i need to test on my server but i dont find the link

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                      #40
                      Originally posted by lealwai View Post
                      did they fix the hole in the *** of some of the female models yet?
                      Oh lord...don't do that!

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                        #41
                        Originally posted by lealwai View Post
                        did they fix the hole in the *** of some of the female models yet?
                        the things devs do for kix

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                          #42
                          Originally posted by IDK View Post
                          Anything on the reported performance issues?
                          awww jeez....do you mean there might be performance issues when applying the new patch??

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                            #43
                            Originally posted by theteck View Post
                            i need to test on my server but i dont find the link

                            It's only out to a few special people right now, sadly.

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                              #44
                              Anyone know the proper ini entries to use ModFamilies? Do I need a seperate ini as well? Please PM me if any of you coders know.

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                                #45
                                You might have better luck posting a thread about that in the Mods and Maps section of this forum.

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