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Update on new patch 1.2 beta

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    #16
    Originally posted by Erp View Post
    Its beta still, I don't think its the idea that everyone downloads it at this time.
    they saiod it was going to be a public beta =/

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      #17
      Originally posted by woooo View Post
      they saiod it was going to be a public beta =/
      Yes, because some people can download it and not only Epic internal people test the beta. :P

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        #18
        Originally posted by woooo View Post
        they saiod it was going to be a public beta =/
        No, they said they would give it to the admins for betatesting.

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          #19
          Originally posted by MysTikal View Post
          No, they said they would give it to the admins for betatesting.
          oh ok, no worries ill find a way.

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            #20
            Still no savings of ingame settings for a self-hosted game e.g.

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              #21
              Trust me, they had more crucial things to worry about fixing.

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                #22
                Originally posted by skcuScipE View Post
                Still no savings of ingame settings for a self-hosted game e.g.
                Yea, and I would like to see them fix the crappy Fisher Price UI. Needs to be completely revamped imho. Something tells me we'll have to wait till UT4.

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                  #23
                  Is your server running on Linux ?
                  There is no Linux server stable at the moment it would be great to test

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                    #24
                    Here are the changes i noticed since first info about patch 2 (15 days ago):
                    Gameplay:
                    - Fix for unnecessary content staying in memory on seamless travel.

                    - Fixed shaped charge node exploit.

                    User interface:
                    - Fix for end of round scoreboard displaying extra "Player" bots.

                    - Fixed leviathan deploy icon positioning

                    Networking:
                    - Fixed package downloading not moving on to the next download method if it successfully downloads the file, but that file is not the version that the server is requesting.

                    - Fixed client crash if the user disconnects while downloading a file during a seamless travel.

                    Mod support:
                    - Merged ageia particle fixes.

                    Map Specific:
                    - Fixed CTF-Coret collision exploit.

                    - Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo

                    AI Improvments:
                    - Bots now can be fooled by feign death.

                    - Sandstorm has more impact on bots being able to acquire/aim at enemies

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                      #25
                      Originally posted by CaptainZap View Post
                      Yea, and I would like to see them fix the crappy Fisher Price UI. Needs to be completely revamped imho. Something tells me we'll have to wait till UT4.
                      well the item "Added support for auto-updating UI with new options" sounds like they have plans to add the things that should be there so thats good if i read that correctly

                      now im just REALLY hoping for the complete fixing of Voice & Speech options and menu items in next patch but this one looks like a goodie!

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                        #26
                        Anything on the reported performance issues?

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                          #27
                          The server is windows 2003, they said the Linux one will come soon

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                            #28
                            How are the bots?

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                              #29
                              link removed

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                                #30
                                they could have left coret alone. nobody plays it anyways

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