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Grass growing in Torlan

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    #16
    Originally posted by kaluro View Post
    "Crysis problem" You just made that up yourself.

    Edit: I had left the thread open idle for too long and did not see the edits moloko applied, so the quote is an updated version of what he said, but before the update he clearly mentioned the problem as "the Crysis problem"
    Look, I'm writing my text in some weird shade of brown because I'm an attention *****.

    Sry for the thread crapping, but if you're gonna post something that's not at all relevant to the topic at hand, you should not highlight the text just to be special.

    @OP: Did you find a fix for it yet, or do we just assume the grass grows for him/herself?

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      #17
      Originally posted by Shadow Dancer View Post
      Not really, it's fairly well known that it takes an absolute monster to run Crysis well at anything but low settings...
      AMD Athlon X2 6000+ (3GHz x2), 2GB RAM, eVGA GeForce 8600GT and I can run Crysis pretty well at Medium(not counting portions involving a whole mess of **** like during final missions)
      Whole new rig that cost me $900

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        #18
        I dloaded Crysis, dunno if demo or ful whack, it was very boring, when the game kicked in, the lighting was stunning, shame about the game

        UT3, I've ****** and moaned about UT3, Crysis, after about 20 minutes of gaming, Yawn! I got both games free, UT from a real purchase, Crysis kinda sucked, is this the future?

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          #19
          Originally posted by Moloko View Post
          These are tricks for fps optimization, like the way vehicle detail kicks in slower than in 2k4. People complain about the characters not loooking like they did in the pre -release screenshots(true btw) as well ,but with these left in ,even oc'ed qx9650/ultra sli machine's frame rates would become iffy at high res at moments of high screen action when hw demands peak.
          So for your average setup the choice would be either graphically poor ,disappointing low settings or high, graphically good but frame rate sapping at default(Crysis). Personally I think they could of sacrificed a bit of the weapon detail for better, solid character detail maybe.
          Really? My 8800GT never cough with the game. There's nothing wrong with higher settings, these lower setting still exist.

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            #20
            Originally posted by TheVoid34 View Post
            ...when I run through the grassy fields in Torlan...
            Is it just me, or does this conjure images of commercials for feminine hygiene products?

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              #21
              Nah, I just see Russell Crowe's dead wife and son in the grassy fields of the afterlife.

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                #22
                grass growing looks weird when on hoverboard. it looks normal when going forward the regular way.

                but still the grass looks soft enough to want to lie down on it.

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                  #23
                  Originally posted by SpineShanK View Post
                  grass growing looks weird when on hoverboard. it looks normal when going forward the regular way.

                  but still the grass looks soft enough to want to lie down on it.
                  Don't say that, there's already enough noobs feigning death

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                    #24
                    Originally posted by TheVoid34 View Post
                    Or is that just how it's supposed to look?
                    Simple answer, YES! Why the tut on LOD, you'll see a lot of this in UT3, because the engine is too slow for mid ranged PC's, so crappy optimization had to be implemented.

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                      #25
                      Originally posted by ProjectUT View Post
                      because mid ranged PCs are too slow for all the fancy things the engine can do, and even high-range PCs are too slow for all the fancy things the engine could do in theory, so the map designers rather optimized some things rather than have their maps ruin their customer's FPS.
                      Fixed.

                      I just made a map, it's somewhat closing final stages, and before I introduced LOD I had about 1.5 Million Polygons visible in some spots with good view. 1.5 Million, try imagining that number before you read on. My 8800GT gave in a bit at that point and only produced 40-50 fps. And that's without grass (although I do have some rocks in my terrains), and the map is like a tenth the size of Torlan.

                      The Voodoo 3, if you remember that nearly-state-of-the-art card of 1999 (the last reasonable one of 3dfx), had a peak performance of 8 million polygons per second. With 60 frames per second, something we expect these days, that would be 133333 polygons per frame, roughly a tenth of that value. And that's before post processing, without bloom or depth of field, without translucency, emissive texture channels, with low-res textures in general, without fancy distortions, and with very limited realtime lighting.

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                        #26
                        All games use optimsiation, short cuts and tricks to render scenes faster, If they didn't you would be looking at seconds, minutes or even hours per frame.

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                          #27
                          It's weird though. The grass looks fine in other levels I've seen it in... it's just the fields in Torlan. I understand the optimization and shortcuts and whatnot, but I mean, isn't there a way to hide it better?

                          Weird.

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