I think that tutorial maps would be a massive boost to this game, especaially for those new to the game - especially since the game hasn't been released on all platforms yet.
The first map in the single player campaign could be redesigned to give a full, weapon by weapon tutorial. As every vehichle is introduced, I'd have a second, mainly flat, featureless level with repair droids of various agility (the ones we get to impact hammer in the first level) , all programmed to stay within a shooting range zone. You can enter this range to try out an impact hammer. It would basically be a place to practice aiming, and try various weapons. You complete a level by getting 15 headshots, 15 grenade kills, 15 shombo kills etc. It's important that the floor is reflective since players need to learn to use the floor reflection to judge the distance of a shock ball.
Success criteria
-15 kills with each mode of each weapon. These levels can be skipped if anybody so chooses. Character unlock on completing each level within a defined time limit.
Then there would be a second level with flat, slightly undulating terrain. You'd have a bot spawning one end, and you'd have a row of the same vehichle at your spawnpoints. The bots dammage output would be nerfed to a quarter of normal dammage levels. It would look simmilar to ut2004's tankwars, in my mind's eye.
These levels would be introduced as each new vehichle is introduced into the game. A simmilar feel to the matrix fight tutorial scenes....
Hopefully Kismet could be used so as you complete various objectives, so when you kill droids, it relewase the bots, and as you progress the bots would then have access to differnet vehichles that you'd then have to counter.
Manta - 15 roadkills vs bots with shock, and 5 pankackes, then 5 kills against bots with avrils, then kill a Goliath.
Scorpion - Roadkill droids, then 10 mantas, then 2 goliaths.
nightshade - roadkill \spider 15 droids, build a node, and put a slow field on it, and repair a friendly vehichle, EMP a goliath and kill the bot.
and so on...
Hopefully the same map can be used, but with different kismet rules for each tutorial.
The first map in the single player campaign could be redesigned to give a full, weapon by weapon tutorial. As every vehichle is introduced, I'd have a second, mainly flat, featureless level with repair droids of various agility (the ones we get to impact hammer in the first level) , all programmed to stay within a shooting range zone. You can enter this range to try out an impact hammer. It would basically be a place to practice aiming, and try various weapons. You complete a level by getting 15 headshots, 15 grenade kills, 15 shombo kills etc. It's important that the floor is reflective since players need to learn to use the floor reflection to judge the distance of a shock ball.
Success criteria
-15 kills with each mode of each weapon. These levels can be skipped if anybody so chooses. Character unlock on completing each level within a defined time limit.
Then there would be a second level with flat, slightly undulating terrain. You'd have a bot spawning one end, and you'd have a row of the same vehichle at your spawnpoints. The bots dammage output would be nerfed to a quarter of normal dammage levels. It would look simmilar to ut2004's tankwars, in my mind's eye.
These levels would be introduced as each new vehichle is introduced into the game. A simmilar feel to the matrix fight tutorial scenes....
Hopefully Kismet could be used so as you complete various objectives, so when you kill droids, it relewase the bots, and as you progress the bots would then have access to differnet vehichles that you'd then have to counter.
Manta - 15 roadkills vs bots with shock, and 5 pankackes, then 5 kills against bots with avrils, then kill a Goliath.
Scorpion - Roadkill droids, then 10 mantas, then 2 goliaths.
nightshade - roadkill \spider 15 droids, build a node, and put a slow field on it, and repair a friendly vehichle, EMP a goliath and kill the bot.
and so on...
Hopefully the same map can be used, but with different kismet rules for each tutorial.
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