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    #16
    Originally posted by 3leggedFreak View Post
    Clever move to rename the thread, I could feel a lock/delete approaching. ^^
    Nope, it wasn't me

    Originally posted by Mr Evil
    That must be me. After endless hours building nodes in Warfare, I can hop around all day until my opponent has run out of ammo, or I need to go and refill my Link Gun.
    Sorry, but the name I remember is e1n1. There were some other good ones as well but I had a blast trying to follow him and watch him really fly through the levels.
    Unfortunately, I never got to empty my ammo because his aiming skill was top notch, too.

    Glad to hear some people are feeling the same. My ratio is still over one but I remember how I really used to own in Q3, especially Instagib. Well, time moves on. I'll have to see if I can get some more time to practice...

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      #17
      It helps if you could decrease the time something between each jump. The options are available in 2k4 input feature, but none anywhere in ut3, which is another annoyance.

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        #18
        Telling the future is what it's all about. It's a state of mind. If you tried playing chess and only thought one move ahead, you'd loose, and it's the same in UT. You absolutely do have to predict what your opponent is doing, and second guess him. It might be something as simple as going round a corner, then instead of carrying on, turning back on yourself - to a series of feints, and dodges.

        I might throw a rocket over in that direction, to get you to dodge out of it's way over there, to clear the way for me to reach the manta that you just exited from because of the avril I had travelling in your direction, so I can run you over.....

        So yes, probably your opponent was guessing that you'd be shooting there, and was dodging already.....

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          #19
          Constant dodging makes u live longer and trick the opponent. Its a matter of getting used to doing it all the time. I never move without dodging, even when being safe. U get to the point quicker. lol I still use the jump at the end of a dodge though it dosnt work in UT3, but 2K4.

          My K/D ratio is 1.51 I might add.

          And btw, a cpl of ours play a week will not make u improve
          I play a cpl of hours a day - at least

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            #20
            after a certain skill level youll be happy to see dodging ppl. Dodging makes you move predictable in a straight line through air without cover = a perfect duck to shoot down.

            True dodge master rarely dodge, but then they do it, its totally on surprise and in unpredictable direction.

            Usually a sniper shot solves that problem, but a spam weapon usually does good too. Just shoot into the direction they dodged with a quick reflex move. Cant miss. Our brains are preprogrammed by nature to hit such targets(i dont know why )

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              #21
              Agree 100 with Pser. If somebody is dodging, you know where they'll land. Fire at where they'll be, not at where they are. It's all about prediction.

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                #22
                Originally posted by rhiridflaidd View Post
                Agree 100 with Pser. If somebody is dodging, you know where they'll land. Fire at where they'll be, not at where they are. It's all about prediction.
                True, Ive had lotsa kills like that. Theres alot more to surviving than just dodging. Its not failsafe at all

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                  #23
                  When I said "dodging" I wasn't referring to the UT term 'dodge' but like dodging in general.

                  However, I copied some moves but I had to double my mouse speed so I could do 180° turns.

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                    #24
                    We need dodge-jumps back, seriously. Manta & Viper need some more competition from moving infantry!

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                      #25
                      Originally posted by {AiC}ZzyzX View Post
                      We need dodge-jumps back, seriously. Manta & Viper need some more competition from moving infantry!
                      maybe in vctf, but not in tdm or ctf.... double dodging would kill these mods completely.

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                        #26
                        Mantas & Vipers already got plenty of competition from infantry. Stay close and you'll be able to evade them forever. Now, all you've gotta do is damage them faster than they damage you with the Manta/Viper weapon. Like:

                        1) AVRiL their ***

                        2) Impact hammer secondary (make sure it's revved up)

                        3) Stinger or link gun secondary

                        4) Even shock core works, only not like it used to

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                          #27
                          Flak>Manta.

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                            #28
                            Originally posted by 3leggedFreak View Post
                            Flak>Manta.
                            Initially I was disappointed with flak against Manta. Then I realized it was my aim. Takes about 3 direct hits and the Manta's destroyed. It just doesn't have the knockback of other weapons so you have to know how to stay inside the Manta's turning radius.

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