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Use one button to Melee like in Halo

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  • replied
    The purpose is....
    To switch with one button to the impact hammer to attack by holding down that same button and then when done attacking you autoswitch to a good gun. Its good when your in close quarters and makes the gameplay a bit simpler. I've used it in some tight spots its works well. All I can say is try it an see how it is for you.

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  • replied
    Why don't you just bind your weapons to different keys and not have to worry about switching back to the wrong weapon?

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  • replied
    That's odd. It may have to do with x-mouse then. I use my default mouse settings with my Logitech Cordless Mouseman Optical.
    All I can suggest now is you revert your mouse bindings in x-Mouse to default settings. I haven't heard of anyone else having this sort of problem or how to solve it.
    Also, I think when you bind something it shows up in [UTGame.UTPlayerInput] anyway so you shouldn't worry about that.

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  • replied
    Thanks, Kill4Food, but it's still not working!

    When I load a map nothing works, except for the "PipeA" command. Can't move the mouse, can't press fire, ...

    I'm using x-Mouse Button Control to assign my mouse buttons so I replaced "ThumbMouseButton" with to what it is assigned for me, in this case "PageDown". I also tried replacing it with "C" but there was no difference. After hitting STRG+ALT+DEL I noticed that the command slipped back under [UTGame.UTPlayerInput] again (additionally).

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  • replied
    It goes under [Engine.PlayerInput] in the UTInput.ini file.
    copy and paste this into the ini file under [Engine.PlayerInput]

    Bindings=(Name="PipeA",Command="switchweapon 1 | StartFire | OnRelease StopFire| OnRelease SwitchToBestWeapon")
    Bindings=(Name="ThumbMouseButton",Command="PipeA")

    Check if it is this command that is causing it to crash by deleting the UTInput.ini then restarting Ut3. It should start up and give you a new UTInput.ini. After that, try pasting in the code above in the correct directory, in the UTInput.ini under [Engine.PlayerInput]. If it continues to crash I have no explanation.

    I really have no idea why an input command would cause UT3 to crash. I'm just throwing out some more ideas for you......
    Could you have any other commands named PipeA? If so, renaname PipeA in this command to something else. Try using a different button other than ThumbMouseButton. If you're using a gamepad for this and it crashes it might(probably not)be drivers errors.

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  • replied
    Could need some help here. This crashes UT3 when the level starts. Screen freezes.

    I somehow have the feeling that this doesn't belong under [Engine.PlayerInput] but under [UTGame.UTPlayerInput].

    Could somebody who got this working please post his edit of the UTInput.ini? Thank you!

    Leave a comment:


  • replied
    Originally posted by dsmelser@ix.netcom View Post
    On my system, I don't need the 2nd line or the setbind commands.
    This works:
    Bindings=(Name="PipeA",Command="switchweapon 1 | StartFire | OnRelease StopFire| OnRelease SwitchToBestWeapon")
    Bindings=(Name="ThumbMouseButton",Command="PipeA")
    I use something like this too no need to make a pipe bind for it. just the above. and ya you could do it in one line but i find that it works better if you name the binding then set the button to that command like above. works great for piston jumping. I use a nostromo so i just use a thumb button pistonbind and my pinky to jump with, i find it real nice to just give the hook'em horns with my one hand to jump lol

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  • replied
    Awesome!! I have no idea how my five mouse buttons are called, though, so I'll try it later!

    Cheers!

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  • replied
    On my system, I don't need the 2nd line or the setbind commands.
    This works:
    Bindings=(Name="PipeA",Command="switchweapon 1 | StartFire | OnRelease StopFire| OnRelease SwitchToBestWeapon")
    Bindings=(Name="ThumbMouseButton",Command="PipeA")

    I'm not sure, but you should be able to make it a single line:
    Bindings=(Name="ThumbMouseButton",Command="switchw eapon 1 | StartFire | OnRelease StopFire| OnRelease SwitchToBestWeapon")

    At least that how it works in UT2004.

    Leave a comment:


  • replied
    You can customize these binds to have them suit you. It's just how I like it set up. After I'm done hitting with the hammer I like it to auto switch to a gun. Just my setup. You can eliminate the switchtobestweapon command if you like.

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  • replied
    I fail to see the point in that overdone complexity. Cant you just bind button1 to hammer and keep mouse1 pressed for FIRE.

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  • replied
    The side buttons on most mice are called....... ThumbMouseButton If you have multiple side buttons on your mouse try ThumbMouseButton2, ThumbMouseButton3, ThumbMouseButton4 ect as a binding for the button. Just make sure that in the code above where it originally says ThumbMouseButton in the three different spots, replace it with your button name.

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  • replied
    oks im retarded with this Logitech G9 mouse..what would the side buttons be called? GenericButton1 or 2?

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  • replied
    Awesome thx dude...

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  • replied
    Switching to previous weapon only switches to the weapon that is at the far right of the weapon list on the bottom of your hud as far as i remember, not the last weapon you were using before the impact hammer. Ill check it out.

    Leave a comment:

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