I voted maps and mutators, but I'll take what I can get. Anything would be nice at this point.
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So then.. time we had a cache convertor
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Originally posted by Brad.G View Postit will be as the screenshot is above Laambo.. works fine, just tested it on your map funnily enough.
the only difference with the above picture, is when you click on the cache convertor button, it will also display the maps and mutators window on the left side as normal. once you have converted maps, they too will be added to the list of currently installed maps or mutators so you can easily uninstall them at a later date if required.N I C E
I guess I should of been more specific....With the new patch getting close to release (Shhhhhhhh) will now have compression so (I'm sure your on it) will need to be able to Compress as well as Un-Compress the target files.
So, lets say we just downloaded a compressed file from an upload redirect file place. Will we be able to uncompress that file and install into our UT3 folders?
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Originally posted by Làámßø View PostN I C E
I guess I should of been more specific....With the new patch getting close to release (Shhhhhhhh) will now have compression so (I'm sure your on it) will need to be able to Compress as well as Un-Compress the target files.
So, lets say we just downloaded a compressed file from an upload redirect file place. Will we be able to uncompress that file and install into our UT3 folders?... you may find it wont be nessacary. if its downloaded as a compressed format the game may just read the compressed format.. in which case it will still work fine.. if its the case of it needs decompressing before the game reads it then il need to learn about the compression type used, and epic would need to release a DLL for the compression type if its unique, but the latter sounds unlikely. no doubt the game will just read the compressed file. its all best guess until the patch is released
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Originally posted by [__--MUD--__] View PostIMO, mutators are usually fairly easy to figure out what it is and download it if you want it locally... Maps otoh can be a real PIA to figure out name, find & download. Player models should be in the cache also and would be nice to extract.
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Originally posted by 13th_Disciple View Postcustom models won't be in the cache. if you don't have that model installed locally, you won't see it when somone uses it, unless the server is using completely custom models and pushes out a mutator. unless something has changed, you always had to install custom models to see them. you just didn't see them because someone else had them.
Lost intrest in the UT series around 2001, just recently got back in.... but back then when we ran dedicated servers we could specify a player class in the server.ini files. Models would then automatically be downloaded to the clients and stores in their cache.
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Originally posted by [__--MUD--__] View PostLost intrest in the UT series around 2001, just recently got back in.... but back then when we ran dedicated servers we could specify a player class in the server.ini files. Models would then automatically be downloaded to the clients and stores in their cache.
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Sorry to sound so abrupt but this is not relay needed if there is a map or mutator then that map or mutator will be available to the public somware
anyway and if it is not I sure don't want run it on my server.
Sorry man but there are allot of other problems with this game that need to be addressed before a cache ripper.
-DM
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I disagree. This should be very high up on the features to-do list... it's just silly that you spend time downloading a map/mutator & can't even turn around and host it! No one wants a giant monolithic file that's of virtually no use to them! The present system reminds me of Steam :-( :-( [Though, ahem, I want crosshair customization support more ^.~ ]
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