Has anybody figured out what to change the AIData's to? Is it Aggresiveness or Accuracy that's making the AI superhuman on novice? Or something else?

// modifiable AI attributes var float BaseAlertness; var float Accuracy; // -1 to 1 (0 is default, higher is more accurate) var float BaseAggressiveness; // 0 to 1 (0.3 default, higher is more aggressive) var float StrafingAbility; // -1 to 1 (higher uses strafing more) var float CombatStyle; // -1 to 1 = low means tends to stay off and snipe, high means tends to charge and melee var float Tactics; var float TranslocUse; // 0 to 1 - higher means more likely to use var float ReactionTime; var float Jumpiness; // 0 to 1 var class<Weapon> FavoriteWeapon; var float DodgeToGoalPct; var float OldMessageTime; // to limit frequency of voice messages var float HearingThreshold; // distance at which bot will notice noises.
Parts=(Part=PART_Head,ObjectName="CH_Corrupt_Male.Mesh.SK_CH_Corrupt_Male_Head05",PartID="E",FamilyID="LIAM")
Characters=(CharName="Corrosion",Description="Level 9 security clearance required.",CharID="N",bLocked="false",Faction="Liandri",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head05>",CharData=(FamilyID="LIAM",HeadID="E",FacemaskID="B",TorsoID="A",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="A",BootsID="B"),AIData=(Accuracy=0.4,StrafingAbility=1.0,Tactics=1.0,Jumpiness=0.25,FavoriteWeapon="UTGame.UTWeap_Stinger"))
Characters=(CharName="Torch",Description="He isn't much for talking, but when you're giving orders you don't want to be yelling over your men. If there's a point to be made, Torch prefers to make it with raw firepower. ",CharID="Q",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head04>",CharData=(FamilyID="IRNM",HeadID="D",GogglesID="Oakley",FacemaskID="B",TorsoID="C",ShoPadID="B",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="A",BootsID="A"),AIData=(ReactionTime=0.0001,HearingThreshold=0.001,BaseAlterness=0.0001))
Characters=(CharName="Grave",Description="<Strings:UTGameUI.CharLocData.Scorn_Description>",CharID="Q",bLocked="true",Faction="Krall",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Krall_Male_Head04>",CharData=(FamilyID="KRAM",HeadID="A",TorsoID="A",ShoPadID="A",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="A",ThighsID="A"),AIData=(ReactionTime=0.0001,HearingThreshold=0.001,BaseAlterness=0.0001))
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