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    Content Download

    I think that downloads should automaticaly upload off the players to anybody that joins the server and does not have the required map.

    #2
    Why? so when you're playing and some guys enters he draws upload from you to download the map he's missing?

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      #3
      there's an ftp redirect feature that works even better.

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        #4
        then do that

        Then stupid people will actually join servers that have content

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          #5
          Originally posted by DeathmooN View Post
          there's an ftp redirect feature that works even better.
          . . .yea - once they get it implemented . . . not working now as far as I know . . .

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            #6
            ...**** not like CS ...i hate that always having to download 5 minutes of content before entering the server...
            basically once your done downloading the content the match is over...then you move on to the next map....oh yea then a new download starts lol...

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              #7
              For the Admins out there not aware of this. I found this bit of info from Gameservers forums for those of us who use Public Redirect.

              Quote:
              - Redirect is working, but compression/decompression functionality does not yet exist in the binaries. This functionality is coming in a future patch.
              - Add the following lines to your UTEngine.ini file (if this section does not yet exist then you should create it):

              Code:
              [IpDrv.HTTPDownload]
              RedirectToURL=http://uz2.gameservers.net/ut3/ <---(Replace with your Hosting Site.)
              UseCompression=False
              ProxyServerPort=
              ProxyServerHost=

              Note that a trailing slash (/) is required at the end of the path.

              ALSO, If you have problems receiving custom files from the server, try re-connecting to the server and sometime it downloads faster the 2nd time. Yeah, little annoying right now but I'm sure a fix is on the way.

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