-Many mods run into the hundreds of megs in size. Is this a problem for the average PS3 owner (who wishes to use custom content)? Just how big can they go?
-What is the most item used to store the files while transferring?
-Mods tend to get updated a lot more often than the regular game, are you willing to keep up?
-Some mods will add additional keybinds - how many is too many? Are all the controller buttons suited for repeated use during play?
-Any clue on percentage of users who have and will use keyboard/mouse?
-How does a console player find online games running a certain mod? How hard is it? How easy is it? What would make it easier?
-Is it possible to beta test for a mod, in an online PS3 situation with other beta testers - and keep the session private and passworded and not release the material publicly?
-How many PC users does it take to screw in a lightbulb?
Basically just looking for anything we might need to know while developing content. Where there other questions I should have asked?
Thanks!
http://chaotic.beyondunreal.com/
-What is the most item used to store the files while transferring?
-Mods tend to get updated a lot more often than the regular game, are you willing to keep up?
-Some mods will add additional keybinds - how many is too many? Are all the controller buttons suited for repeated use during play?
-Any clue on percentage of users who have and will use keyboard/mouse?
-How does a console player find online games running a certain mod? How hard is it? How easy is it? What would make it easier?
-Is it possible to beta test for a mod, in an online PS3 situation with other beta testers - and keep the session private and passworded and not release the material publicly?
-How many PC users does it take to screw in a lightbulb?

Basically just looking for anything we might need to know while developing content. Where there other questions I should have asked?
Thanks!
http://chaotic.beyondunreal.com/
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