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this should be ut3

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    this should be ut3

    this should be ut3
    http://www.youtube.com/watch?v=3bKph...eature=related

    #2
    There are physics but not much, it kills gameplay and performance. But that looks really cool !

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      #3
      I couldn't care less about how my guy reacts to shots. This is UT, it's all about the gameplay.

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        #4
        Nice stuff... But this kind of physics in a game is only noticable if you're trolling around really...

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          #5
          You should be playing this game in the meantime, its LOADS of fun.

          http://www.youtube.com/watch?v=lCbx2D0YNew

          And the engine is open source ownage that DOESNT kill your fps.

          Comment


            #6
            Originally posted by xi0s View Post
            You should be playing this game in the meantime, its LOADS of fun.

            http://www.youtube.com/watch?v=lCbx2D0YNew

            And the engine is open source ownage that DOESNT kill your fps.
            That engine is actually quite powerful and fun. And I lol'd when I saw this: http://sauerbraten.sourceforge.net/n...ot_4877566.jpg

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              #7
              That engine is pretty cool, but I don't see the amazing ragdoll physics that I thought we were talking about in it.

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                #8
                thats nice and all, but it doesnt matter much to me until they start adding destructable environments/ground/buildings etc.
                the agiea physx maps arent really impressive because only certain parts of the terrain were destructable.
                if there arent shadows on the debris, it looks so fake. will ppl start using more physics for gameplay instead of looks?

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                  #9
                  Really cool but it should´n work in ut right now.

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                    #10
                    Its cool indeed, but the Unreal Engine 3 has better graphics and i like Unreals custom style Gameplay.

                    Although GTA4 is gonna be using the Havok engine, so imagine what it will be like when getting hit by a car lol

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                      #11
                      Originally posted by DB-BlackSheep View Post
                      Its cool indeed, but the Unreal Engine 3 has better graphics and i like Unreals custom style Gameplay.

                      Although GTA4 is gonna be using the Havok engine, so imagine what it will be like when getting hit by a car lol
                      Haha!
                      You mean the instant you accualy hit the car the framerate drops to 1-3FPS with uberlag for 4-5 seconds and then it resumes to normal speed and you never accualy got to se what happend when you crashed, only before and after

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                        #12
                        Originally posted by Rujman View Post
                        I couldn't care less about how my guy reacts to shots. This is UT, it's all about the gameplay.
                        QFT. I play this game to enjoy its inner mechanics, not because it has big explosions and bad-*** chars. >_> I don't even notice how this game looks tbh. :P

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                          #13
                          The character movement could do with a little more physics, ATM the players, especially when jumping a long distance or falling, look like they are getting pulled about by the nipples It's a bit of an odd movement style and makes it hard to judge exactly where a layer will land.

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