Avrils are fine the way they are. Mappers who place too many avrils ruin the balance of the map. In UT2, everyone and their grandmother was firing avrils non-stop. A Raptor goes up, and instantly six avrils rise to meet it. Of course, seventeen shock rifles open up at the same time obliterating it before they hit.
UT3 is way, way better.
When everyone has an avril, the gameplay starts to suck. I'm always on foot in Warfare, and love to take out vehicles. But I also don't let the score get to me too much. If you're interested in the score, don't try to boost it by fragging. Try taking and healing nodes, and so on. Way better way to pump up the score, and win the game while you're at it.
UT3 is way, way better.
When everyone has an avril, the gameplay starts to suck. I'm always on foot in Warfare, and love to take out vehicles. But I also don't let the score get to me too much. If you're interested in the score, don't try to boost it by fragging. Try taking and healing nodes, and so on. Way better way to pump up the score, and win the game while you're at it.
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