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Sneak peek preview: CTF-infested LE101

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    #31
    Originally posted by Larathiel View Post
    bazzwano:

    Looks nice so far. Just one suggestion from someone who has worked on this map before...

    Remember to try and make the two mid-field hallways look different so that teams can easily call out which hallway an FC is going down. I did this in the UT99 LE version by making the lighting in one hallway green and the other orange. Perhaps You could think of another way (i.e. a conduits of molten lava visible on one side and a conduits of goo visible on the other).

    Looking forward to the final version.

    very cool idea - never thought of that, i always just remembered either using the hall windows (they did have windows right?) or trying to camp the ends of the hall to see what direction FC was going...

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      #32
      Not sure if I can remember the map from ut, I did play ut99 tho so actually I should but the work in the screenshots looks really great!

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        #33
        looks like a Doom3 map.

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          #34
          sweet, but wrong section

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            #35
            Originally posted by UnrealGrrl View Post
            hows it coming? cant wait to play Infested again ...
            Ummmm FINISHED... expect to play it in a week

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              #36
              Originally posted by AnubanUT2 View Post
              How come this is general chat and not in the beta section? Mods ...
              beacuse this is not a beta. and i felt like puting it here..

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                #37
                Originally posted by Larathiel View Post
                bazzwano:

                Looks nice so far. Just one suggestion from someone who has worked on this map before...

                Remember to try and make the two mid-field hallways look different so that teams can easily call out which hallway an FC is going down. I did this in the UT99 LE version by making the lighting in one hallway green and the other orange. Perhaps You could think of another way (i.e. a conduits of molten lava visible on one side and a conduits of goo visible on the other).

                Looking forward to the final version.
                hows it going. yeh i rememer that, at the moment they are a lil diferent. but I think i may do somthing else and release this in a version two, or before final becuase somthing about the hallways i dont quite like.

                heres a making of thread.
                http://forums.beyondunreal.com/showthread.php?t=173808

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                  #38
                  Holy ****!

                  Visually the quality is really good, almost up there with the predone maps!

                  Can't wait to grab it and have a feel of it.

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                    #39
                    Originally posted by XEDR View Post
                    Holy ****!

                    Visually the quality is really good, almost up there with the predone maps!

                    Can't wait to grab it and have a feel of it.
                    Thanks, i have to brag... its my very first map by the way

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                      #40
                      i understand that those screenshots are not from the final release so the lighting is not all done but please add some more colors other than dark-blue and black.

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                        #41
                        hmmm ill have to wait and see what the majority of the community think

                        BETA DOWNLOAD HERE
                        http://forums.beyondunreal.com/showthread.php?t=174560

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                          #42
                          I think it's really good, got confused abit by the layout of the flag rooms to the mid run at first but the map feels good.

                          The only thing I can come up with is the height of the ceiling in the mid area, I like to dodge jump from walls and such but the ceiling bounces you back down abit, but that's not breaking the map in anyway.
                          Imo a job well done and I would even say the map is worthy to be put in a bonus pack

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                            #43
                            Looks good but why did you post it in general chat?

                            ~Death Dream~

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                              #44
                              Originally posted by Insidiae View Post
                              I think it's really good, got confused abit by the layout of the flag rooms to the mid run at first but the map feels good.

                              The only thing I can come up with is the height of the ceiling in the mid area, I like to dodge jump from walls and such but the ceiling bounces you back down abit, but that's not breaking the map in anyway.
                              Imo a job well done and I would even say the map is worthy to be put in a bonus pack
                              yeh It was the first area I worked on, Im not a fan of the midle myself, thats why im going to work on it before the final reliease

                              thanks for your comment, I memba when i first played this map for UT1 i got quite confused with the layout

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