Hehe, Okay. So one of the *surprising* things I've enjoyed about UT3 is the single player campaign. I never thought playing with bots would be so much fun -- but it's really a fun way to pass time with a perfect ping, where you can easily dominate, and simply space out without having to be ultra competitive.
I -- of course -- am using a PS3 for unreal. Back in the day it would be a PC all the way, but I like to sit back on a couch with a 50" TV and enjoy a more casual experience these days. (actually, unreal's multiplayer is still pretty intense especially considering a console)
With that said, my lovely teammates are starting to get on my nerves.
Here are some things that make me wish friendly fire was an option.
1.] YOU'RE STEELIN MY ORBZ!
It's great that my teammate have enough AI to understand the significance of an orb. Unfortunately, they only understand the importance of picking it up. And then running around with it aimlessly. And then somehow avoiding death. Leaving me without an orb, without the possibility of getting an orb, and somehow hoping that if I fire enough rockets at my teammate bot it will slowly guide him towards the node.
Sometimes I see on the map my 'mate going to the correct spot. He's right by the node, and I'm thinking "YES! HE'S DONE IT!" Then about 60 seconds go by, and he is neither dead, or has succesfully captured the node. At this point I have given up waiting for the orb to respawn, and check out the action myself.
He seems to be avoiding death. There is that one evil enemy with a blaster as my teammate hides behind a rock and starts moving back forth between almost getting the node, and then running away.
And then there's the time when a teammate and I both spawn near the orb at the same time. I run as fast as I can to get it first but somehow, the AI's superior knowledge of nuances to beating me to the spot prevail. And I am left with nothing.
Oh, and the time's where I see my teammate simply in the spot waiting for the orb to respawn. He ain't moving. And damnit, I guess I won't be seeing it too soon.
And there is nothing quite like trying to protect your teammate as he carries the orb to a node while you haplessly watch him walk ever so slowly while you can't help but wonder "WHY DOESN'T HE USE THE **** HOVERBOARD"
It might seem wrong, but it just feels pretty **** good when all of a sudden he gets splattered into a million pieces by a rocket leaving you to run to the orb and finally capture the node.
2.] When I get my Flag, you always tell me you've got my back, but you don't.
yeah, this doesn't need an explanation.
3.] One of my favorite things is when teammate after teammate says "I'm under heavy fire, I need backup!" Like say, all 3 at once. Meanwhile you are fighting two guys at once. And usually this comes after they die.
You'll see the "so and so dropped the flag" or "so and so dropped the orb" followed by this command.
Oh okay, thanks.
4.] When I get killed carrying an orb or a flag, it'd be nice if you picked it up.
I see that you got my back, and it does appear that you are following me. But when I get blindsided by a flak shot and die, right near either my own base, or the node I'm trying to capture, and I KNOW you are right there... why can't you just pick up the flag and orb and then do it yourself.
I sometimes hope this is going to happen, but it always plays out like this (in my imagination). My two teammates are confronted by one enemy with 10 health and no armor. They both decide what to do, and decide that they should kill the enemy first before picking up the item.
They then proceed to attempt to attack the enemy but get caught trying to maneuver between a rock and a platform.
As they are stuck, the enemy uses his default weapon to slowly blast one of them away.
The other teammate then decides that it's now or never and picks up the orb/flag and slowly proceeds to do the correct thing.
By this time, 3 or so enemies have come and proceed to obliterate my teammate within seconds. Flag has been returned. Orb has been destroyed. Time to go back to the beginning.
5.] And there are so many more things. Like how I wish perhaps, that my teammate could use one of those vehicles to protect me when I got the flag or orb. You know, since I can't get in one myself.
Or when I need to go a great distance with the flag/orb, and hope to hitch a ride by grappling on the back of one vehicle. But instead of going to the spot I need, my teammate just kind of moves around a 10 x 10 foot area, and I think, ****, if I hadn't tried to grapple, I would have been there by now.
Conclusion:
Well, I guess it's not so bad. I don't expect some crazy advanced AI in this game. And multiplayer is where these modes truly flourish. But I can't help but poke fun of how the AI breaks down in these complex gameplay modes.
It would be one thing if they just ran around aimlessly shooting people. But its the fact that they actually try to help and actually hinder my progress more than help. Like if they never went for an orb, this mode might be much easier.
But overall, I really like the single player campaign mode more than I could ever expect from a mode entirely based upon bots. This really speaks a lot to how well the level design is (in warfare and CTF modes) and how balanced the enemy vehicles are. Oh, and it also helps when the enemy gets an extra 3 or so teammates to make it a bit harder. Or when they get advanced vehicles.
These are usually quite fun.
So thanks epic for this wonderful game.
(P.S. one of these days I would love to see a game like unreal approach a single player game the way valve does with half life. I know that's not epic's style (and no... i don't want a million jumping puzzles and physics based balancing beam things) but it would be cool to have an in depth mode like this. Especially if such a mode could be added via a mod. Half life is great and all, but, it's not the same when it's really using somewhat old technology combined and hacked together in order to make a linear single player mode. I want a truly great engine doing this.
I also hope that one of these days I see unreal levels that are totally physics based and allow me to manipulate every aspect of the environment. Obviously, I only have the PS3 version, and I have no idea if the physics based levels that were included with the PC game are in the PS3 version (are they?). I guess it's a step in the right direction.
And anyone who uses the PS3 feel free to add me as a friend.
PSN: dansmeek.
Peace!
I -- of course -- am using a PS3 for unreal. Back in the day it would be a PC all the way, but I like to sit back on a couch with a 50" TV and enjoy a more casual experience these days. (actually, unreal's multiplayer is still pretty intense especially considering a console)
With that said, my lovely teammates are starting to get on my nerves.
Here are some things that make me wish friendly fire was an option.
1.] YOU'RE STEELIN MY ORBZ!
It's great that my teammate have enough AI to understand the significance of an orb. Unfortunately, they only understand the importance of picking it up. And then running around with it aimlessly. And then somehow avoiding death. Leaving me without an orb, without the possibility of getting an orb, and somehow hoping that if I fire enough rockets at my teammate bot it will slowly guide him towards the node.
Sometimes I see on the map my 'mate going to the correct spot. He's right by the node, and I'm thinking "YES! HE'S DONE IT!" Then about 60 seconds go by, and he is neither dead, or has succesfully captured the node. At this point I have given up waiting for the orb to respawn, and check out the action myself.
He seems to be avoiding death. There is that one evil enemy with a blaster as my teammate hides behind a rock and starts moving back forth between almost getting the node, and then running away.
And then there's the time when a teammate and I both spawn near the orb at the same time. I run as fast as I can to get it first but somehow, the AI's superior knowledge of nuances to beating me to the spot prevail. And I am left with nothing.
Oh, and the time's where I see my teammate simply in the spot waiting for the orb to respawn. He ain't moving. And damnit, I guess I won't be seeing it too soon.
And there is nothing quite like trying to protect your teammate as he carries the orb to a node while you haplessly watch him walk ever so slowly while you can't help but wonder "WHY DOESN'T HE USE THE **** HOVERBOARD"
It might seem wrong, but it just feels pretty **** good when all of a sudden he gets splattered into a million pieces by a rocket leaving you to run to the orb and finally capture the node.
2.] When I get my Flag, you always tell me you've got my back, but you don't.
yeah, this doesn't need an explanation.
3.] One of my favorite things is when teammate after teammate says "I'm under heavy fire, I need backup!" Like say, all 3 at once. Meanwhile you are fighting two guys at once. And usually this comes after they die.
You'll see the "so and so dropped the flag" or "so and so dropped the orb" followed by this command.
Oh okay, thanks.
4.] When I get killed carrying an orb or a flag, it'd be nice if you picked it up.
I see that you got my back, and it does appear that you are following me. But when I get blindsided by a flak shot and die, right near either my own base, or the node I'm trying to capture, and I KNOW you are right there... why can't you just pick up the flag and orb and then do it yourself.
I sometimes hope this is going to happen, but it always plays out like this (in my imagination). My two teammates are confronted by one enemy with 10 health and no armor. They both decide what to do, and decide that they should kill the enemy first before picking up the item.
They then proceed to attempt to attack the enemy but get caught trying to maneuver between a rock and a platform.
As they are stuck, the enemy uses his default weapon to slowly blast one of them away.
The other teammate then decides that it's now or never and picks up the orb/flag and slowly proceeds to do the correct thing.
By this time, 3 or so enemies have come and proceed to obliterate my teammate within seconds. Flag has been returned. Orb has been destroyed. Time to go back to the beginning.
5.] And there are so many more things. Like how I wish perhaps, that my teammate could use one of those vehicles to protect me when I got the flag or orb. You know, since I can't get in one myself.
Or when I need to go a great distance with the flag/orb, and hope to hitch a ride by grappling on the back of one vehicle. But instead of going to the spot I need, my teammate just kind of moves around a 10 x 10 foot area, and I think, ****, if I hadn't tried to grapple, I would have been there by now.
Conclusion:
Well, I guess it's not so bad. I don't expect some crazy advanced AI in this game. And multiplayer is where these modes truly flourish. But I can't help but poke fun of how the AI breaks down in these complex gameplay modes.
It would be one thing if they just ran around aimlessly shooting people. But its the fact that they actually try to help and actually hinder my progress more than help. Like if they never went for an orb, this mode might be much easier.
But overall, I really like the single player campaign mode more than I could ever expect from a mode entirely based upon bots. This really speaks a lot to how well the level design is (in warfare and CTF modes) and how balanced the enemy vehicles are. Oh, and it also helps when the enemy gets an extra 3 or so teammates to make it a bit harder. Or when they get advanced vehicles.
These are usually quite fun.
So thanks epic for this wonderful game.
(P.S. one of these days I would love to see a game like unreal approach a single player game the way valve does with half life. I know that's not epic's style (and no... i don't want a million jumping puzzles and physics based balancing beam things) but it would be cool to have an in depth mode like this. Especially if such a mode could be added via a mod. Half life is great and all, but, it's not the same when it's really using somewhat old technology combined and hacked together in order to make a linear single player mode. I want a truly great engine doing this.
I also hope that one of these days I see unreal levels that are totally physics based and allow me to manipulate every aspect of the environment. Obviously, I only have the PS3 version, and I have no idea if the physics based levels that were included with the PC game are in the PS3 version (are they?). I guess it's a step in the right direction.
And anyone who uses the PS3 feel free to add me as a friend.
PSN: dansmeek.
Peace!
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